The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers.
The game will read these files and create functional maps on the fly.
Wolfenstein 3D for the Build engine, running on Eduke32. "Damn, those Nazi bastards are gonna pay"
The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers. The game will read these files and create functional maps on the fly.
Posted by Fox_666 on
The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers.
The game will read these files and create functional maps on the fly.