Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.

Post tutorial Report content RSS feed Modding Refractor 2 Games

All the tools you need to start modding Refractor 2 games.

Posted by ytres on Apr 18th, 2011
Basic Client Side Coding.

NOTE: This tutorial is Wiki-style (anyone can edit). Please add links to other useful tools you may know of.

All the tools you need to start modding Refractor 2 games.

Battlefield 1942:

Mod Development Toolkit, with Object Editor, Max/Maya/Gmax tools, etc.:

Battlecraft '42 Map Editor:

Battlecraft '42 Mesh Samples (required to properly render lightmaps):

Editor 1942 (an more complex alternative to Battlecraft '42):

Battlefield Vietnam:

Mod Development Toolkit, with Object Editor, Max/Maya/Gmax tools, etc.:

Battlecraft Vietnam (official map editor):

Battlefield 2

Official editor, with Map/Terrain/Animation/Object/Effect editing features. Also includes tools for Maya and GMax.

BF2Paint, A simple tool to make texturing your maps easier. It will make both the color map and detail map, based on height and gradient.

BGF Heightmap Converter Utility, It is a fast and easy utility for viewing and resizing heightmap (.RAW) files. It is primarily intended to make it easy to convert maps from Battlefield 1942 or Battlefield Vietnam to Battlefield 2, but it can also be used to change a BF2 map to a different size.

ShaderWrapper, a useful tool for changing the texture paths in a .bundledmesh file.

POE2's advanced 3DS Max tools, easier and more functional than DICE's. For Max 6-8: For Max 9:

Battlefield 2142 (REQUIRES BF2 TO MOD PROPERLY):

Tutorial on how to get the BF2 editor working properly with 2142 (also links to many other good BF2141 modding tutorials:

Post comment Comments
dodek96_pl Jun 2 2011 says:

Everything you need to make a mod for BF2 is notepad and WINZIP.

+2 votes     reply to comment
Cpt.Dann Aug 18 2011 replied:

Well it wouldn't be possible to mod without notepad, but you can't add new content with it.

+1 vote     reply to comment
Simcardo Sep 25 2012 replied:

sorry, i use winrar ;)

+2 votes     reply to comment
Rogue_Assassin Aug 18 2014 replied:

Because you are a big noob you need only this

+1 vote     reply to comment
DukeOfJudea Jul 23 2011 says:

make homework!

+1 vote     reply to comment
Arteides Oct 18 2011 says:

How can I add a map to my mod?
Please pm me I already have the maps ready.

+1 vote     reply to comment
CptMold Mar 29 2014 replied:

I think there's a text document somewhere in C:\Program Files\Herp-de-Derp-de-Derp\Battlefield 1942. I'm not sure where it is inside that folder, though, so have fun...

+1 vote     reply to comment
Hareth Mar 9 2013 says:

how to use this??? PLZ help

+1 vote     reply to comment
modmakin Feb 14 2015 says:

If I chose Battlefield 1942, should I download everything needed in the list
OR what?

+1 vote     reply to comment
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Battlefield 1942
Windows, Mac
Electronic Arts
Refractor 2
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Release date
Released 2002
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