1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.

  • Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner and
    easier for people to use, so that developers can easily introduce custom lighting models.
  • John also added new features specific to TGE 1.5; some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.
  • Huge Mac Update - Many OSX platform updates have been integrated into TGE 1.5.
    • The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
    • Event handling and windowing code is much, much cleaner.
    • Code that uses deprecated APIs have been removed.
    • Many niceties have been added to try to make Torque more Mac-like.
    • The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
    • Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
    • Wide screen displays supported, and window resizing are supported.
  • ShowTool Pro - TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures. And now David Wyand's essential ShowTool Pro will now be included with TGE version 1.5.
  • Additional Art Assets - A selection of building and character models, environmental art, effects, and other content is now part of the TGE 1.5 package.
    • Elf Character
    • Redone Interactive Walkthrough Environment & Mission (Includes Skybox, terrain, etc)
    • Replaced Trees & Rocks with new ones (Courtesy Games Extract)
    • Redone buildings (Monument, Orc Tower, Hovel)
    • 5 Starter Skyboxes (Courtesy of Red Thumb Games)
    • RTS Environment Pack, Winter Environment (Courtesy Todd Pickens)
    • Tim Aste Environment Pack #1
    • Tim Aste Combo Pack #2 Particle FX Sampler
    • Foliage Sampler from FPS Environment Pack (Courtesy Todd Pickens)
    • Redone GUI from Interactive Walkthrough

In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.

TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.

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Today is the final day, it has been a wild ride filled with ups and downs, fundings and unfundings.

( Yes that actually happened )

I'm not going to embed the trailer this time if you want to check out the Kickstarter head here,

Kickstarter.com

I made these fun gifs to celebrate the last 48/24 hours.

Since I haven't had time to do a lot of work on the game itself I wanted to show you guys some cool characters that people have made, first up vaultboy!

Next up Super heroes by nienhaus1,

This one I made with the help of Katadeus for the PC Master Race subreddit.


PC Master Race Character - Indie DB

No gif for these guys, but this is Rick & Morty by Yosher,

Finally Cybertails1998 made these really cool characters based on the Steam Train/GameGrumps characters,

It's a lot of fun making characters in the game, I can't wait to see what you guys make with it.

Also I tallied up the counts on the gifs that got spread around from Forgettable Dungeon, according to imgur we are at 1,518,812 views!

I.imgur.com

I.imgur.com

I.imgur.com

The crazy part is that this isn't even counting when it got re-posted to sites like 9gag, funnyjunk, or any of the other various image sites.

We also got some great coverage from indie sites,

Thegoldencartridge.com

Indiegamemag.com

Indiehaven.com

Well that's it for now, as always thanks for your support.

I can't wait to get back to work full time on the game and show you guys some new stuff.

The Forgettable Dungeon - Last week on Kickstarter & first stretch goal hit!

The Forgettable Dungeon - Last week on Kickstarter & first stretch goal hit!

The Forgettable Dungeon 0 comments

The Forgettable Dungeon is an online & offline co-op action roguelike featuring heavy customization, and we just hit our first stretch goal!

The Forgettable Dungeon - Funded on Kickstarter!

The Forgettable Dungeon - Funded on Kickstarter!

The Forgettable Dungeon 4 comments

The Forgettable Dungeon is an online & offline co-op action roguelike featuring heavy customization, and we were just funded on kickstarter!

The Forgettable Dungeon - Kickstarter is live!

The Forgettable Dungeon - Kickstarter is live!

The Forgettable Dungeon 6 comments

The Forgettable Dungeon is an online & offline co-op dungeon crawler featuring heavy customization, inspired by Zelda, roguelikes, & beat 'em up games.

The Forgettable Dungeon - Kickstarting soon, new charge attacks,  destruction!

The Forgettable Dungeon - Kickstarting soon, new charge attacks, destruction!

The Forgettable Dungeon 0 comments

This week I show off the new charge attacks, some cool destruction, and talk a bit about the upcoming kickstarter! Also featuring some pics from Boston...

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Post comment Comments  (10 - 15 of 15)
bluseychris
bluseychris

How about this?

Processor Name: PowerPC G4 (1.2)
Processor Speed: 1.2 GHz
Number Of CPUs: 1
L2 Cache (per CPU): 512 KB

Memory: 768 MB
Bus Speed: 133 MHz

ATI Mobility Radeon 9200
Bus: AGP
VRAM: 32 MB

Reply Good karma Bad karma+3 votes
ninjadave Creator
ninjadave

Thats much better than my old PC, and my old PC ran TGE 1.4.2 fairly well. Though, got some streaks of lag here and there.

Reply Good karma+3 votes
Robots!
Robots!

how high tech is this? will it run on a crap system?

Reply Good karma Bad karma+3 votes
Mindwedge
Mindwedge

Most of them. It runs on my old XP rig.

Reply Good karma Bad karma+1 vote
ninjadave Creator
ninjadave

Define 'crap' system? Whatever you have, I'm sure it'll work.

Reply Good karma+3 votes
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