For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...
In Dark Storm,you play as Amber, a security officer working in a classified laboratory facility near the Alaskan border. It's your first week on the job when suddenly your lab comes under attack by an unknown assailant. Your main objective now becomes survival. Using elements from your environment, escape is crucial, and the odds are against you. However, Amber's story is only a small part of Dark Storm. Through episodic content releases, you can explore the whole Dark Storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is.
If you've been following our news page, you know we have been working on making some changes to the VR Missions. Today we are happy to announce that the new update is finally here and has been released on Indiegamestand.
Check it out here: Bit.ly
In this update we have added some new features. One is the central hub, which allows you to pick and choose which mission training session you'd like to play through. This will allow for more freedom and ease of access. We also have updated our voice acting for Sya and Amber. So keep an ear out! This section will slightly change over the course of the next week
Here's a full list of added features, bug fixes and known issues:
Patch Notes v0.2
Major overhaul on the VR missions
More Updates Coming soon Animation related
Sound FX Additions
*In Certain cases its possible to cause Dead soldiers to talk or Sya to talk over-herself. This will be addressed in hot-fixes over the following weeks.
* In Certain cases the soldiers will talk as if they are previously engaged in Combat or seen you this needs to be removed in later builds and improved upon.(As with add more voice variants)
*1P still requires a revamp before we feel more confident this is an incremental update so you can see our progress over the past month. Many things attributed to the weapons still need tweaking . Some reloads are missing
* In Certain Cases you can get Amber to clip through meshes (head) this is a known minor issue and was a result of shrinking amber collision box. Which made it very easy to be detected in previous builds.
* Execution Rotations can be broken at odd angles we know about this issue and will be resolving it along with the 1P in an update targeted just for the two.
So that's it for now! If you want to get in on the discussion and connect with other fans, check out the steam discussion group here: Bit.ly
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