0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.
Posted by feneur on Mar 2nd, 2013
Welcome to The Greek Theater, official 0 A.D. music blog!
This blog will chronicle the making of 0 A.D.’s music, since I assumed the role of composer and music department lead for Wildfire Games!It is most appropriate to begin with a brief thank you to Aviv (Jeru on the forums) for recruiting me to WFG in the first place.
It was March 2011, and around the release of Alpha 5, Edetania:
Being both a (casual) gamer and a (professional) musician, I knew exactly what I want to hear in game – I had no interest in creating a period score, nor do I posses enough knowledge of the actual music of 0 A.D. I decided the score had to be first and foremost – game music, and it must be compelling in that context!In the interest of maintaining continuity, and ensuring each civilization in the game had it’s own, unique sound – I decided to completely rewrite the score, one piece at a time. The first three tracks that came to be are “Celtic Pride“, “Forging a City-State“, and “Harsh Lands, Rugged People“: peace tracks for the Celts, Hellenes and Iberians respectively.
Given that these pieces had to feel relevant and integral to a massive war game – I chose to fully orchestrate them. A simple yet effective device to identify the various civilizations was instrumentation: On top of the orchestra, the Celts were portrayed with tin-whistles, highland pipes, a bodhràn and a fiddle, the Hellenes with a harp, bouzouki and flute, and the Iberians with a classical guitar (true, it did not exist around 0 A.D., but within the context of modern game music – it worked for me).
Thanks for listening, stay tuned for more 0 A.D. music!
- Omri Lahav