ARX INSANITY MOD is a partial remaster for Arx Fatalis. With a new re-designed gameplay mechanics, remastered HD graphics, overhaul enviroments, level design, world-building, abilities, quests, characters, items and an extended story-line. Adding new elements based on Dishonored™ and Dark Messiah of Might & Magic™ games, you can play with a lot of new possibilities. This mod also includes remastered and new sound effects, soundtrack, improved code scripting and tons of changes. The whole game has been changed and improved. You can replay the game over and over again with a variety of different ways and new powers.

A very short list of current changes and addons: (Update - mar/31/2018)

-Arx Insanity Mod - Full Game Version: the complete and known mod only for the original game.

-Arx Fatalis - The Last Escape: a new standalone expansion and the follow up to Arx Fatalis. Now take your role as Kultar, one of the main characters of Arx and escape the fortress. Explore the city, destroy the goblin kingdom, find the Guild of Travelers and help to save / destroy Arx, the world depends on you.

-Gameplay: an improved and re-designed gameplay mechanics, game difficulty is now more hardcore.

-New playable level - Miguel's fight Arena: available to play as a demo intro or as an in-game new quest. Re-playable: you can fight in the club, bet for fighters or simply have a relaxing day of fun and beers.

-New playable level - The Underworld Void: meet the Outsider™ and use special gifts from him: new powers like blink or rat domination as well as skill upgrades.

-New playable level - Arx Rituals Room: now you can play and complete a new quest of investigation in a new known area: the room where Fallan Orbiplanax was killed.

-New playable level - The Council Room: now you can visit and play inside the council room at the human kingdom.

-Achievements: Arx insanity mod has a system for achievements, player can unlock about 50 achievements in the game, completing certain tasks / missions or discovering secrets.

-90 new and fresh weapons: new stock, custom and secret weapons with individual features and unique skins/materials.

-Less linear quests and gameplay: play your way with multiple paths, possibilities and powers, experiment with new ways to face your obstacles.

-A new mini-game - Arx Fatalis Zombies: used to unlock new weapons and special items.

-New dynamic and bloody aspect of NPCs: NPCs now change their appearance according to the damage they receive, when you are fighting with a NPC, this will look normal at the beginning. a great beating will make a character look from having a simple bruise to a character totally bloody.

-Overhaul environment: rich and improved environment detail, more detailed and unique areas intended for modern systems.

-Re-designed levels and new lighting design: darker and dramatic atmospheres.

-Level verticality: some levels now have more verticality, offering new alternative paths and possibilities of gameplay.

-Romantic interest: Am Shaegar can have a romantic interest (girlfriend) and progress in his love relationship (player can ignore it or completely ruin it) during the game.

-New Adrenaline ability: you can do especial adrenaline attacks, impale and kill your enemies instantly when you fill your adrenaline to the max level, you can refill your adrenaline status cover again fighting with your enemies.

-New Shadow Kill ability: now you can do special stealth attacks, killing your enemies instantly attacking from behind, unaware or once you're not In sight. Only available when you reach a high stealth status.

-Drop Attack ability: you can throw yourself at your enemies from high places and make them fall with a letal or non-lethal attack, surprise your enemies falling from the high grounds.

-Black Runes: presenting new exotic runes. upgrade your spells to the next level. You can have the conventional "Vista" rune, but you still don't know the power of the exotic version of this rune. (The normal rune will give you the vision you know but an exotic rune will improve your vision allowing you to see through the doors, detect NPCs and even mechanisms or items. The power increase considerably eg with magic missile or fireball).

-Improved night vision spell: this spell is now more useful and versatile, casting this spell will now allow you to look through the doors, sharpen your vision detecting NPC's, mechanisms and useful objects very easily, this is useful especially for stealth players or even implementing it in your own way of playing.

-The pied piper: lead, dominate and feed your own herds of rats, rats can follow you as their leader and they'll defend you from hostile creatures.

-New stealth rooftops: player can use rooftops and ceilings as a stealth tool, you can kill enemies from high ground places and long distances, being invisible, doing drop attacks, attacking with bows, be creative in your own way.

-Letal or non letal ways: play as the most ruthless warrior, mage, assassin, thief, achemy weapon master, the most compassionate man, a versatile mix of both or with your own personal and creative way.

-More action & agility: with Dark Messiah of Might & Magic™ based elements, now, player can run faster and do adrenaline attacks, depending on his Dexterity atributes.

-HD textures and remastered audio: new vsual design, sound effects and a remastered soundtrack.

-Level descriptions: new descriptions for each level.

-Remastered interface visuals: new visual design and an ovehaul in the presentation, loading screens, main menu, character's sheet, magic spellbook, book of maps and quest book, in addition to public notices, notes, in-game books, etc.

-Multiple "Level change" system: you can visit levels easily, by the original "stairs icon" method or faster, simply by double click.

-Expanded game: introducing new quests, stores, shop-keepers, characters, items, weapons, armors and more.

-Am Shaegar animations: improved agility, run and some fight animations.

-Game scripts: all are being modiffied and improved.

-Blood decals: Gameplay is now more bloody, kill enemies could leave too many blood stains in the ground, there are 2 modes: Permanent blood stains for high performance computers and temporal blood stains for low performance computers.

-Weapon blood effects: when you damage your weapons, your weapon will change to a bloody skin depending on the damage that these weapons receive (You can clean dirty weapons with a bottle of water or make these bloody again with blood).

-Introducing The Outsider™: a new character taken from Dishonored™ and related stuff, used under permisión and only for a fun crossover.

-Introducing the guild of travelers: now you'll find them somewhere.

-Introducing Azrael Darkthorn: resurrected and brought to life, Azrael will have his first appearance and his own quest, with different endings depending on the player's choices.

-Maria's secret side quest: play a new side quest and find the secrets behind Maria, the shop keeper.

-The Dark Knife Order: new and fresh quests/storyline, be a mercenary and discover the role played by this new order of assassins.

-Fallan Orbiplanax Quest: Fallan has been brought to life again this time but in his own ghostly energy.

-New environmental atmospheres: Sound addons and fx for interiors and exteriors in the city of Arx, plus new environmental sounds for the levels


-New 'elixirs' and special doses: used to heal player, regenerate mana or attack enemies with new posibilities and ways to go like gore explosions, shrinking, poison and anesthetic doses:

-Heal elixir: this can heal player in very high levels, you can make your own heal elixirs and make these more efficient.

-Mana elixir: this regenerates player's mana in very high levels, you can make your own mana elixirs and make these more efficient.

-Shrinking dose: player can shrink his enemies and kill them easily or simply stepping on them (Player can suffer the same effects when he drinks one, temporarily), you can make your own shrinking doses and make these more efficient.

-Reagent bomb: this can explode and kill enemies instantly, turning them to a splat of gore meat and bones, you can make your own reagent bombs.

-Poison bomb: this poisons enemies in very high levels, you can make your own poison bombs and make these more efficient.

-Anesthetic dose: you can sedate your enemies instantly, you can kill an enemy without him noticing while he's sleeping rr get rid of these enemies in a non-lethal way simply by avoiding them. You can make your own anesthetic doses.

-Dementia dose: you can turn your enemies dumb for a short lapse of time, you can make your own dementia doses and make these more efficient. If NPC's returns to reality when player is in sight, then NPC's will attack player, if NPC's doesn't see you after waking up and they aren't in the enemy's group, they will be friendly but confused of what happened.


-Some new melee animations.

-New explicit (sex) cinematic when Alia and Am Shaegar have their romantic encounter.

-New types of guards and NPC's: for example normal guards, kingdom blinded guards or semi-blinded, goblins and a new kind of gob called giant warrior goblin, they are very dangerous.

-Trolls now can walk faster and with a very powerful strength.

-New mercenaries (ratmen) with masks.

-New charms, as exclusive gifts of The Outsider™, it will help you with some modest and special abilities.

-New wooden boxes, breakable boxes, you can find some stuff inside these boxes.

-Now you can hit and break barrels (Be careful with things inside barrels, you can't recover items after break a barrel).

-New kind of weapons: bloody, rustic, luxury golden, mythril, meteoric and secret new weapons.

-Introducing new golden weapons, luxury swords of gold or with gem inlays.

-Now player can make new weapons at the dwarven forge, 2handed swords, long swords, sabers and feather swords, all of these can be steel, iron, meteoric, mythril or gold!.

-Improved and new food system, player can make a delicious pizza!

-New rare and common items on the mod.

-Some variations on general NPCs behaviors.

-New golem types: iron golems now can be murdered, ice golems, mithril golems and black golems.

-New types of ratmens: different textures and variations on stats.

-Spoiler alert: now, you can find a live dwarf on level 8.

-There are a lot of hidden secrets, cheats and easter eggs in the mod.

-A very powerful Akbaa at the end of the game

-Clarisse, the twin sister of Alia have his new own apparition.

And it is a very short list, hopefully soon I can bring you new updates and new changes, thanks!.


Programming all the mod, very long journals and too much hours for the last two years only on my spare time and by myself, it's the reason for the long waiting.

Re-designing the whole line story and adding new quests and stuff.

Working, improving and fixing the new gameplay.

Working on all the game textures.

Designing new and custom scripts for NPCs and the new quests/events for the whole game.

Making experiments with some ideas I had recently for the mod.

Re-designing the whole game and levels.

Designing NPC's new scripting and programming new characters.

Testing gameplay and fixing all possible bugs.

Probably the game will have new 6 different endings, new primary and secondary quests, enough new NPCs on the levels and new shops, there is a new shop of a goblin called Shok, and a kind of rare blacksmith place with new primary character called Alessandro.

Too, too much work to do yet and I don't have any idea of when this will be finished...

Thanks to kaptenkabelsatan for his help with some writing corrections from this description.

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Drop attack test and tavern video (Damn!)

Arx Insanity Mod Soundtrack (Remastered)

This Soundtrack will feature 30 different themes, unlike the vanilla version that has 21 themes (Do not take into account loops from backgrounds for caves, rooms and other things related with atmospheres without musicalization).

This track-list preserve 9 vanilla themes, worked and remastered without losing their essence. The remaining 21 themes are completely new compositions made by myself (with 2 exceptions). This is for modernizing the game and also adapt the music with the new audio implementations and enrich it musically. I've given myself the freedom to rename this cues with renewed and obscure names since they never had an official one.

You can hear part of this on youtube, the remaining tracks will be gradually uploaded:


01- Intro
02- Dying Prison
03- Underground Void
04- The Outpost
05- Yellow Tulip (+Spanish Flea)
06- The Big Collapse
07- Kingdom Of Arrogance
08- Noden
09- Home
10- Meteoric Science
11- Temple
12- Sacrifice
13- Penumbra
14- The Ancients
15- The Maze
16- Forgotten Heroes
17- Evil Guardians
18- The Dungeon
19- Edurneum
20- Illusions Of Discernment
21- Ice Dragon
22- Lost Engineering
23- The Black Beast
24- Presage
25- The Bunker
26- Akbaa
27- Credits Theme
28- Easter Egg Song
29- Last Underworld
30- Arx Fatalis 2

Announcement: Arx Insanity Mod only will be compatible with Arx Libertatis 1.1.2

Announcement: Arx Insanity Mod only will be compatible with Arx Libertatis 1.1.2

News 6 comments

AIM only will be compatible with Arx Libertatis 1.1.2, vanilla 1.21 bring several bugs, bad graphical renders in some new levels, fatal memory crashes...

Comments  (0 - 10 of 114)

I truly hope you can bring this mod to the few that really loved Arx Fatalis, in the end. I'm waiting for this one and I truly can't wait to see it happen. You have my praises.

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Pedro_Ordaz Creator

Thank you for your kind of words, follow for updates :)

Reply Good karma+2 votes

hello pedro, I have been following this mod for a long time and I would like to know if mod will be ready soon or not?

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Pedro_Ordaz Creator

Hi, at the moment there is no exact release date, but it's in the plans that the mod arrives this November or at the latest in February of the following year, although lately I don't have much energy to develop or no help from someone else with the hard work, especially the graphic theme and new missions, I could speed up the process and do something quick, but I'm looking for some original and elaborated stuff and a minimum of quality for a decent work; thank you for your support

Reply Good karma+3 votes

Can we get any demo for tests? :)

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Pedro_Ordaz Creator

Hi, the community isn't the one to do tests when the work is still in a state of development. In a final version released to the public then yes, I could track issues and bugs that some players find.

I had planned to release a demo of the arena, but once the full mod is released, this feature would no longer be relevant, the experience would not be the same.

Reply Good karma+5 votes

Pedro_Ordaz thank you for your awesome work man! You are doing it in the right direction. I hope it should be a good mod for a good game. Just want to ask you: how I can support you? Maybe you could open a campaign on kickstarter or similar site

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Pedro_Ordaz Creator

It's strange, but several people have commented the same lately, I don't know if these comments have to do with certain people or these are actually legitimate, but as I said before, since I started this project, it never was thought for purposes of profit

Like many of you, I'm a hardcore fan and I decided to start this my 1st mod (probably the last) thanks to the love and respect that I have for the game

Reply Good karma+5 votes

Just found out about this Mod while listening to the Arx Fatalis soundtrack, and I have to say I'm SUPER EXCITED FOR THIS MOD! I hope you're able to finish this, because I would gladly toss some money at you for it!

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Pedro_Ordaz Creator

No worries, thank you for your kind of words, I'm developing 6 new endings for the game and new quests, I hope you like it in the future

Reply Good karma+2 votes
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