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Dead Space PC Hi-Res Retexture Project | Locked | |
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Jul 1 2011 Anchor | ||
I have remade textures on lot's of video games -- WEAPON RT PROGRESS (5%) -- plasma cutter rt complete... -- SUITE'S RT PROGRESS (25%) -- lvl 1 suite rt complete... -- LANDSCAPES RT PROGRESS (1%) -- -- ENHANCEMENTS PROGRESS (40%) -- rig health bar enhancement -- OTHER RT PROGRESS (5%) -- corps 1 rt complete, corps 5 rt complete... * NEW *
Edited by: ThemeZilla |
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Jul 2 2011 Anchor | |
Forgive my lazy eyes, but I barely see any differences between the After/Before pictures. Edited by: macacos2 |
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Jul 2 2011 Anchor | ||
View my profile. I have newer photos. These are old and at the moment I'm retexturing Isaac Clarke. |
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Jul 2 2011 Anchor | |
Me neither. Do a side by side texture comparison instead. |
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Jul 2 2011 Anchor | |
Also a video comparison would be good, to see if any changes can be seen in-game action. -- A completely story-oriented total conversion mod: White Night |
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Jul 2 2011 Anchor | ||
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Jul 2 2011 Anchor | |
I can't see much at all. If these are higher res textures, they're not doing any favours. If you're just running them through the sharpness filter, then you're not doing yourself any favours. |
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Jul 3 2011 Anchor | ||
I did say view my profile for newer screenshots. |
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Jul 3 2011 Anchor | |
Even on your profile, i have yet to spot a noticeable difference (or any difference at all for that matter) -- °w° |
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Jul 3 2011 Anchor | ||
Aug 25 2011 Anchor | ||
Alright, I've made REAL changes with the suite, but it's the lvl 2 suite. OMG! I found out why the textures don't have differences when compared!!!! I don't know why they added this, but there's a texture that's bronze filling the body of the character to give him a glossy look. This texture is thick in opacity blocking out most texture quality of the game. I've removed it and now you could see differences. Just let me make the before and after photos. Hey guys, how about a little of this! WIP!
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Aug 25 2011 Anchor | |
Not trying to be discouraging, but I'm still left asking how valid an update is this? Dead Space was one of the most graphically powerful games I played on my PC. The lighting isn't as clear in your pictures, but sometimes it would down right astounding how good it could look. I mean, if you want to try to make it look better than go ahead, but this retexture seems to only make Isaac seem dirtier. |
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Aug 25 2011 Anchor | ||
Paradig, the texture on Isaac is meant to look dirtier. If you want his suite to look spotless in a survival event with aliens slicing him, biting him, and throwing him around, then keep the original. I made Isaac look dirty a TAD. The lighting was bad in the after, so you really can't see all textures as you can see on the After image, it's dark on the left side of Isaac. I think the lights in the room weren't fully on when Isaac walks in. It's hard to make these kind of photos, so sorry. Also, Dead Space is SOMEWHAT graphical. I mean, it isn't all that great. It does need some tweaks. The game is old, and if you compare Dead Space with Resident Evil 5, you'll see a difference in game graphics, especially two games made in the same year. Some parts in the game have BLURRY, and I mean blurry, textures which is why I'm re-texturing the game. I'm also trying to get Enbseries to work on Dead Space. It looks like Dead Space doesn't like Enbseries at all (The game slows down when enables, which also brings NO effects.) The Enbseries plugin is suppose to give the game more vibrant / accurate effects of motion blur, reflection, shadows, color correction, and HDR / bloom. This game will take a while to revamp, and I do understand what you mean. I'm not TOTALLY disagreeing with you. The game was focused on gameplay more than graphics. Looks like people didn't like Visceral's modo, which lead to Visceral creating Dead Space 2 which sucked balls (No horror, just action, psh.) Edited by: ThemeZilla |
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