Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.

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Hello again everyone, and welcome to Issue #2 of the Dark Storm Concept Art.

Last week we introduced a few more eerie pictures. Some of you may have been thinking. "Well that's great, but where are the guns?! It wouldn't be a stealth action without an array of weaponry!" And you'd be right!

So this week, that's what we're bringing you. Feast your eyes and decide which one is your poison.

(Please remember all things are still a work in progress, and may be changed by release)

User Posted Image

User Posted Image

Sniper Rifles are always my bread and butter, however as you can see we have an assortment of weapons to choose from.

User Posted Image
(Note the Shotgun in the concept has been changed to an "energy" like weapon. A different shotgun will be taking its place)

User Posted Image

As you can see, we plan on having many attachments for every weapon as well.

Weapons which we plan for but are not included in this Issue, is a crossbow, various explosive devices, and grenades.

Feel free to put your input below!

Dark Storm Devblog #1

Dark Storm Devblog #1

News 0 comments

Our First weekly Devblog update with our current progress.

Weekly Concept Art Issue #1

Weekly Concept Art Issue #1

News 0 comments

Weekly Concept Art for the game Dark Storm Ascension, aimed at a particular area of the game.

VR Missions Public Test 0.2 Now Live

VR Missions Public Test 0.2 Now Live

News 0 comments

Newly designed area with added functionality and refined design. We designed a more centralized area to stage,get supplies and generally disembark and...

Fenrir Studios Patreon

Fenrir Studios Patreon

News 0 comments

About our Patreon and explaining why we opened it.

Dark Storm VR Missions Kickstarter Release

Dark Storm VR Missions Kickstarter Release

Full Version 7 comments

Dark Storm VR Missions Dark Storm: VR Missions, developed with UDK is a fully realized project that plays more like a single player game than a modest...

Draft Sketch of Amber for Developer Video Blog

Draft Sketch of Amber for Developer Video Blog

Wallpapers 1 comment

For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...

Dark Storm Wallpaper

Dark Storm Wallpaper

Wallpapers 2 comments

Dark Storm Wallpaper Amber Holding off Advancing Russian Specnaz

Post comment Comments  (10 - 20 of 261)
AlanGreyjoy
AlanGreyjoy

Love the dynamic AI idea...
I never understood why games make you choose a difficulty level.

I mean...

If (playerDeath == 9999999999999999999999999)
adjustTheDamnAI!

lol!

Reply Good karma Bad karma+7 votes
nuFF3
nuFF3

Max Payne did this, it worked and it didnt.

Reply Good karma Bad karma+3 votes
DicTi0nary
DicTi0nary

wow u guys do get a lot of sh*t comments but nice work guys

Reply Good karma Bad karma+4 votes
λpone
λpone

Damn, this looks very impressive.

Reply Good karma Bad karma+5 votes
TKAzA Staff
TKAzA

Looks good, tracking!

Reply Good karma+5 votes
cinco
cinco

her hair is stupid. no one who has a role in combat will allow their hair to get in their way, they'd tie it in a bun

Reply Good karma Bad karma-4 votes
Inuyashua Creator
Inuyashua

if it makes you feel better we're adding dynamic hair to amber soon? :3

Reply Good karma+2 votes
seph1252 Creator
seph1252

I looked through your profile, it seems like you're notorious to being a troll so I can't take your comment seriously :)

Reply Good karma+5 votes
allensgameshow
allensgameshow

Dev, where's the demo?

Reply Good karma Bad karma+1 vote
Inuyashua Creator
Inuyashua

its in coming this month

Reply Good karma+3 votes
allensgameshow
allensgameshow

Why didn't you release the demo first? From the reviews I saw this game had quite a few issue's

Reply Good karma Bad karma+1 vote
TamaraRyan
TamaraRyan

We didn't think about a demo at first. We decided to do one once people said they wanted one. Also, we knew we had issues with the game, that's why we wanted to release it so we could get some feedback. So far it's been very helpful.

Reply Good karma Bad karma+4 votes
Rhasta
Rhasta

*says he wants one [demo]*

Reply Good karma Bad karma+2 votes
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