0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content New Feature :: Outposts (view original)
New Feature :: Outposts
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
rgkimball Creator
rgkimball

"Like"

Reply Good karma+14 votes
Orac|
Orac|

lose health over time? Is that a reduction until it's only 1 HP, or does it eventually destroy itself?
I'm not a fan of the latter. Cool model either way, however.

Reply Good karma Bad karma+6 votes
Mythos_Ruler Author
Mythos_Ruler

All buildings lose Health when they are not connected to a Civic Centre.

Reply Good karma+3 votes
rgkimball Creator
rgkimball

But yes, it does eventually die. It's intended to be a temporary scouting tool (and it's cheap enough to replace easily).

Reply Good karma+3 votes
Urch
Urch

Looks pretty awesome, however the lose health over time seems a bit annoying, how about perhaps it becomes unusable unless it is garrisoned by a soldier or 2? And with this even the enemy can garrison it if no one has prior. Just a thought. Nice work by the way.

Reply Good karma Bad karma+4 votes
Mythos_Ruler Author
Mythos_Ruler

Trying to keep it as simple as possible for now. After a lot of playtesting, it isn't "annoying" to me, because I know that it's only a temporary scouting solution. And the Outposts stop losing Health once they are engulfed by your territory. They are also repairable.

Reply Good karma+4 votes
anakin2505
anakin2505

me too i dont like this loose health over time

Reply Good karma Bad karma+3 votes
plumo CreatorOnline
plumo

I like the model. However: those spiky 'crenelations' seem a bit misplaced. They offer no defensive benefit to the people in the outpost.

Reply Good karma+3 votes
RevanShan
RevanShan

Maybe you could make it so that they loose health ONLY if they have no troops nearby. SO lets say you leave a soldier there, then it wouldn't loose health.

Reply Good karma Bad karma+3 votes
Tpiom
Tpiom

Lose health... Well, I don't like it - but I can deal it with it if it lasts a while.

Reply Good karma Bad karma+2 votes
Mythos_Ruler Author
Mythos_Ruler

They last 5+ minutes.

Reply Good karma+2 votes
AirborneSn1p3r
AirborneSn1p3r

great looking building but i cant see them being used often unless they are good during seges to see in enemy camps

Reply Good karma Bad karma+2 votes
Mythos_Ruler Author
Mythos_Ruler

They're good in the early game, and help the player spot rushes or attacks early on. :)

Reply Good karma+2 votes
DaggerClassStudio
DaggerClassStudio

cool

Reply Good karma Bad karma+2 votes
LordDz
LordDz

I like the health losing, it reduces camping.

Reply Good karma Bad karma+3 votes
thunderising
thunderising

Sweet

Reply Good karma Bad karma+3 votes
Ca_Putt
Ca_Putt

Is the health loss scripted or a natural effect from being on enemy territory? (in other words does it loose health on friendly ground?

Either way, nice model + skin and the Idea is good. Sure people dislike it when something looses HP over time but I think these things will be fun/usefull.

PS @community: also cosider that regular troops can construct this, you don't need to expose a (female) villager.

Reply Good karma Bad karma+1 vote
Mythos_Ruler Author
Mythos_Ruler

Your outpost stops losing health once your territory has grown to encompass it.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

"Outposts" are a new feature. These are cheap, weak structures the player can construct in Neutral territory to give vision over the map. They lose Health over time and are easy to destroy, but are cheap and useful.

Details
Date
Size
1196×844
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed