The nuclear age brought more than incredible energy, it spawned an era of mad scientists with wicked ambitions. You, being the maddest of scientists, have developed a method for animating and controlling slime to create an army unlike any before. Attack of the Gelatinous Blob is a Real Time Strategy (RTS) game placing the player in the role of the Mad Scientist. Progress through levels, destroying cities while fighting off the army. Build support structures to defend your base and enhance your blobs; blobs that have the unique ability to morph their composition and skills depending on what they absorb throughout the map. With your horde of blobs and arsenal of doomsday weapons, you will conquer the defiant humans!

Post news Report RSS Modding capabilities revealed

We believe that to help give a game long lasting appeal it should allow the players to modify it and share their creativity. That is why we will have mod support for Attack of the Gelatinous Blob.

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We are pleased to announce what modding capabilities the game will have. These aren't features that still need to be built, they already exist! The benefits of building the game ground-up with that feature in mind. You cannot access them yet however, but they will be available during Beta.

Without further ado, here is what you can expect:

  • Level editor: create and share your own levels with the fully interactive 3d editor.
  • SDK: build classes and scripts in the integrated software development kit and deploy you mod packages.
  • Campaigns: Create your own campaigns with levels and units.
  • Groovy scripting: create entities, level code, and items with the Groovy scripting language.
  • Game commands API: easy to use API to access game commands and manipulate the game state.
  • Game events: Intercept game events, such as 'unit spawned', and manipulate them.
  • Add systems: Create self-contained systems to add or change functionality to the game.

New features will be announced as they come available.

A shot of the level editor in action:
The editor

A lot of the mod information will be posted on the lovely ModDB site.

And finally, don't forget to help out our Kickstarter campaign so we can get modding sooner!

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