The nuclear age brought more than incredible energy, it spawned an era of mad scientists with wicked ambitions. You, being the maddest of scientists, have developed a method for animating and controlling slime to create an army unlike any before. Attack of the Gelatinous Blob is a Real Time Strategy (RTS) game placing the player in the role of the Mad Scientist. Progress through levels, destroying cities while fighting off the army. Build support structures to defend your base and enhance your blobs; blobs that have the unique ability to morph their composition and skills depending on what they absorb throughout the map. With your horde of blobs and arsenal of doomsday weapons, you will conquer the defiant humans!

Wiggle your way out of this one

Wiggle your way out of this one

Feb 21, 2014 0 comments

In this update, the blobs have a new attack: Sticky ball of goop! It attaches to humans and they have to wiggle their way out of it. Also new civilian...

Using Fear to Conquer the World

Using Fear to Conquer the World

Jan 3, 2014 0 comments

When you are conquering the world, fear will play a significant role for both the conqueror and the conquered. Here we talk about how fear is used by...

Dev Update #8: Slime Creep

Dev Update #8: Slime Creep

Nov 26, 2013 1 comment

Gooey, sticky slime now creeps out from the blob houses. Speeding up the blobs that move on it and slowing down the humans. The town will turn into a...

Dev Update #7: Old-time movie effect.

Dev Update #7: Old-time movie effect.

Nov 18, 2013 0 comments

AI fixes and a cool old-timey black and white movie effect!

Dev Update #6

Dev Update #6

Nov 10, 2013 0 comments

We've made a video talking about some recent changes to how the AI interprets the map data to decide where to place turrets and defences.

Modding capabilities revealed

Modding capabilities revealed

Sep 22, 2013 0 comments

We believe that to help give a game long lasting appeal it should allow the players to modify it and share their creativity. That is why we will have...

Dev blog: What goes into preparing for a Kickstarter campaign

Dev blog: What goes into preparing for a Kickstarter campaign

Sep 13, 2013 0 comments

So what goes into preparing for a kickstarter campaign? Does it take as long as people say? And what are some traps you should avoid? All answered here!

Kickstarter + demo: Attack of the Gelatinous Blob

Kickstarter + demo: Attack of the Gelatinous Blob

Sep 9, 2013 0 comments

Attack of the Gelatinous Blob has launched their Kickstarter! Also, there is a demo available for download. Real time strategy meets tower assault. And...

Dev Update #5: Kickstarter, PAX, and Posters!

Dev Update #5: Kickstarter, PAX, and Posters!

Sep 5, 2013 0 comments

Kickstarter coming imminently! And, we just recently demoed at the SIX event at PAX Prime and got some great hands-on feedback. Also, some propaganda...

New Dr. Blob dialogue icons

New Dr. Blob dialogue icons

Aug 8, 2013 0 comments

I recently created some dialogue icons for Dr. Blob. Check them out and give me some feedback.

Dev Update #4

Dev Update #4

Jul 25, 2013 0 comments

In this update we talk about how the AI determines the proper locations to defend most effectively; using Voronoi diagrams.

Dev Update 3: videos, new units

Dev Update 3: videos, new units

Apr 2, 2013 0 comments

In this update we have some new units, models, and videos. Also some new resource types that can be used to transform your blobs into different blob types...

Dev Update #2

Dev Update #2

Mar 11, 2013 1 comment

In this update we give you a new AI opponent system, new buildings, and two new artists! As well as many other small changes.

AotGB Dev Update 2 - High Concept

AotGB Dev Update 2 - High Concept

Dec 24, 2012 0 comments

A first look into AotGB's doc design progress, starting with the High Concept, specifically "experience excerpts". How does your project's workflow compare...

AotGB Dev Update 1

AotGB Dev Update 1

Dec 13, 2012 0 comments

The first development and progress update for Attack of the Gelatinous Blob. An RTS of slimy proportions.

The Entity System

The Entity System

Dec 5, 2012 9 comments

An Entity System (ES) is another way of managing all of your entities in a game, specifically how to organize their attributes (speed, damage...

A look into the AI: GOAP

A look into the AI: GOAP

Nov 27, 2012 2 comments

Goal Oriented Action Planning (or GOAP) is the basis for the AI used in Attack of the Gelatinous Blob. So what is it?

Introducing: Attack of the Gelatinous Blob!

Introducing: Attack of the Gelatinous Blob!

Nov 24, 2012 0 comments

If you’re tired of zombies and aliens, you’ll love this game. If you love zombie and alien games, you’ll love this game. If you have a fetish for sludge...

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Attack of the Gelatinous Blob
Platforms
Windows, Mac, Linux
Engine
jMonkeyEngine
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Release Date
TBD
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