0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Media RSS Feed Report media New Feature :: Outposts (view original)
New Feature :: Outposts
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rgkimball Creator
rgkimball Jan 8 2012, 9:18pm says:


+14 votes   reply to comment
Orac| Jan 8 2012, 9:30pm says:

lose health over time? Is that a reduction until it's only 1 HP, or does it eventually destroy itself?
I'm not a fan of the latter. Cool model either way, however.

+6 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Jan 9 2012, 12:35am replied:

All buildings lose Health when they are not connected to a Civic Centre.

+3 votes   reply to comment
rgkimball Creator
rgkimball Jan 9 2012, 3:22am replied:

But yes, it does eventually die. It's intended to be a temporary scouting tool (and it's cheap enough to replace easily).

+3 votes   reply to comment
Urch Jan 8 2012, 9:41pm says:

Looks pretty awesome, however the lose health over time seems a bit annoying, how about perhaps it becomes unusable unless it is garrisoned by a soldier or 2? And with this even the enemy can garrison it if no one has prior. Just a thought. Nice work by the way.

+4 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Jan 8 2012, 10:39pm replied:

Trying to keep it as simple as possible for now. After a lot of playtesting, it isn't "annoying" to me, because I know that it's only a temporary scouting solution. And the Outposts stop losing Health once they are engulfed by your territory. They are also repairable.

+4 votes   reply to comment
anakin2505 Jan 9 2012, 12:10am says:

me too i dont like this loose health over time

+3 votes     reply to comment
plumo Creator
plumo Jan 9 2012, 4:08am says:

I like the model. However: those spiky 'crenelations' seem a bit misplaced. They offer no defensive benefit to the people in the outpost.

+3 votes   reply to comment
RevanShan Jan 9 2012, 6:22am says:

Maybe you could make it so that they loose health ONLY if they have no troops nearby. SO lets say you leave a soldier there, then it wouldn't loose health.

+3 votes     reply to comment
Tpiom Jan 9 2012, 9:04am says:

Lose health... Well, I don't like it - but I can deal it with it if it lasts a while.

+2 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Jan 9 2012, 9:50am replied:

They last 5+ minutes.

+2 votes   reply to comment
AirborneSn1p3r Jan 9 2012, 11:52am says:

great looking building but i cant see them being used often unless they are good during seges to see in enemy camps

+2 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Jan 10 2012, 4:32pm replied:

They're good in the early game, and help the player spot rushes or attacks early on. :)

+2 votes   reply to comment
DaggerClassStudio Jan 9 2012, 11:57am says:


+2 votes     reply to comment
LordDz Jan 9 2012, 6:05pm says:

I like the health losing, it reduces camping.

+3 votes     reply to comment
thunderising Jan 11 2012, 1:41am says:


+3 votes     reply to comment
Ca_Putt Jan 15 2012, 9:52pm says:

Is the health loss scripted or a natural effect from being on enemy territory? (in other words does it loose health on friendly ground?

Either way, nice model + skin and the Idea is good. Sure people dislike it when something looses HP over time but I think these things will be fun/usefull.

PS @community: also cosider that regular troops can construct this, you don't need to expose a (female) villager.

+1 vote     reply to comment
Mythos_Ruler Author
Mythos_Ruler Jan 22 2012, 10:46pm replied:

Your outpost stops losing health once your territory has grown to encompass it.

+1 vote   reply to comment
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"Outposts" are a new feature. These are cheap, weak structures the player can construct in Neutral territory to give vision over the map. They lose Health over time and are easy to destroy, but are cheap and useful.

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Jan 8th, 2012
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