Wolfenstein 3D for the Build engine, running on Eduke32. "Damn, those Nazi bastards are gonna pay"

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The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers. The game will read these files and create functional maps on the fly.

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The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers.

The game will read these files and create functional maps on the fly.

wolfeditor01

wolfeditor02

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