Real-Time-Strategy and First-Person-Shooter, Abatron is the next evolution of hybrid game-play. Create armies, then switch to FPS and play any unit at anytime! Truly, get into the battle and turn the tide of war.
Get into the action and feel the battle first hand. Take control of any unit on the battlefield to unlock FPS only special abilities!
Become the Supreme Commander of large armies, research and scavenge new technologies, or engineer defensive wonders.
Experience an unconstrained approach to base building with Planned blueprints. Layout your base quick and easy.
Intense online battles for up to 8 players! Play Free-For-All, Team DeathMatch, or Cooperative modes.
What is the story of Abatron? Eons ago, two technologically advanced races disputed territorial rights over a neighboring solar system. The dispute turned to widespread war and destruction, killing innocent lifeforms inhabiting nearby worlds.
In the aftermath, the remaining advanced races came together in an attempt to prevent this tragedy from ever happening again by forming the Council of Abatron.
Abatron resolves disputes with controlled combat at the galactic level. Each faction brings forth its best warriors and technologies to battle it out, gladiator style, atop celestial remnants of the tragic past. Pick from several races to play.
Get your freak on by launching rockets from your belly, playing as the Haagenti. Spawned from the most distant corners of the galaxy and demon-like in appearance, they believed that guns were better than hands. Thus, using cyborg technologies, they transformed their bodies into weapons of mass destruction.
Long Range Siege. Plant this behemoth to grab the ground as he launches rockets at distant enemy forces. Not effective for short range attacks.
Toxic Spray. When not in siege mode, the Rocketbelly emits an acidic jet stream from its slimy tongue. If you see tongue, run!
Rocket Guidance. Hold on to your shots, cause shit just got intense. Fly through the battlefield controlling a high speed death present courtesy of you.
"We implemented a new lobby system for creating games and servers. We are trying a different approach than other games are using, as far as we know. We have put our lobby inside the map so that the players can easily spectate the map and converse with other players while waiting for the match to fill up. Also, if you create a game, lets say "4v3 Comps", but you want to start the game early, all players can vote to start immediately."
Read about other changes we've made to the game in our blog here.
Lots of details go into making Abatron. And while gameplay and mechanics are crucial to get right, we certainly don't want to skimp on any of the other aspects of the game. That goes for color coordinating too. We've been tweaking different color combos for the Manalock's laser gun, trying to figure out what looks good, and what fits with the rest of the Manalocks appearance. At first, it seems a bit like asking your spouse "Does this go together?", but it really can make a difference in the visual appeal of a character.
The current pairing can be seen on our new nifty interactive model!
So what do you think? Which is best?
In our next newsletter, we will be sending out a playtest schedule survey to all of our subscribers to determine when all you alpha testers can get together to play a few rounds. Since we do not have any bots in the game yet, you will need at least one other person to play with. And we want to make sure nobody is waiting around for somebody to join.
Remember! If you want to be apart of this playtest, you MUST subscribe to the newsletter. If you haven't yet, you may do so by clicking below. Hope to hear from you soon!
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