Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.

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Dark Storm Update (11/20/2015)

This is the second November update we’ve had and it's huge. Though for me, this is the pre-Egg Nog edition :)

We are coming close to a possible update to the current VR missions build, but we have no definite date yet. Needless to say, it’s being overhauled like crazy.

*The following are entirely VR missions updates, and will be included iteratively with multiple updates. Every item of content you are about to see is not finalized.*


Feast your eyes on the fancy hallway that you spawn in initially in Dark Storm: VR Missions. This hallways exhibits the high tech look of Irving Industries, and the huge budget of the custodial department. It leads to the Insertion Room, which we’ve also posted below to show the similarities.

hallway doorway

Hallway leading to Insertion Room

hallway oppositeHallway opposite side

insertionroomInsertion Room - note the black doorway. That’s where the Hallway connects.


The VR environment has been painstakingly tweaked to get the right look, and this time around we think we may have found the sweet spot. (Of course, VR is a subjective environment)

VR1 1

A majority of the maps playable in Dark storm VR missions will be scaled with a mechanical / gameplay influencing sense of verticality.

Providing several vantage points and avenues of approach, locations can be accessible via teleporters / stairs / and hidden paths.

Progressing in each VR mission not only will be exploitable in a tactical sense for the player, but they will also offer the enemy a key vantage point to pinpoint your position and hunt you down. Therefore making stealth to be of utmost importance to finding the proper approach to a specific vantage point.

This also transfers over into VR mission based objectives in that each map will have a specific goal. Some more violent such as neutralizing an officer, and others requiring a more tactical approach such as reaching the extraction zone within a certain time frame, or bypassing objects impeding your ability to complete the level.


With these objectives, later VR missions will make use of scalability and verticality to increase the challenge of needing to move up or down to a position that is vulnerable until you have a way to gain intel on it.

Both of these will simply be introduced, but gradually change the farther you progress. It offers a sound challenge with each map presenting its own gameplay twist and quirks to work around.

VR3 1



Here’s a quick walk-around video of the current VR hub:


Last update you saw the Kronus Z1200-BA* “Devastator” Single-Barrel Pump Action Shotgun*, this week you can see a different perspective of the design, and some of it’s features. Note, this is not a final design. The shells are probably are going to be well..bigger.

shotgun art*Named and model changed. Can you guess what the BA stands for?

shotgun sightsIronsight perspective. Art concept.

shotgun hipAt-the-hip perspective. Art concept.

Introducing the Kronus Z900 Tactical Assault Rifle

assultrifle artAssault rifle art concept

assaultrifle modelAssault Rifle Modeling in-progress

Several weeks ago we showed you the pistol suite. Below is a current model with the silencer attached.

pistol modelPistol with silencer modeling in progress.


We’ve shown you the good characters, how about some bad ones?

grunt art

Art concept of the standard grunt. You’ll be fragging a lot of these guys.

officer art

Art concept of the officer. This unit is not only tough, but buffs all the other units through leadership.

officermodelCurrent modeling progress of the officer.


As you know, the animation portion of any video game is the most taxing. We’ve been trying different methods such as target framing (or keyframing) and motion capture. Below is a current work-in-progress of several animations. These are absolutely subject to change.


We have refined the design of the launch of Dark Storm: VR Mission. A launcher that will also include updates and news about Dark Storm. Below is a work-in-progress.

launcher(Note: The background around the edges of this image is the user desktop, not the launcher.
The launcher is meant to preserve transparency.)

Did you see anything you liked, or perhaps...didn’t like? Please comment below!


The Dark Storm Team

Dark Storm - November Update (Gobble Gobble)

Dark Storm - November Update (Gobble Gobble)

2 weeks ago News 7 comments

Updates on Concept Art, Level Design, and Weapon Concept! Now with lore!

Dark Storm - October Update

Dark Storm - October Update

1 month ago News 7 comments

New updates on AI, Level Design, VR aesthetic, animation, concept art, and sound design!

We'll be Broadcasting on twitch Q&A Today and more dates will follow!

We'll be Broadcasting on twitch Q&A Today and more dates will follow!

3 months ago News 0 comments

Since we're now on kickstarter and the VR Missions are now out for free as a prototype of our initial goal We'll be Broadcasting on twitch Q&A answering...

Dark Storm Kickstarter Now Live with VR Missions released as well

Dark Storm Kickstarter Now Live with VR Missions released as well

3 months ago News 7 comments

Fenrir Studios are proud to announce that we have launched our Kickstarter campaign, which will be running from August 3rd through September 1st. To celebrate...

Dark Storm VR Missions Kickstarter Release

Dark Storm VR Missions Kickstarter Release

3 months ago Full Version 7 comments

Dark Storm VR Missions Dark Storm: VR Missions, developed with UDK is a fully realized project that plays more like a single player game than a modest...

Draft Sketch of Amber for Developer Video Blog

Draft Sketch of Amber for Developer Video Blog

2 years ago Wallpapers 1 comment

For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...

Dark Storm Wallpaper

Dark Storm Wallpaper

3 years ago Wallpapers 2 comments

Dark Storm Wallpaper Amber Holding off Advancing Russian Specnaz

Post comment Comments  (30 - 40 of 258)
TheReaper1 Aug 12 2014 says:

Uhm I'm just gonna ask a dumb question since i just found out about this game and i'm too lazy to look up all news: Is it free?
This game is promising, let's hope you people make those greedy game companies look down on their selves from what you are doing here. Great work!

+1 vote     reply to comment
TheReaper1 Aug 12 2014 replied:

By the way i need to add something as my criticism, please change the villians or at least swap the factions. Why is US always the good faction? Haven't you thought that they might be evil? Why always choose Russian/Germany/Arabs as villians? Seeing swapped faction would do this game a lot of favor.

+1 vote     reply to comment
Guest Dec 13 2014 replied:

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Inuyashua Creator
Inuyashua Aug 15 2014 replied:

We never said the Americans arent the enemies . I have said to much :)

+4 votes   reply to comment
spudw1thneedler Oct 26 2014 replied:

Why must you tease us like this. Please... please...

+1 vote     reply to comment
TheReaper1 Sep 17 2014 replied:

Well enemies or not, this is sure to be better than those expensive games these days ;)

+1 vote     reply to comment
/ADC Aug 11 2014 says:

Oh boy this looks cool. Tracking.

+2 votes     reply to comment
NateBravender Jul 21 2014 says:


+2 votes     reply to comment
justagoddess Jul 9 2014 says:

There has been much progress in the making of Dark Storm and this game is well on it's way. The Dervs and the rest of the team have proven to be very dedicated in wanting to make Dark Storm the best game they can. I feel this game will be great success if they keep up the work, and work out some of that programming issues. ( Cause programing is a bitch) But they will make their bitch LOL. They have big idea/plans for this game. Cant wait to see it finished. Best of luck.

( Inside joke. F Dew)

+4 votes     reply to comment
seph1252 Creator
seph1252 Jul 1 2014 says:

Hello everyone be sure to check us out on GreenLight. :3

+4 votes   reply to comment
Sgt_Prof Jun 22 2014 says:

Guys, I wish you best luck on greenlight !

+5 votes     reply to comment
DanteMadness Mar 17 2014 says:

i like this game, cant wait for this :D and yeah its look like Perfect Dark :D

+5 votes     reply to comment
subham2 Feb 23 2014 says:

When the game will be released

+3 votes     reply to comment
Inuyashua Creator
Inuyashua Mar 10 2014 replied:

no date yet, but we'll be going on greenlight this month, That will dictate our release date really

+2 votes   reply to comment
Sgt_Prof Mar 17 2014 replied:

sounds good !

+2 votes     reply to comment
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Dark Storm
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Fenrir Studios
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