Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul.

With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign starts in the year 1946 and runs until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key.

The player’s tasks are to design engines and cars, to manage factories, production, R&D, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.

These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.

A multitude of tutorial missions, videos, and descriptive texts help car novices become experts.

Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

Play the demo and preorder now at Automationgame.com

Please Upvote our Greenlight

Want to know what the game is all about? See below for a "Let's Play" from Conedodger240


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This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone. This update brings more complete car design aspects, along with car designer scenarios and a much improved user interface. There are also quite a few more new car bodies to base your designs from.

What's next?

The next few months will be dedicated to some fairly unexciting but very important work, ready for release on Steam. We'll be making major improvements aimed at making Automation more polished, easier to learn, and all around more professional looking. More improvements to UI and the process of model designing will make it much more logical and simple to design a big range of models based on one particular car. Pop-ups/Tooltips will be added for many thing, and tutorial videos will be done/redone covering every techincal part of the game. We'll also be aiming to add a bunch of improved multiplayer modes, including Lap Time and Rally Stage Time challenge modes, with the ability to set your scores over the a few days, so you don't need to all be online together to compete.This update will be the first one to release on Steam, which is an exciting milestone, and will hopefully bring in more sales allowing us to bring further people on to work on car body art and other new content, And after this update is out of the way, it's finally time to start work on the Tycoon aspect of things!

Change Log for B1414

Car Designer Features & Changes
Added Mid Engine Cars
Suspension Easy Mode
Added Quality Sliders and dependencies for all car designer tabs
Adjustable Rim Offsets
Added Multilink Suspension
Added the first automatic gearboxes
Reliability and Environmental Resistance stats
Passenger Space and Cargo Space stats
Production Units, Costs and Service Costs stats
Offroad and Utility stats
Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety calculations
9 Car Designer Scenarios
Rebalanced material properties
Many new part year dependencies
Limited Cars to a Maximum of 2 wings, and 2 lips
Added tire profile year limitation
Base safety will stop progressing 10 years after a body first unlocks
Bodies sorted by Year. Newest at the top
Revised the “Bottoming Out” calculations to be less harsh
Wings/Lips no longer punch holes in the body shell

Car Designer Fixes
Fixed the crash caused by using MPH + dragging the top speed slider to top for high-revving engines (finally!)
Fixed the Yaw Rate graph cut off when using mph as a unit for speed
Fixed Certain cars not being able to complete a lap
Fixed the proper gear delay being used on the test track
Fixed Front Longitudinal AWD engine placement issues
Fixed the sensitivity of resizing various fixtures, making it more responsive
Fixed “steamroller” bug where wheels would become comically wide
New Car Bodies
Large 60s Coupé
2 Large 70's Coupés
Large 90's Coupé
Large 60s Sedan
Large 00's Sedan
Small 80s Supercar
Small 10s Supercar
Large 10s Supercar

UI & Sound
Completely reworked UI and UI flow
Car Design Wizard for the whole car design process
All new UI sounds
Ambient sounds
Added test track soundsNew Car & Engine Manager
Temporary changed the Platform/Model game mechanic
Many more stats on the three different testing pages
Updated graphs
Updated test track UI
Manual start for car testing on testing page
Engine Designer Fixes / Rebalances
Reduced power gain when riching up fuel mixture
Octane rating in VVL systems uses the lower cam setting
Added bypass valve year limitation
Fixed the “your engine was created in a previous version” message bug
Fixed bore and stroke having two decimals too few using imperial units
Fixed a bug where loading a VVL engine set the wrong lower cam setting
Fixed an engine loading bug that caused the block config lua error

General Things
Changed “MTBF” to “Reliability” for less confusion
New scenario scoring system implemented for car designer scenarios
Fixed various aerodynamics calculations and exploits
Changed all “Man Hours” to “Production Units”
Added Console can be accessed by pressing tilde (~). Commands are help(), HideBuildings(), ShowBuildings().
Changed to saving screenshots as PNG. If you turn off FXAA, and use the HideBuildings() command, you can take pictures of engines/cars on a transparent back-drop. Useful for taking screenshots of Engines and Cars with no backdrops.
Fixed the tutorial video sound cutting off after a minute
Thumbnails are now deleted when you delete the model / engine it belongs to
Many more little fixes…

Update B1362 Released – Detailed Car Stats and Test Track Sim

Update B1362 Released – Detailed Car Stats and Test Track Sim

News 3 comments

Our latest major update is out, bringing lots more detail to car design and a pretty sweet test track feature.

Lots of Dev Update Videos – Test Track Simulation and Car Designer Stuff

Lots of Dev Update Videos – Test Track Simulation and Car Designer Stuff

News 2 comments

We've been hard at work on the Car Designer, lots of new stat calculation work including a test track simulator

Automation Soundtrack Released on iTunes/Bandcamp

Automation Soundtrack Released on iTunes/Bandcamp

News 0 comments

The Automation Soundtrack has been Released on iTunes/Bandcamp and is coming soon for Forced Induction Preorders

Handling, Braking, Aerodynamics, Economy and Happy New Year

Handling, Braking, Aerodynamics, Economy and Happy New Year

News 1 comment

Updates on Vehicle Dynamics/Stats simulation, and various other bits of excitement! :)

Post comment Comments  (130 - 140 of 141)
Syn1st3r
Syn1st3r

Would there be any limitations as to what you can build.

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Daffyflyer Creator
Daffyflyer

Not really, It should cover any type of car (between 1946 and the near future), looking pretty much as you want, with any engine configuration you can think of.

There will be a few exceptions, for example we aren't planning engine wise to include 2 strokes, or W configuration engines in the game, but they'll end up in an expansion if we get popular enough.

Reply Good karma+3 votes
Dotdroid
Dotdroid

I wish I could help with this but I wouldn't know what to do to help you guys?

Reply Good karma Bad karma+2 votes
Daffyflyer Creator
Daffyflyer

Honestly the best thing you can do to help is tell your friends about it, post about it on forums etc.

If we can convince ourselves this is going to be commercially viable, we can look at working on it full time.

Reply Good karma+3 votes
benderamp
benderamp

if you had a linux version, it would definitely be spreaded over all topical forums - many linux people are technical guys and they really love things like that.

For example you can read comments about this thing: Boxcar2d.com

here Linux.org.ru (would need google translate from russian) - all posts are positive which is not really common for this resource.

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Daffyflyer Creator
Daffyflyer

Yeah, a lot of people seem to want it on Linux/Mac/Iphone or whatever, but unfortunately its already a huge amount of work to finish for PC and we just don't have time to add more work by branching out to other platforms plus the game engine we are using is very windows specific.

For all those people, all I can say is, you'll just have to play it on a PC. :P

Might work on WINE though..

Reply Good karma+3 votes
Gen.Kenobi
Gen.Kenobi

Amazing!

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Daffyflyer Creator
Daffyflyer

Thanks!

Reply Good karma+2 votes
jimmyf1
jimmyf1

this is AWESOME cant wait :D:D:D:D:D

keep it up

Reply Good karma Bad karma+4 votes
Daffyflyer Creator
Daffyflyer

Thanks.

Keep an eye on this page and www.automationgame.com for updates on our progress

Reply Good karma+3 votes
roadking
roadking

I really like the idea of this game. Will you be able to use Autodesk Inventor models in this game (and vica verca) or not?

Reply Good karma Bad karma+3 votes
Daffyflyer Creator
Daffyflyer

If you mean, will you be able to import models as you play the game, no - you'll design the engines in our engine designer, choosing parts, adjusting tuning etc. - have a look at our other engine designer video for details.

It is open to modding though, so if there are any parts models you wanted to change, I guess you could import a new model, though not from inventor, and the importing process is fairly complex

Reply Good karma+3 votes
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Automation: The Car Company Tycoon Game
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