The Idea for 1099: First Crusade is to provide a simulation of the 12th Century (1100s). The game will be a player driven world that's historically accurate and realistic, a world that is Immersive and dangerous, the world would provide you with many Challenges, but many rewards as well.
As the game will be in a First person perspective, this shall allow for fierce melees and skilled shots killing the most heavily armoured knight.
This shall allow you to do as you wish as long as you got the skill and resources. You will be able to design your own castles and buildings to suite your needs, through the use of blueprints of which can be customised to the players demands (And Player created for buildings)
The main features will include,

  • Realistic physics
  • Immersive gameplay
  • A unique crafting system
  • A huge selection of historic weapons to use and craft (and also customise)

And also we have a Twitter

Dev team

Adam Jones (Programmer and Project Lead)
Jordan Hart (Programmer and Modeller)

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Brand New Terrain

2 years ago News 0 comments

We have been quiet for a while but we have been perfecting our terrain. It is generated when the game starts giving players a unique game every time.

We have 4 terrain types: hills, mountains, plains and scattered. We plan in adding more in the future. If anyone has suggestions to improve our terrain let us know! The textures have not fully been added yet and the full height of the hills/mountains is not yet finished.


Our New Terrain: Plains


Our New Terrain: Scattered


Our New Terrain: Hills


Our New : Mountains

We will have different areas of texturing: tundra, arctic, desert, rainforest, moors and plains. This does not just effect the texturing it effects the weather, time and the items on the terrain and also gives you access to items only available to that area!

In the next few days we will get our character walking about the terrain once the texturing has been finalised and we will post a video so you can see what it is like!

Until then!

The 1099 Team
Nutshell Games

Terrain Generation

Terrain Generation

2 years ago News 0 comments

We are making progress with the terrain generation script. Read the full article for a preview and more info about the game!

Late Again

Late Again

2 years ago News 1 comment

Sunday update, a few days late! Progress has been small but we are researching hard to make a great relistic game.

Progress is sweet - in small amounts

Progress is sweet - in small amounts

2 years ago News 0 comments

Progress is slow, we are currently looking into terrain generators, and planning the game features.

A long time no updates!

A long time no updates!

2 years ago News 2 comments

Sorry for the lack of updates, so many things have got in our way, but we are back with updates every Sunday!



4 years ago Demo 0 comments

Note this requires a Compiler like Visual Studios to open. COPYRIGHT = no one is allowed to edit this without my explicit permission, no one is allowed...

Currency Demo

Currency Demo

4 years ago Demo 0 comments

Here is our currency demo, just to give you the community an idea on what the currency will be, hope you enjoy. Some news about the landscape and GUI...

Our Profile

Our Profile

4 years ago Other 0 comments

Here is our profile, if you are interested in joining the dev team that will tell you all you need to know

Post comment Comments  (70 - 80 of 110)
jordo834 Creator
jordo834 Apr 16 2011 says:

Why am i still not named in the dev team? lols

+1 vote   reply to comment
FeudalStudios Apr 19 2011 replied:

Thats been fixed

+1 vote     reply to comment
ஜPolarஓBearஜ Apr 15 2011 says:

Is that a medieval version of Call of Duty?

+2 votes     reply to comment
FeudalStudios Apr 16 2011 replied:

In a way yes, but in a way very no.

+1 vote     reply to comment
GooberTrooper Mar 30 2011 says:

Looks nice. It will be sad that I will have to pay for it. :(
But I see you are using Unity. Lol. I have the program but found it too complicated for me.

+2 votes     reply to comment
FeudalStudios Mar 31 2011 replied:

We are currently only working on a prototype. Yes we are using unity, and i agree it is complicated but I am starting to get used to the basic concepts

+1 vote     reply to comment
cinco Mar 30 2011 says:

why not just use mount & blade warband. seems redundant to make a new engine for this.

with better models and animations or skeletons, the warband ugliness can be remedied. might take longer..but it still won't be as long as a brand new engine.

-2 votes     reply to comment
FeudalStudios Mar 31 2011 replied:

We are using the Unity Engine.

+2 votes     reply to comment
ReLiFeD Mar 30 2011 says:

it sounds as a good game :) gonna watch it now :D

+1 vote     reply to comment
FeudalStudios Mar 30 2011 replied:

Good, thanks.

+1 vote     reply to comment
Smallchange Mar 29 2011 says:

yeah i know!!!

+3 votes     reply to comment
Smallchange Mar 29 2011 replied:


i hate moddb's reply button

+4 votes     reply to comment
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1099: The First Crusade
Windows, Mac, Linux
Developer & Publisher
Nutshell Games
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1099: The First Crusade
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2 years ago
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