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I broke the image gallery | Locked | |
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Jun 7 2008 Anchor | |
All manner of wierdness, whenever I reload the page. I get the feeling it doesn't like 5000x resolution screenshots |
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Jun 7 2008 Anchor | |
ahahah lol good job --
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Jun 7 2008 Anchor | ||
On the bright side, its a nice picture. |
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Jun 7 2008 Anchor | |
They're all nice pictures. I uploaded a whole packet of some of the best screenshots the community has taken. Who says UT3 isn't the best looking game out there ? |
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Jun 7 2008 Anchor | |
Typical, it had to be you didn't it? I think it's caused by the images being too big for the thumbnailer to properly interpret, so instead of saving a resized version it basically saves a duplicate, size and all. I don't know how you managed it to be honest, I thought it stopped you from uploading images which are too big memory-wise anyway. Scott! Edited by: jacksonj04 |
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Jun 8 2008 Anchor | |
Henley - Breaker of Things, Bender of Time. --
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Jun 8 2008 Anchor | |
The only limit is 2Mb. This was a 1Mb Jpg, so I could probably have doubled the resolution even further - it might be prudent to put in place a resolution cap. |
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Jun 8 2008 Anchor | |
You couldn't directly double it. Resolution to area is a geometric relationship, 2x resolution = 4x area. Not to mention that JPEG compression efficiency isn't linear either... But yeah, we'll have a look and a prod. |
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Jun 8 2008 Anchor | |
That's doubling the dimensions, not the resolution. Edited by: ambershee |
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Jun 8 2008 Anchor | |
ahahah --
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Jun 8 2008 Anchor | |
Nah, doubling the resolution is effectively the same as doubling the dimensions. If you double the resolution of a sample whilst keeping the aspect ratio, the size of each sample area reduces to 50% along each axis, giving twice as many sample areas along each axis, or 4x as many sample areas. |
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Jun 8 2008 Anchor | |
Pixel resolution != image resolution. In fact pixel resolution isn't a proper measurement of anything; it does not take into account compression and visual clarity of the image. Edit: In case you haven't noticed yet, I'm being argumentative for the sake of it. It's a slow day :p Edited by: ambershee |
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Jun 8 2008 Anchor | |
This happens occasionally - very frustrating as i dont yet know the cause. i'll investigate for you I fixed the image gallery. We now support stupidly large images -- Scott Reismanis |
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Jun 8 2008 Anchor | |
I would like to notice that everything is fine for me. Or Scott has fixed it already. Edited by: Whizzard |
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Jun 8 2008 Anchor | |
Hooray! Stupidly large images ftw. |
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Jun 8 2008 Anchor | |
Pretty pictures by the way. --
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Jun 9 2008 Anchor | |
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Jun 9 2008 Anchor | |
Ohmy. I had no idea UT3 looked so pretty. I kind of want to get it now. Pretty sure I wouldn't play it, though. I really ought to spend more time enjoying the visual appeal of these maps... |
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Jun 9 2008 Anchor | |
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Jun 9 2008 Anchor | |
So you like UT3 a little bit, do you? --
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Jun 9 2008 Anchor | |
To be fair, it's not brilliant - but it is the only game I've been playing consistantly for a few months (I'm also playing DarkStar One and Company of Heroes a bit too at the moment). |
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Jun 9 2008 Anchor | |
I want a monitor that can display something that big. -- ----------------------------------------------
86. Stick it in yo butt. ---------------------------------------------- |
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Jun 9 2008 Anchor | |
And maybe in five to ten years time, you'll actually be able to run current games at that resolution too! |
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Jun 9 2008 Anchor | |
I run UT3 at max on 1440x900.. ;_; --
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Jun 10 2008 Anchor | |
I normally run at 1900x1200, because that's my native display res. You can use console command tricks to take uber screenshots at higher resolutions, such as using tiledshot 8 (but be warned, they take a long time and eat up as much as a gig of space). |
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