UPDATE: 10 minute space strategy v1.0 released!


Hello everyone,
10 min space strategy is a compact, quick turn-based 4x strategy. Our goal was to make a space strategy game that is not incredibly difficult, has a simple ruleset, but still requires the player to decide strategy, fleet movement, etc. It has all the standard elements of space strategies, you have different fields to research, you can make your own race, there is spaceship combat, colonisation, etc.

We are proud to present a working demo that gives you a taste of what the final game will be. I hope you will enjoy the demo, and if you like it, press a like on facebook :)


more screenshots:

Since there is no ingame tutorial yet, I will give you a few hints on how to play the game (though we tried to design it to be really straightforward and there is a tooltip for almost everything).

In your planets you can build facilities, that create stuff, like fighters, research, etc. Fighters and bombers are created automatically in each turn, but you have to click on a button to build coloniser ships.

One thing that is maybe not really easy to gasp is that more population means more production. Population basically multiplies a building's production. So a planet with 4 population and 1 factory will create the same amount of fighters than a planet with 2 population and 2 factories (4x1=2x2). Because of this you have to carefully balance between spreading and keeping a healthy planet population.

Propulsion tech helps you to see and move farther from your colonies, and Empire tech allows you to have more colonies and fighters. Warfare tech helps you to have an edge in space combat, Industry speeds up building spaceships and Environment allows a quicker population growth on alien planets and higher population maximum on all planets.

You can control anomalies by simply stationing fighters on them.

We are interested in your opinion, especially:

- Did you encounter any bugs, especially crash bugs?
- How easy the game is, how easy it was to understand the rules?
- Was it fun? :)

Thank you for your feedback,
The Goblin Lunatics

Like us on facebook! :p

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Demo ready

4 years ago News 1 comment

We are proud to present a working demo that gives you a taste of what the final game will be.

We would like to hear your opinion about the game! Found a bug? Feeling confused? Kinda fun? Comment it here, on our facebook page, or on our blog!

The Goblin Lunatics team

10 min space strategy v1.02

10 min space strategy v1.02

4 years ago Full Version 3 comments

v1.02 is out now with bugfixes and french translation. More updates coming soon with new features.

10 minute space strategy v1.0

10 minute space strategy v1.0

4 years ago Full Version 0 comments

The final version of "10 minute space strategy". Featuring more unique techs, streamlined race creation, simplified fleet dividing, save/load game, numerous...

10 min space strategy demo

10 min space strategy demo

4 years ago Demo 0 comments

10 min space strategy is a compact, quick turn-based 4x strategy. Our goal was to make a space strategy game that is not incredibly difficult, has a simple...

Post comment Comments  (20 - 30 of 36)
BlackThorny Jan 5 2012 says:

A Really nice game! I played with it several hours last couple of days.
All in all it's built very good, interesting intuitive yet challenging design, and quite fun to play.
Some thoughts though (meant for the game team):

- You should explain actions better:
Sometimes a colonist or fleet can go through another, while other times it must be moved. No idea why.
Same goes for leaving a destination in red for next turn, sometimes they auto move but not always.
It took me a while to figure out bombers destroy planets without additional orders while fighters just die.
it also took me a while to realise you can build more then a single copy of the same building.
On other games demolishing a building gives back some value... then again no income in this game.
I didn't understand why some creedos have less picks, Is it to reflect the value of their special building?
I Also noticed the science achivements details differ siginificantlly though it isn't mentioned anywhere.
There should be a way to view other players stats. Not all aura specifics show auras all the time...
Also there should be an option to preview auras Before you build. Can one attack stations?

- This games suffers from the "heroes movement" dissfunctionality:
As you add more troops to a given stack, the whole stack recieves their movement penalty.
The only way to make even a single ship from the original stack use its movement is move it first, and only once you've finished with all the other movements, add the other group in. A bit tiresome.

- You should make the map zoomable/ fit somehow into a single screen as it's hard to follow it all atm.
Also there's a graphic glitch when expanding the window that makes it look bad (pixelated).

+2 votes     reply to comment
Angelo85 Jan 4 2012 says:

I recorded a short video showing the UI as well as some Gamplay, if anyone is interested:

+3 votes     reply to comment
Magirock Dec 20 2011 says:

Excuse me but... I sincerely DO HOPE you are planning on selling this since it's awesome. Keep it up, what a great game! :D

+3 votes     reply to comment
TheConjurersTower Dec 20 2011 says:

I love this concept! I'll definitely be trying this one out this weekend! From the video and your description, the game looks like it will be alot of fun! Downloading :)

+2 votes     reply to comment
cmyrland Dec 20 2011 says:

d00ds! Port it to Linux as well, please :)

+3 votes     reply to comment
Wilberforce Dec 10 2011 says:

The game is excellent, but I would enjoy it more if the graphics scaled better for different resolutions.

+2 votes     reply to comment
Wilberforce Dec 10 2011 replied:

It also would be cool if there was a page of stats after the game ends.

+3 votes     reply to comment
DEAD_FiSH Oct 22 2011 says:

This game is awesome. It`s really really sweet, the graphics are awesome and the soundtrack... ♥
Really cool game!

+2 votes     reply to comment
JimmyDabomb Oct 19 2011 says:

Really enjoyed it. My thoughts:
- Bombers aren't well described. Took me a while to realize they're meant to kill enemy planets.
- Bases aren't well described. Took me a while to realize I could use them to increase control.
- Any chance of a multiplayer (LAN or IP) version?
- Could NOT get music to turn off while in game.
- Had a blast playing. Seriously one of the most enoyable 4x games I've played in a long, long time. :D

+5 votes     reply to comment
Cosmobreeze Jul 9 2011 says:

congrats for the fast update and bug fixes.

+2 votes     reply to comment
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10 min space strategy
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Released 2011
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Highest Rated (6 agree) 9/10

A great example of a MOO1 replica, keeping things simple. Unfortunately it quickly loses its challenge.
Give it a go, you won't regret the 3-4hr investment!

Nov 6 2011 by Mavzor

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