The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls, variable screen-size, and sprites. Maps are tile-based.
The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers. The game will read these files and create functional...
map format
A review about Wolfenstein 3D and it's story along it's developing.
review wolfenstein 3d
This is my newest mod, runs on Wolf4SDL. Many new features, 8 sound channels, runs in Windows, including Vista. Ingame screenshots will come in time.
new mod doom: legions revisted
Wolfenstein 3D, apart from it's age, is still a very popular modding platform. Today, we will learn which most important applications and editors...
basic editors - what, where and how?
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