0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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New Feature :: Outposts
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theprplppleater Creator
theprplppleater - - 241 comments

"Like"

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Orac|
Orac| - - 896 comments

lose health over time? Is that a reduction until it's only 1 HP, or does it eventually destroy itself?
I'm not a fan of the latter. Cool model either way, however.

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

All buildings lose Health when they are not connected to a Civic Centre.

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theprplppleater Creator
theprplppleater - - 241 comments

But yes, it does eventually die. It's intended to be a temporary scouting tool (and it's cheap enough to replace easily).

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Urch
Urch - - 120 comments

Looks pretty awesome, however the lose health over time seems a bit annoying, how about perhaps it becomes unusable unless it is garrisoned by a soldier or 2? And with this even the enemy can garrison it if no one has prior. Just a thought. Nice work by the way.

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

Trying to keep it as simple as possible for now. After a lot of playtesting, it isn't "annoying" to me, because I know that it's only a temporary scouting solution. And the Outposts stop losing Health once they are engulfed by your territory. They are also repairable.

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anakin2505
anakin2505 - - 303 comments

me too i dont like this loose health over time

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plumo
plumo - - 82 comments

I like the model. However: those spiky 'crenelations' seem a bit misplaced. They offer no defensive benefit to the people in the outpost.

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RevanShan
RevanShan - - 884 comments

Maybe you could make it so that they loose health ONLY if they have no troops nearby. SO lets say you leave a soldier there, then it wouldn't loose health.

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Skj84d
Skj84d - - 220 comments

Lose health... Well, I don't like it - but I can deal it with it if it lasts a while.

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

They last 5+ minutes.

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

great looking building but i cant see them being used often unless they are good during seges to see in enemy camps

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

They're good in the early game, and help the player spot rushes or attacks early on. :)

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DaggerClassStudio
DaggerClassStudio - - 649 comments

cool

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LordDz
LordDz - - 225 comments

I like the health losing, it reduces camping.

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thunderising
thunderising - - 981 comments

Sweet

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Ca_Putt
Ca_Putt - - 179 comments

Is the health loss scripted or a natural effect from being on enemy territory? (in other words does it loose health on friendly ground?

Either way, nice model + skin and the Idea is good. Sure people dislike it when something looses HP over time but I think these things will be fun/usefull.

PS @community: also cosider that regular troops can construct this, you don't need to expose a (female) villager.

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

Your outpost stops losing health once your territory has grown to encompass it.

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Description

"Outposts" are a new feature. These are cheap, weak structures the player can construct in Neutral territory to give vision over the map. They lose Health over time and are easy to destroy, but are cheap and useful.