[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
New attempt to create a realistic face! This time I have used MeshLab and the Retopology-Tool of Blender to make the Low-Poly mesh. I am more or less happy with the face itself, but I don't like the throat. In addition, next time I will integrate the hairs from start into the model, because it would be very much work to add some good-looking hairs to this head.
very detailed... seems like this wont run on low-end computers :(
indeed so :(
Knowing the shaders of [w]tech I can say that this one shouldn't be too complex. I didn't see the code of it yet, but I guess it only uses like 2 or 3 texture lookups and some little lighting computation, alone with some extra instructions here and there.
That shouldn't even be a problem for my GeForce 8400GS Go. (I'm coding [w]tech using this GPU by the way. It's one of the weakest DX10 GPUs Nvidia made ;-) )
gross