The Idea for 1099: First Crusade is to provide a simulation of the 12th Century (1100s). The game will be a player driven world that's historically accurate and realistic, a world that is Immersive and dangerous, the world would provide you with many Challenges, but many rewards as well.
As the game will be in a First person perspective, this shall allow for fierce melees and skilled shots killing the most heavily armoured knight.
This shall allow you to do as you wish as long as you got the skill and resources. You will be able to design your own castles and buildings to suite your needs, through the use of blueprints of which can be customised to the players demands (And Player created for buildings)
The main features will include,

  • Realistic physics
  • Immersive gameplay
  • A unique crafting system
  • A huge selection of historic weapons to use and craft (and also customise)

And also we have a Twitter Twitter.com

Dev team

Adam Jones (Programmer and Project Lead)
Jordan Hart (Programmer and Modeller)

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Brand New Terrain

News 0 comments

We have been quiet for a while but we have been perfecting our terrain. It is generated when the game starts giving players a unique game every time.

We have 4 terrain types: hills, mountains, plains and scattered. We plan in adding more in the future. If anyone has suggestions to improve our terrain let us know! The textures have not fully been added yet and the full height of the hills/mountains is not yet finished.

Plains

Our New Terrain: Plains

Scattered

Our New Terrain: Scattered

Hills

Our New Terrain: Hills

Mountains

Our New : Mountains

We will have different areas of texturing: tundra, arctic, desert, rainforest, moors and plains. This does not just effect the texturing it effects the weather, time and the items on the terrain and also gives you access to items only available to that area!

In the next few days we will get our character walking about the terrain once the texturing has been finalised and we will post a video so you can see what it is like!

Until then!

The 1099 Team
Nutshell Games

Terrain Generation

Terrain Generation

News 0 comments

We are making progress with the terrain generation script. Read the full article for a preview and more info about the game!

Late Again

Late Again

News 1 comment

Sunday update, a few days late! Progress has been small but we are researching hard to make a great relistic game.

Progress is sweet - in small amounts

Progress is sweet - in small amounts

News 0 comments

Progress is slow, we are currently looking into terrain generators, and planning the game features.

A long time no updates!

A long time no updates!

News 2 comments

Sorry for the lack of updates, so many things have got in our way, but we are back with updates every Sunday!

Inventory/Currency

Inventory/Currency

Demo 0 comments

Note this requires a Compiler like Visual Studios to open. COPYRIGHT = no one is allowed to edit this without my explicit permission, no one is allowed...

Currency Demo

Currency Demo

Demo 0 comments

Here is our currency demo, just to give you the community an idea on what the currency will be, hope you enjoy. Some news about the landscape and GUI...

Our Profile

Our Profile

Other 0 comments

Here is our profile, if you are interested in joining the dev team that will tell you all you need to know

Post comment Comments  (60 - 70 of 110)
Reedtheman
Reedtheman

When's CBT estimated? or maybe i missed. none the less, Why should i pay for this? and not go and play pestilence which is planned for free. Just curious because you both seem like sandbox games.

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jordo834 Creator
jordo834

and, there's a free ad supported option

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FeudalStudios
FeudalStudios

The Difference is that COK is Ultra-Realistic, Historically accurate.

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Kazzan
Kazzan

We had a discussion of a realistic player driven medieval MMO some time ago on the Taleworlds forum. But it seems you guys have already started. Good luck on your endeavour, I'll be looking forward to it.

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death2falcon
death2falcon

i do not know who is the admin on this site i think smallchange is but i just realized a spelling error under:

The main features will include,
A huge selection of historic weapons to ue and craft (and also customise)
ue to use and customise to customize

just to make it look more professional.

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FeudalStudios
FeudalStudios

Thank you, I have now corrected this issue

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Tottel
Tottel

Customise is the UK spelling.
Customize is US.

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FeudalStudios
FeudalStudios

Quite a few of our team are from the UK

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FeudalStudios
FeudalStudios

It would help if the Mods didn't Americanise it everythime I upload anything, haha.

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jordo834 Creator
jordo834

Why am i still not named in the dev team? lols

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FeudalStudios
FeudalStudios

Thats been fixed

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1099: The First Crusade
Platforms
Windows, Mac, Linux
Developer & Publisher
Nutshell Games
Engine
Unity
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Role Playing
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Medieval
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