The nuclear age brought more than incredible energy, it spawned an era of mad scientists with wicked ambitions. You, being the maddest of scientists, have developed a method for animating and controlling slime to create an army unlike any before. Attack of the Gelatinous Blob is a Real Time Strategy (RTS) game placing the player in the role of the Mad Scientist. Progress through levels, destroying cities while fighting off the army. Build support structures to defend your base and enhance your blobs; blobs that have the unique ability to morph their composition and skills depending on what they absorb throughout the map. With your horde of blobs and arsenal of doomsday weapons, you will conquer the defiant humans!

Post news RSS News
Wiggle your way out of this one

Wiggle your way out of this one

News 0 comments

In this update, the blobs have a new attack: Sticky ball of goop! It attaches to humans and they have to wiggle their way out of it. Also new civilian...

Using Fear to Conquer the World

Using Fear to Conquer the World

News 0 comments

When you are conquering the world, fear will play a significant role for both the conqueror and the conquered. Here we talk about how fear is used by...

Dev Update #8: Slime Creep

Dev Update #8: Slime Creep

News 1 comment

Gooey, sticky slime now creeps out from the blob houses. Speeding up the blobs that move on it and slowing down the humans. The town will turn into a...

Dev Update #7: Old-time movie effect.

Dev Update #7: Old-time movie effect.

News 0 comments

AI fixes and a cool old-timey black and white movie effect!

Dev Update #6

Dev Update #6

News 0 comments

We've made a video talking about some recent changes to how the AI interprets the map data to decide where to place turrets and defences.

Modding capabilities revealed

Modding capabilities revealed

News 0 comments

We believe that to help give a game long lasting appeal it should allow the players to modify it and share their creativity. That is why we will have...

Dev blog: What goes into preparing for a Kickstarter campaign

Dev blog: What goes into preparing for a Kickstarter campaign

News 0 comments

So what goes into preparing for a kickstarter campaign? Does it take as long as people say? And what are some traps you should avoid? All answered here!

Kickstarter + demo: Attack of the Gelatinous Blob

Kickstarter + demo: Attack of the Gelatinous Blob

News 0 comments

Attack of the Gelatinous Blob has launched their Kickstarter! Also, there is a demo available for download. Real time strategy meets tower assault. And...

Dev Update #5: Kickstarter, PAX, and Posters!

Dev Update #5: Kickstarter, PAX, and Posters!

News 0 comments

Kickstarter coming imminently! And, we just recently demoed at the SIX event at PAX Prime and got some great hands-on feedback. Also, some propaganda...

New Dr. Blob dialogue icons

New Dr. Blob dialogue icons

News 0 comments

I recently created some dialogue icons for Dr. Blob. Check them out and give me some feedback.

Dev Update #4

Dev Update #4

News 0 comments

In this update we talk about how the AI determines the proper locations to defend most effectively; using Voronoi diagrams.

Dev Update 3: videos, new units

Dev Update 3: videos, new units

News 0 comments

In this update we have some new units, models, and videos. Also some new resource types that can be used to transform your blobs into different blob types...

Dev Update #2

Dev Update #2

News 1 comment

In this update we give you a new AI opponent system, new buildings, and two new artists! As well as many other small changes.

AotGB Dev Update 2 - High Concept

AotGB Dev Update 2 - High Concept

News 0 comments

A first look into AotGB's doc design progress, starting with the High Concept, specifically "experience excerpts". How does your project's workflow compare...

AotGB Dev Update 1

AotGB Dev Update 1

News 0 comments

The first development and progress update for Attack of the Gelatinous Blob. An RTS of slimy proportions.

The Entity System

The Entity System

News 9 comments

An Entity System (ES) is another way of managing all of your entities in a game, specifically how to organize their attributes (speed, damage...

A look into the AI: GOAP

A look into the AI: GOAP

News 2 comments

Goal Oriented Action Planning (or GOAP) is the basis for the AI used in Attack of the Gelatinous Blob. So what is it?

Introducing: Attack of the Gelatinous Blob!

Introducing: Attack of the Gelatinous Blob!

News 0 comments

If you’re tired of zombies and aliens, you’ll love this game. If you love zombie and alien games, you’ll love this game. If you have a fetish for...

Follow Report Profile
Icon
Attack of the Gelatinous Blob
Platforms
Windows, Mac, Linux
Engine
jMonkeyEngine
Contact
Send Message
Release date
Game watch
Follow
News Statistics
Articles
18
Views
48,455
Views Today
2
New
Post news
Feed
RSS