Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul.
With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.
The grand campaign starts in the year 1946 and runs until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key.
The player’s tasks are to design engines and cars, to manage factories, production, R&D, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.
Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.
These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.
A multitude of tutorial missions, videos, and descriptive texts help car novices become experts.
Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.
Play the demo and preorder now at Automationgame.com
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Want to know what the Engine Designer is all about? See below for a "Let's Play" from Conedodger240
As of the 20th Turbos are out in the wild, and people seem to be having loads of fun building insanely boosted motors. Our appologies for the data centre outage that caused a few issues on release day, we seem to have bad luck with the timing of power outages!
Conedodger240 has released some excellent Let's Play Videos of Automation, which are worth a watch if you like that sort of thing, or if you've not played Automation yet.
As of last night we've started work on the Car Designer, there are still one or two little bug fixes on the way for Turbos, but we've started doing design work on how to refine and improve the gameplay and layout of the car designer, as well as pondering further on the best way to animate suspension and ensure it fits on all the chassis configurations.
Pictures and videos to come when we have something to show of, but it'll be mostly experimenting and design work for a while.
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