UPDATE: 10 minute space strategy v1.0 released!

DOWNLOAD v1.0 HERE

Hello everyone,
10 min space strategy is a compact, quick turn-based 4x strategy. Our goal was to make a space strategy game that is not incredibly difficult, has a simple ruleset, but still requires the player to decide strategy, fleet movement, etc. It has all the standard elements of space strategies, you have different fields to research, you can make your own race, there is spaceship combat, colonisation, etc.

We are proud to present a working demo that gives you a taste of what the final game will be. I hope you will enjoy the demo, and if you like it, press a like on facebook :)


Screenshots:

more screenshots:
screenie2
screenie3
screenie4

Since there is no ingame tutorial yet, I will give you a few hints on how to play the game (though we tried to design it to be really straightforward and there is a tooltip for almost everything).

In your planets you can build facilities, that create stuff, like fighters, research, etc. Fighters and bombers are created automatically in each turn, but you have to click on a button to build coloniser ships.

One thing that is maybe not really easy to gasp is that more population means more production. Population basically multiplies a building's production. So a planet with 4 population and 1 factory will create the same amount of  fighters than a planet with 2 population and 2 factories (4x1=2x2). Because of this you have to carefully balance between spreading and keeping a healthy planet population.

Propulsion tech helps you to see and move farther from your colonies, and Empire tech allows you to have more colonies and fighters. Warfare tech helps you to have an edge in space combat, Industry speeds up building spaceships and Environment allows a quicker population growth on alien planets and higher population maximum on all planets.

You can control anomalies by simply stationing fighters on them.

We are interested in your opinion, especially:

- Did you encounter any bugs, especially crash bugs?
- How easy the game is, how easy it was to understand the rules?
- Was it fun? :)

Thank you for your feedback,
The Goblin Lunatics
goblinlunatics.blogspot.com

Like us on facebook! :p
Facebook.com

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1 comment by kalamona on Feb 22nd, 2011

We are proud to present a working demo that gives you a taste of what the final game will be.

We would like to hear your opinion about the game! Found a bug? Feeling confused? Kinda fun? Comment it here, on our facebook page, or on our blog!

Cheers
The Goblin Lunatics team

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10 min space strategy v1.02

10 min space strategy v1.02

Jul 6, 2011 Full Version 2 comments

v1.02 is out now with bugfixes and french translation. More updates coming soon with new features.

10 minute space strategy v1.0

10 minute space strategy v1.0

Jun 6, 2011 Full Version 0 comments

The final version of "10 minute space strategy". Featuring more unique techs, streamlined race creation, simplified fleet dividing, save/load game, numerous...

10 min space strategy demo

10 min space strategy demo

Feb 21, 2011 Demo 0 comments

10 min space strategy is a compact, quick turn-based 4x strategy. Our goal was to make a space strategy game that is not incredibly difficult, has a simple...

Comments  (0 - 10 of 22)
Purlox
Purlox Feb 9 2012, 3:30pm says:

Great game. Are you planning on adding multiplayer?

+3 votes     reply to comment
cyberkiller40
cyberkiller40 Mar 15 2012, 2:49am replied:

Multiplayer would rock so hard in this game. I am willing to pay some money if this game had multiplayer.

+1 vote     reply to comment
MrLevi
MrLevi Feb 8 2012, 10:35am says:

Great game, but its too easy! It needs more aggressive or better AI.

+2 votes     reply to comment
coderbill
coderbill Feb 7 2012, 5:31pm says: Online

Awesome game, sucked up several hours. So good because it has so little, but I wish it had more :) Great work!

+3 votes     reply to comment
SenisterDenister
SenisterDenister Feb 2 2012, 12:22am says:

I don't know if its a its a mark of achievement for you or a terrible sign of the industry but this is probably one of the best 4X space games I've played in recent years. Really, I've been waiting a long time for something to usurp MOO2 and this has come a lot closer than anything else I've come across. If you decide to follow up with a sequel you can bet I'll be playing it.

+4 votes     reply to comment
BlackThorny
BlackThorny Jan 5 2012, 9:27am says:

- Once you get to it., Additional content would be great:
More races, creedos, picks and negative picks, etc.
More Science and techs, maybe even a tech tree. Reserchable buildings... Spies...
Curency (to buy stuff), Food, freighters (to move pop)... (yeah I know, this will make it a MOO clone :) )
Cheats (Not as a game feature, As in order to observe the map, skip time for further inspections, etc).
Additional music or an abillity to play our own would be sweet.
Multiplayer / Diplomatic support? (0ne can only wish :) )
Score (points) system for some additional chalenge!
better AI :P

Again, I want to congartulate you on a high value product as it is,
fixing the bugs mentioned earlier will make it much more playable, adding content will make it premium.

+2 votes     reply to comment
BlackThorny
BlackThorny Jan 5 2012, 9:24am says:

A Really nice game! I played with it several hours last couple of days.
All in all it's built very good, interesting intuitive yet challenging design, and quite fun to play.
Some thoughts though (meant for the game team):

- You should explain actions better:
Sometimes a colonist or fleet can go through another, while other times it must be moved. No idea why.
Same goes for leaving a destination in red for next turn, sometimes they auto move but not always.
It took me a while to figure out bombers destroy planets without additional orders while fighters just die.
it also took me a while to realise you can build more then a single copy of the same building.
On other games demolishing a building gives back some value... then again no income in this game.
I didn't understand why some creedos have less picks, Is it to reflect the value of their special building?
I Also noticed the science achivements details differ siginificantlly though it isn't mentioned anywhere.
There should be a way to view other players stats. Not all aura specifics show auras all the time...
Also there should be an option to preview auras Before you build. Can one attack stations?

- This games suffers from the "heroes movement" dissfunctionality:
As you add more troops to a given stack, the whole stack recieves their movement penalty.
The only way to make even a single ship from the original stack use its movement is move it first, and only once you've finished with all the other movements, add the other group in. A bit tiresome.

- You should make the map zoomable/ fit somehow into a single screen as it's hard to follow it all atm.
Also there's a graphic glitch when expanding the window that makes it look bad (pixelated).

+2 votes     reply to comment
Angelo85
Angelo85 Jan 4 2012, 4:23am says:

I recorded a short video showing the UI as well as some Gamplay, if anyone is interested:
Youtube.com

+3 votes     reply to comment
Magirock
Magirock Dec 20 2011, 6:32pm says:

Excuse me but... I sincerely DO HOPE you are planning on selling this since it's awesome. Keep it up, what a great game! :D

+3 votes     reply to comment
KingHeftig
KingHeftig Dec 20 2011, 3:42pm says:

I love this concept! I'll definitely be trying this one out this weekend! From the video and your description, the game looks like it will be alot of fun! Downloading :)

+2 votes     reply to comment
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10 min space strategy
Platform
Windows
Developed By
kalamona
Engine
Custom Built
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Release Date
Released Jul 20, 2011
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Style
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Turn Based Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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