0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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RSS feed Report content Carthaginian Walls [Widescreen] (view original)
Carthaginian Walls [Widescreen]
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Mythos_Ruler Author
Mythos_Ruler May 3 2009 says:

Large size

+3 votes   reply to comment
P4TRICK May 3 2009 says:

I can't wait!

When is the game done ; - ]]?

+3 votes     reply to comment
st.ern May 3 2009 says:

all your work looks totally amazing! i love it :D

+2 votes     reply to comment
Klight May 3 2009 says:

Absolutely great. Good work guys.

+2 votes     reply to comment
Dremth May 3 2009 says:

looks great as usual
maybe another video sometime?

+2 votes     reply to comment
Brightgalrs May 6 2009 replied:

The pathfinding is primitive, so far, so it wouldn't be too great. ;-)

+2 votes     reply to comment
chris_sloany May 3 2009 says:

looksamazing! nice job!

+2 votes     reply to comment
Silverfisk May 3 2009 says:

Is looking like pure awesome.

+2 votes     reply to comment
23-down May 23 2009 says:

When i look on the buildings and on the defence walls and on the size of the units then i would recommend to make the wall gates a bit larger in size.

It looks a bit unrealistic if the units are nearly as big as the gate itself and the gate is a gate and no door i presume.

But maybe it's just a visual misleading matter. Can't tell without seeing a video of that scene.

Aside of that outstanding good work.

+1 vote     reply to comment
MrBlack103 May 30 2009 says:

For some wierd reason, some of those buildings look really modern :p
Nothing wrong with them as far as I'm concerned, though.

In general, will walls be expensive/slow-to-build? If they aren't, then I suspect we will see a lot of wall-spamming.

+1 vote     reply to comment
asdfggfdsa Oct 22 2009 says:

nice hope we can put units on the walls

+1 vote     reply to comment
plumo Creator
plumo Jan 8 2010 says:

Carthage had three layers of walls so :p

@DDERME , I don't think units can be put on walls.

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Over the past few months we've been hard at work revamping our entire set of Carthaginian assets. Here is their debut in 1680x1050 Widescreen Format.

May 3rd, 2009
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