Its a very easy engine to use, and many, many users use it, its free engine, but you can also buy extra functions to it. So you can delete thier splash screen and add you own.
So I had this idea.... A 1st person asteroid shooter, simply tap the asteroids and build up a score. Simple, fairly easy, and hopefully fun. But here's the catch, I can't program, I can't make art, and I know nothing about publishing apps. A year of rolling this idea around my head goes by and I decide "I need to pull the trigger or walk away". So I hop on the ole Google machine and look for programmers. I quickly settled on freelance website Upwork.com. I found a programmer I liked and sent him a basic idea and this image (I did say I couldn't make art).
He said he could probably make it happen and got to work right away. He had a working demo using that picture I made in MSPaint in a few hours. So we moved the topic to art, we couldn't very well put out a game made in paint. He said he could mock up a few things and see how it goes. Here is the 1st concept for the ship.
After a few more attempts we decided we needed an artist. He knows a guy so I contact him and right away we are looking good. He sends me this as a demo of his style.
We eventually settled on this one for a starter ship.
Everything is falling into place. We got good art, good programming and a good idea. From here on out it was working out the details. I wanted there to be upgrades players can get to make it easier to destroy asteroids. New faster lasers, bombs, a shield for protection etc. So we started figuring out everything involved with that. Of course this means new art for each upgrade, new upgrade and research screens, and of course more programming. This was the hardest part of the whole project so far. I spent days working out flowcharts on how much each upgrade should cost, how many of each type of upgrade there should be etc. Meanwhile we got art flowing in regularly, the programmer is getting all the functionality working, and I start to think I am in over my head. The new year is approaching and we have a lot of work still to go. But if we take out the upgrades we basically have a working demo and can use it as promo material right? So that leads us to here. A barebones version of Asteroid BLAST! for you test out. Please enjoy and leave some feedback.
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