Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul.

With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign starts in the year 1946 and runs until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key.

The player’s tasks are to design engines and cars, to manage factories, production, R&D, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.

These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.

A multitude of tutorial missions, videos, and descriptive texts help car novices become experts.

Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

Play the demo and preorder now at

Please Upvote our Greenlight

Want to know what the game is all about? See below for a "Let's Play" from Conedodger240

Image RSS Feed Latest Screens
More car bodies More car bodies More car bodies
Blog RSS Feed Report abuse Latest News: Automation B1414 is now Live!

0 comments by Daffyflyer on Aug 23rd, 2014

This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone. This update brings more complete car design aspects, along with car designer scenarios and a much improved user interface. There are also quite a few more new car bodies to base your designs from.

What's next?

The next few months will be dedicated to some fairly unexciting but very important work, ready for release on Steam. We'll be making major improvements aimed at making Automation more polished, easier to learn, and all around more professional looking. More improvements to UI and the process of model designing will make it much more logical and simple to design a big range of models based on one particular car. Pop-ups/Tooltips will be added for many thing, and tutorial videos will be done/redone covering every techincal part of the game. We'll also be aiming to add a bunch of improved multiplayer modes, including Lap Time and Rally Stage Time challenge modes, with the ability to set your scores over the a few days, so you don't need to all be online together to compete.This update will be the first one to release on Steam, which is an exciting milestone, and will hopefully bring in more sales allowing us to bring further people on to work on car body art and other new content, And after this update is out of the way, it's finally time to start work on the Tycoon aspect of things!

Change Log for B1414

Car Designer Features & Changes
Added Mid Engine Cars
Suspension Easy Mode
Added Quality Sliders and dependencies for all car designer tabs
Adjustable Rim Offsets
Added Multilink Suspension
Added the first automatic gearboxes
Reliability and Environmental Resistance stats
Passenger Space and Cargo Space stats
Production Units, Costs and Service Costs stats
Offroad and Utility stats
Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety calculations
9 Car Designer Scenarios
Rebalanced material properties
Many new part year dependencies
Limited Cars to a Maximum of 2 wings, and 2 lips
Added tire profile year limitation
Base safety will stop progressing 10 years after a body first unlocks
Bodies sorted by Year. Newest at the top
Revised the “Bottoming Out” calculations to be less harsh
Wings/Lips no longer punch holes in the body shell

Car Designer Fixes
Fixed the crash caused by using MPH + dragging the top speed slider to top for high-revving engines (finally!)
Fixed the Yaw Rate graph cut off when using mph as a unit for speed
Fixed Certain cars not being able to complete a lap
Fixed the proper gear delay being used on the test track
Fixed Front Longitudinal AWD engine placement issues
Fixed the sensitivity of resizing various fixtures, making it more responsive
Fixed “steamroller” bug where wheels would become comically wide
New Car Bodies
Large 60s Coupé
2 Large 70's Coupés
Large 90's Coupé
Large 60s Sedan
Large 00's Sedan
Small 80s Supercar
Small 10s Supercar
Large 10s Supercar

UI & Sound
Completely reworked UI and UI flow
Car Design Wizard for the whole car design process
All new UI sounds
Ambient sounds
Added test track soundsNew Car & Engine Manager
Temporary changed the Platform/Model game mechanic
Many more stats on the three different testing pages
Updated graphs
Updated test track UI
Manual start for car testing on testing page
Engine Designer Fixes / Rebalances
Reduced power gain when riching up fuel mixture
Octane rating in VVL systems uses the lower cam setting
Added bypass valve year limitation
Fixed the “your engine was created in a previous version” message bug
Fixed bore and stroke having two decimals too few using imperial units
Fixed a bug where loading a VVL engine set the wrong lower cam setting
Fixed an engine loading bug that caused the block config lua error

General Things
Changed “MTBF” to “Reliability” for less confusion
New scenario scoring system implemented for car designer scenarios
Fixed various aerodynamics calculations and exploits
Changed all “Man Hours” to “Production Units”
Added Console can be accessed by pressing tilde (~). Commands are help(), HideBuildings(), ShowBuildings().
Changed to saving screenshots as PNG. If you turn off FXAA, and use the HideBuildings() command, you can take pictures of engines/cars on a transparent back-drop. Useful for taking screenshots of Engines and Cars with no backdrops.
Fixed the tutorial video sound cutting off after a minute
Thumbnails are now deleted when you delete the model / engine it belongs to
Many more little fixes…

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 138)
lumbyman Sep 24 2014, 8:17pm says:

Will there be any chance of an option to switch between metric and imperial?

+1 vote     reply to comment
Guest Sep 22 2014, 10:03pm says:

This comment is currently awaiting admin approval, join now to view.

Guest Jun 25 2014, 6:01am says:

This comment is currently awaiting admin approval, join now to view.

Defner Aug 26 2013, 6:28am says:

Will there be an option to test the car on road?

+3 votes     reply to comment
Guest Jan 22 2014, 5:59am replied:

No, there won't be that option.
If you want to drive cars, choose another game, because they are only a 3 devs team and they prefer to concentrate on the tycoon part/car designer/engine designer.
It is the answer of the devs in the forum.
Adding a testing part or driving your "created" cars would require too much time and attention in order to develop a good physics/driving engine.

0 votes     reply to comment
Daffyflyer Creator
Daffyflyer Apr 24 2014, 8:16pm replied:

^Exactly what they said :)

+1 vote   reply to comment
lumbyman Oct 28 2014, 8:27pm replied:

Will there be an option to enter factory sponsored cars in racing like F1, Nascar among others?

+1 vote     reply to comment
Guest Aug 12 2013, 6:55pm says:

This comment is currently awaiting admin approval, join now to view.

Daffyflyer Creator
Daffyflyer Aug 13 2013, 1:13am replied:

Errr.. you've been misinformed there. It would cross at 5252 if it was in HP and Ft-Lb, if it's in kW and nM it will cross over at 9549

+1 vote   reply to comment
Guest Jul 30 2013, 8:36am says:

Inspired From the Old game "Car Tycoon?"

+2 votes     reply to comment
Daffyflyer Creator
Daffyflyer Jul 30 2013, 9:07pm replied:

Somewhat, also "Detroit"

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Automation: The Car Company Tycoon Game
Developer & Publisher
Camshaft Software
Custom Built
Send Message
Official Page
Release Date
Game Watch
Track this game
Realistic Sim
Single & Multiplayer

Latest tweets from @automationgame

A Little Dev Update for the weekend maybe? This time Killrob takes a look at the now finished new "drop-down...

Dec 19 2014, 5:19pm

"On wednesday 17th of December we will stream our giveaway event! Make sure you are there and see if you won the...

Dec 16 2014, 7:36pm

AutomationHub - Twitch

Dec 16 2014, 7:35pm

Dec 15 2014, 4:47pm

@erictimmer @TheSmokingTire We basically put Lexus V8s in everything. V8 Hiace vans are very common here. :D

Dec 14 2014, 11:29pm

@TrentKusters @LeagueofGeeks @ArmelloGame Well, that means whoever the AI programmer was is the real winner here.

Dec 14 2014, 11:28pm

@bigtuna01 @TheSmokingTire Nailed it!

Dec 12 2014, 7:34pm

@bigtuna01 @TheSmokingTire Preeettty sure you're thinking of Australia dude :P

Dec 12 2014, 6:39pm

RT @TheSmokingTire: TST is heading to New Zealand on January 25th through February 9th to make a series of films! If you've got a bad... ht…

Dec 12 2014, 6:13pm

We may have something to do with this :3

Dec 12 2014, 5:59pm

Embed Buttons

Promote Automation: The Car Company Tycoon Game on your homepage or blog by selecting a button and using the embed code provided (more).

Automation: The Car Company Tycoon Game
Automation: The Car Company Tycoon Game
269 of 26,296
Last Update
3 months ago
262 members