v1.02 is out now with bugfixes and french translation. More updates coming soon with new features.
10 min space strategy is a compact, quick turn-based 4x strategy. Our goal was to make a space strategy game that is not incredibly difficult, has a simple ruleset, but still requires the player to decide strategy, fleet movement, etc. It has all the standard elements of space strategies, you have different fields to research, you can make your own race, there is spaceship combat, colonisation, etc.
We are proud to present a working demo that gives you a taste of what the final game will be. I hope you will enjoy the demo, and if you like it, press a like on facebook :)
Since there is no ingame tutorial yet, I will give you a few hints on how to play the game (though we tried to design it to be really straightforward and there is a tooltip for almost everything).
In your planets you can build facilities, that create stuff, like fighters, research, etc. Fighters and bombers are created automatically in each turn, but you have to click on a button to build coloniser ships.
One thing that is maybe not really easy to gasp is that more population means more production. Population basically multiplies a building's production. So a planet with 4 population and 1 factory will create the same amount of fighters than a planet with 2 population and 2 factories (4x1=2x2). Because of this you have to carefully balance between spreading and keeping a healthy planet population.
Propulsion tech helps you to see and move farther from your colonies, and Empire tech allows you to have more colonies and fighters. Warfare tech helps you to have an edge in space combat, Industry speeds up building spaceships and Environment allows a quicker population growth on alien planets and higher population maximum on all planets.
You can control anomalies by simply stationing fighters on them.
We are interested in your opinion, especially:
- Did you encounter any bugs, especially crash bugs?
- How easy the game is, how easy it was to understand the rules?
- Was it fun? :)
Thank you for your feedback,
The Goblin Lunatics
Like us on facebook! :p
We are proud to present a working demo that gives you a taste of what the final game will be.
The Goblin Lunatics team
Highest Rated (6 agree) 9/10
A great example of a MOO1 replica, keeping things simple. Unfortunately it quickly loses its challenge.
Give it a go, you won't regret the 3-4hr investment!
Nov 6 2011, 5:39pm by Mavzor