TilemapKit is a feature rich tilemap game development framework that natively supports all of Tiled Map Editor’s map types, settings and features. TilemapKit reads and writes TMX files, does all the nitty-gritty math for you, and then offers advanced features such as creating grids for pathfinding, flexible tile animations, normal-mapped lighting support and an optimized, multi-threaded renderer. TilemapKit a source code product compatible with SpriteKit, Cocos2D and custom Objective-C engines, and it will soon be available for Cocos2D-X/C++ engines. Its development is largely user-driven by voting on roadmap items as well as quickly supporting new Tiled/TMX features.

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TilemapKit runs on Apple TV

News

Here's a quick demo of the normal-map lighting testmap running on Apple TV Simulator.

TilemapKit Lighting on Apple TV

TilemapKit will be available September 8th

TilemapKit will be available September 8th

News

Grand TilemapKit Store Opening September 8th, 2015 – that’s tuesday next week. The day before Apple’s media event.

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