1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.

  • Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner and
    easier for people to use, so that developers can easily introduce custom lighting models.
  • John also added new features specific to TGE 1.5; some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.
  • Huge Mac Update - Many OSX platform updates have been integrated into TGE 1.5.
    • The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
    • Event handling and windowing code is much, much cleaner.
    • Code that uses deprecated APIs have been removed.
    • Many niceties have been added to try to make Torque more Mac-like.
    • The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
    • Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
    • Wide screen displays supported, and window resizing are supported.
  • ShowTool Pro - TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures. And now David Wyand's essential ShowTool Pro will now be included with TGE version 1.5.
  • Additional Art Assets - A selection of building and character models, environmental art, effects, and other content is now part of the TGE 1.5 package.
    • Elf Character
    • Redone Interactive Walkthrough Environment & Mission (Includes Skybox, terrain, etc)
    • Replaced Trees & Rocks with new ones (Courtesy Games Extract)
    • Redone buildings (Monument, Orc Tower, Hovel)
    • 5 Starter Skyboxes (Courtesy of Red Thumb Games)
    • RTS Environment Pack, Winter Environment (Courtesy Todd Pickens)
    • Tim Aste Environment Pack #1
    • Tim Aste Combo Pack #2 Particle FX Sampler
    • Foliage Sampler from FPS Environment Pack (Courtesy Todd Pickens)
    • Redone GUI from Interactive Walkthrough

In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.

TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.

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Blog RSS Feed Report abuse Latest News: ROTC: Ethernet is dead. Terminal Overload is live.

About Revenge Of The Cats: Ethernet with 0 comments by /dev/fr1tz on Aug 1st, 2014

It took longer than expected, but after 6 months of intense development, ROTC: Ethernet's free and open-source spiritual successor (which was successfully crowdfunded earlier this year) has its first public release:

Version 0.1.0

There is not much content yet. The release mainly serves as a public sign of life and (hopefully) to attract additional developers/contributors to the project.

The only gameplay footage currently in existence is this short montage of 1vs1 testing sessions leading up to the 0.1.0 release:

If you're interested in trying the game and/or getting involved in development, head over to its official website at www.terminal-overload.org.

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UPDATE: its not dead! (at least on moddb) known mods: Zombase, The Orange Block, Return To Blockland, All In One, Blockland 1.6 and Special Forces Mod

Age of Time

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Updated 5 years ago Released Apr 26, 2005 Multiplayer First Person Shooter

The game is an attempt to blend the combat of first person shooters with the character building and leveling aspects of rpg games. The game is designed...

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Updated 8 months ago Released Mar 30, 2009 Single Player Platformer

Run, jump and turn the world upside-down! And Yet It Moves is an award-winning physics-based platform game in which players rotate the game world at will...

Bit Shifter

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Updated 7 months ago Released Dec 9, 2013 Single Player Arcade

Bit Shifter is an Arcade Strategy game by Plastic Games. You play Flash Bios, who pilots a flying vehicle called the Scandisc. You fight Virus on Home...

Blockland

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Updated 1 week ago Released Jan 18, 2005 Single & Multiplayer Adventure

Blockland is an online multiplayer game where you build things with bricks in an FPS (+jetpack) environment. The game provides the tools and you build...

Post comment Comments  (10 - 15 of 15)
bluseychris
bluseychris Dec 29 2008, 10:44am says:

How about this?

Processor Name: PowerPC G4 (1.2)
Processor Speed: 1.2 GHz
Number Of CPUs: 1
L2 Cache (per CPU): 512 KB

Memory: 768 MB
Bus Speed: 133 MHz

ATI Mobility Radeon 9200
Bus: AGP
VRAM: 32 MB

+3 votes     reply to comment
ninjadave
ninjadave Jan 13 2009, 6:10pm replied:

Thats much better than my old PC, and my old PC ran TGE 1.4.2 fairly well. Though, got some streaks of lag here and there.

+3 votes     reply to comment
Robots!
Robots! Oct 27 2008, 5:45pm says:

how high tech is this? will it run on a crap system?

+3 votes     reply to comment
Mindwedge
Mindwedge Jun 20 2012, 1:49pm replied:

Most of them. It runs on my old XP rig.

+1 vote     reply to comment
ninjadave
ninjadave Nov 29 2008, 10:21pm replied:

Define 'crap' system? Whatever you have, I'm sure it'll work.

+3 votes     reply to comment
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Released Oct 23, 2006
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