Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul.

With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign starts in the year 1946 and runs until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key.

The player’s tasks are to design engines and cars, to manage factories, production, R&D, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.

These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.

A multitude of tutorial missions, videos, and descriptive texts help car novices become experts.

Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

Play the demo and preorder now at Automationgame.com 

Please Upvote our Greenlight 

Want to know what the game is all about? See below for a "Let's Play" from Conedodger240


 

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More car bodies! More car bodies! More car bodies!
Blog RSS Feed Report abuse Latest News: Automation B1414 is now Live!

0 comments by Daffyflyer on Aug 23rd, 2014

This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone. This update brings more complete car design aspects, along with car designer scenarios and a much improved user interface. There are also quite a few more new car bodies to base your designs from.

What's next?

The next few months will be dedicated to some fairly unexciting but very important work, ready for release on Steam. We'll be making major improvements aimed at making Automation more polished, easier to learn, and all around more professional looking. More improvements to UI and the process of model designing will make it much more logical and simple to design a big range of models based on one particular car. Pop-ups/Tooltips will be added for many thing, and tutorial videos will be done/redone covering every techincal part of the game. We'll also be aiming to add a bunch of improved multiplayer modes, including Lap Time and Rally Stage Time challenge modes, with the ability to set your scores over the a few days, so you don't need to all be online together to compete.This update will be the first one to release on Steam, which is an exciting milestone, and will hopefully bring in more sales allowing us to bring further people on to work on car body art and other new content, And after this update is out of the way, it's finally time to start work on the Tycoon aspect of things!

Change Log for B1414

Car Designer Features & Changes
Added Mid Engine Cars
Suspension Easy Mode
Added Quality Sliders and dependencies for all car designer tabs
Adjustable Rim Offsets
Added Multilink Suspension
Added the first automatic gearboxes
Reliability and Environmental Resistance stats
Passenger Space and Cargo Space stats
Production Units, Costs and Service Costs stats
Offroad and Utility stats
Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety calculations
9 Car Designer Scenarios
Rebalanced material properties
Many new part year dependencies
Limited Cars to a Maximum of 2 wings, and 2 lips
Added tire profile year limitation
Base safety will stop progressing 10 years after a body first unlocks
Bodies sorted by Year. Newest at the top
Revised the “Bottoming Out” calculations to be less harsh
Wings/Lips no longer punch holes in the body shell

Car Designer Fixes
Fixed the crash caused by using MPH + dragging the top speed slider to top for high-revving engines (finally!)
Fixed the Yaw Rate graph cut off when using mph as a unit for speed
Fixed Certain cars not being able to complete a lap
Fixed the proper gear delay being used on the test track
Fixed Front Longitudinal AWD engine placement issues
Fixed the sensitivity of resizing various fixtures, making it more responsive
Fixed “steamroller” bug where wheels would become comically wide
New Car Bodies
Large 60s Coupé
2 Large 70's Coupés
Large 90's Coupé
Large 60s Sedan
Large 00's Sedan
Small 80s Supercar
Small 10s Supercar
Large 10s Supercar

UI & Sound
Completely reworked UI and UI flow
Car Design Wizard for the whole car design process
All new UI sounds
Ambient sounds
Added test track soundsNew Car & Engine Manager
Temporary changed the Platform/Model game mechanic
Many more stats on the three different testing pages
Updated graphs
Updated test track UI
Manual start for car testing on testing page
Engine Designer Fixes / Rebalances
Reduced power gain when riching up fuel mixture
Octane rating in VVL systems uses the lower cam setting
Added bypass valve year limitation
Fixed the “your engine was created in a previous version” message bug
Fixed bore and stroke having two decimals too few using imperial units
Fixed a bug where loading a VVL engine set the wrong lower cam setting
Fixed an engine loading bug that caused the block config lua error

General Things
Changed “MTBF” to “Reliability” for less confusion
New scenario scoring system implemented for car designer scenarios
Fixed various aerodynamics calculations and exploits
Changed all “Man Hours” to “Production Units”
Added Console can be accessed by pressing tilde (~). Commands are help(), HideBuildings(), ShowBuildings().
Changed to saving screenshots as PNG. If you turn off FXAA, and use the HideBuildings() command, you can take pictures of engines/cars on a transparent back-drop. Useful for taking screenshots of Engines and Cars with no backdrops.
Fixed the tutorial video sound cutting off after a minute
Thumbnails are now deleted when you delete the model / engine it belongs to
Many more little fixes…

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Post comment Comments  (130 - 135 of 135)
Gen.Kenobi
Gen.Kenobi Jan 22 2011, 10:45am says:

Amazing!

+3 votes     reply to comment
jimmyf1
jimmyf1 Jan 17 2011, 12:20pm says:

this is AWESOME cant wait :D:D:D:D:D

keep it up

+4 votes     reply to comment
Daffyflyer
Daffyflyer Jan 17 2011, 5:01pm replied:

Thanks.

Keep an eye on this page and www.automationgame.com for updates on our progress

+3 votes     reply to comment
roadking
roadking Nov 24 2010, 2:24pm says:

I really like the idea of this game. Will you be able to use Autodesk Inventor models in this game (and vica verca) or not?

+3 votes     reply to comment
Daffyflyer
Daffyflyer Nov 24 2010, 3:46pm replied:

If you mean, will you be able to import models as you play the game, no - you'll design the engines in our engine designer, choosing parts, adjusting tuning etc. - have a look at our other engine designer video for details.

It is open to modding though, so if there are any parts models you wanted to change, I guess you could import a new model, though not from inventor, and the importing process is fairly complex

+3 votes     reply to comment
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Automation: The Car Company Tycoon Game
Platform
Windows
Developer & Publisher
Camshaft Software
Engine
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Automationgame.com
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