Battle for Dune: War of Assassins brings you the experience of the 3 great houses, Atreides, Harkonnen and the Ordos first hand in this Dune First Person Shooter indie game! Drive a Buzzsaw across the wastelands of Gidei Prime, hover across the ice and snow of Draconis 4 in a Laser Tank, pilot a Ornithopter over the grassy plains of Caladan or rush over sand dunes as a Fremen on Arrakis!
In blog 109 we have the finished Harkonnen Light Infantry, New Atreides Repair Tool and some stuff on how we use textures and the engine.
Posted by TeamWolf on Apr 18th, 2010
Hey and welcome to blog 109, sorry it's a few days late.. But it's here now and with lots of cool stuff!
For awhile now we have been talking about how Engineers would work, in terms of repairing, capturing and other things. Well we knew we'd use his case for one of these things and with some brainstorming with Eeevil we've come up with something we are all happy with.
The Atreides case concept art.
And here are a few WIP renders of it!
Now while you are hooked upto the building repairing it you won't be able to move or your movement will be very limiting (undecided) otherwise the connection will be lost and you will stop repairing the structure.
Now we showed off the Harkonnen Light Infantry ingame in the last blog but he was untextured. Thanks to Kiory who modelled him in the first place, he's gone back over the model, cleaned up the mesh and textured this badass! So here is the Harkonnen Light Infantry and I think that Kiory has done an amazing job as always on his guy!
A picture speaks a thousand words, so what does a video do?
Now LR01 has prepared something for this blog about normal map textures, so here he is!
LR01: At some point, we already used normal mapping but we focused more on other stuff so left it out, now we took a look at them and decided to use it. With the "newest updates" on the engine it is possible to use it, of course it just a option.
Now, how does this look then?
On the left the normal map is applied. Besides normal mapping we also going to use some other effects, like bloom. Just a bit of it though:
Of course, we are working on this so don't worry if it doesn't looks good.
Battle for Dune is looking for Texture Artists, Infantry Modellers and Unwrappers! So if you like what you see and want to help out, then please pm me here on Moddb or come to our forums at www.battlefordune.eu , register and show us some of your resent work, or PM me here.