The nuclear age brought more than incredible energy, it spawned an era of mad scientists with wicked ambitions. You, being the maddest of scientists, have developed a method for animating and controlling slime to create an army unlike any before. Attack of the Gelatinous Blob is a Real Time Strategy (RTS) game placing the player in the role of the Mad Scientist. Progress through levels, destroying cities while fighting off the army. Build support structures to defend your base and enhance your blobs; blobs that have the unique ability to morph their composition and skills depending on what they absorb throughout the map. With your horde of blobs and arsenal of doomsday weapons, you will conquer the defiant humans!

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Town under attack defensive blob converter Civilians wandering around
Blog RSS Feed Report abuse Latest News: Dev Update 3: videos, new units

0 comments by Sploreg on Apr 2nd, 2013

We have introduced some new resource types that the blobs will be able to consume and gather. When consumed, the blob's composition will change and depending on what is has consumed before, and it will gain new abilities and stats. The resources can also be used to construct new buildings.


One of these new buildings is the defensive blob transmorpher (real name yet to be determined). It will use several mineral, rock, or iron resources to transform a blob into an armored blob, healer blob, or [CLASSIFIED] base blob type.

Here is a video of the transmorpher in action:

Another feature we recently added is the ability to knock over various objects throughout the world: fences, BBQs, tables, etc. So along with being great food for the blobs, they are also fun if you just want to wreck the neighbourhood.

That's all for this week. Stay tuned for more updates or if you don't want to wait that long follow us on Twitter @AotGB

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Post comment Comments  (0 - 10 of 13)
Bigpather12
Bigpather12 Apr 24 2013, 6:17pm says:

Awsome looking game a few questions ]

1.Will you have a campaign if so how long do you think it will be?
2.WIll there be a skirmish mode?
3.Are there any other factions that your planning tio add other than the blobs?
4.Wioll you have interesting types of uinits?
4.Lter down the line are you going to improbve the interface sicne it looks kindy dull?
5.Will you habve a challenge mode(like starcraft 2 if you'v played it that is)?

thanks in advance

+1 vote     reply to comment
Sploreg
Sploreg Apr 25 2013, 2:41pm replied:

Hey, thanks for the feedback!
1) yes there will be a campaign, about 12-20 missions long. Plus some planned expansion levels if time permits.
2) Skirmish mode is on the drawing board, although not guaranteed to make it in. At least not yet.
3) Blobs only. You play the bad guy here, invading the towns and cities.
4) Yep, quite a few. The blobs are fairly customizable and change their abilities based on what they eat and absorb. So you can experiment and combine different items to get different effects.
5) yea that's planned. A lot of the HUD is just placeholder icons now, and they are sometimes hard to read, so that has to change.
6) dunno, probably not for the release. However the game will be fully moddable, so that would be an easy feature for a keen modder to add in.

+1 vote     reply to comment
AlloydGD
AlloydGD Nov 28 2012, 12:48pm says:

Hey! Just come to say I really like the look of this project, Am always on the lookout for a new rts game to play! Looks really fun and your in-depth dev blog is very interesting. Its great to see what choices and decisions you are making especially coming from a perspective of learning better ways to implement things! Have added to my watch list! :)

+3 votes     reply to comment
Sploreg
Sploreg Nov 28 2012, 1:23pm replied:

Thanks! I want to keep the development fairly transparent to hopefully help others and occasionally solicit feedback on features.
I'm glad you like the game so far and I hope to keep you interested as it progresses =)

+2 votes     reply to comment
.JAS
.JAS Nov 28 2012, 4:56am says:

I love how open you are about your development. It's fascinating reading about your processes as you create the game. Tracking! :)

+6 votes     reply to comment
Sploreg
Sploreg Nov 28 2012, 10:18am replied:

Thanks! We plan to post much more too on a regular basis.
Lots of practice from working on the open source jMonkeyEngine =)

+2 votes     reply to comment
erlend_sh
erlend_sh Nov 26 2012, 8:20pm replied:

Cheers. The game's true colors should really start to shine once the AI demos start coming in.

+2 votes     reply to comment
Zombine64
Zombine64 Nov 26 2012, 10:31pm replied:

Can't wait. Any hints as to what enemies we could be seeing?

+2 votes     reply to comment
erlend_sh
erlend_sh Nov 26 2012, 10:44pm replied:

The most common type of enemy will be humans. What'll make them interesting is their behavior, as the game will mimic realistic crowd behavior. Civilians will perform actions like rallying together, fighting back, fleeing and going off the whack hysterical based on various conditions and parameters.

+3 votes     reply to comment
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Attack of the Gelatinous Blob
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