0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, from Iberia to Persia, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
This alpha features diplomacy, packing siege engines, super fancy water and more!
Posted by Jeru on Dec 16th, 2012
Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 12 Loucetios", the twelfth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features diplomacy, packing siege engines, super fancy water and more!
Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.
Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch.

Please see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community.
We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.
We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.
Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating!
We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...).
Loucetios was a Gallic god related to storms and lightning, that was identified with the Roman god of war, Mars. He is often found accompanied by the goddess Nemetona, as part of a divine couple.
For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter M. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)!
Just for fun, we've made up this character, who is like Santa Claus, except he is skinnier, he wears thick glasses and has a penchant for hiding in large crowds.
Can you find him in this winter-themed screenshot?
Wildfire Games will keep releasing new versions of 0 A.D. from time to time. Watch our news feed to get updates, or follow us by e-mail, RSS, Facebook or Twitter. And you're always welcome to join the 0 A.D. community on our forums.
Contact info for press, bloggers, etc.: aviv@wildfireODYSSEYgames.com without the name of Homer's ancient Greek epic written in all caps.
Waldo Santa: just ambiguous enough to avoid copyright infringement.
Looks great, especially like the hero-limit! Is there a new path-finding system in it? Cause it still got fps-issues, doesn't it?
great work as always, thanks for making this spectacular game, and please continue to make it :)
Santa Claus is left to the tree where the blue cavalry units are!
Can't wait to check the new graphics out on Linux, the game is evolving wonderfully! Thank you for all your hard work on the game.
AI ARE WAY TO SMART, I WAS IN GAME FOR 15 MINS AND THAN BOOM ALLL OF A SUDDEN A WHOLE ARMY COMES AND WIPES OUT MY WHOLE CIVILIZATION, I'AM I'M A NOOB OR IS THE AI TO SMART, ALSO IS THERE DIFFICULTY SETTING FOR GAME, AND WHEN WILL CAMPAIN BE OUT. THANK YOU IF YOU ANSWER MY QUESTIONS
Practice will do you good against the AI. ; )
Difficulty settings will come in the future, but for now, just enjoy our semi-complex computer players. They're challenging, but there are some pretty easily-exploitable flaws. Good luck! Alternatively, you can almost always find someone to play with on IRC (until we get matchmaking implemented): irc.quakenet.org #0ad
A full-featured campaign is a lot of work, so it will be entirely contingent on the implementation of triggers and adequate staffing when the time comes.