Its a very easy engine to use, and many, many users use it, its free engine, but you can also buy extra functions to it. So you can delete thier splash screen and add you own.

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Hi there!

Yet another month spend on working on our first game mAIn COMPetition. This is a summary of what has been achieved during October. For a previous summary, click here.

mAInCOMPetition coverbox2

It was a very hectic and intense time for all working on the game: me and Liz Katrin, our great composer and sound effects designer.

We passed a most important milestone: we’ve built a fully playable game prototype. That means one can play the game from the very beginning to each of two possible endings.

music fixed

Work in progress screen depicting a successful bug hunt!

Thus it is now possible to test the entirety of the game, instead of only fragments of gameplay or a single location.

screen shot from mAIn COMPetition

Here’s a detailed list of what has been achieved during the past month:

  • Dialog system fully implemented, tested and working.
  • 99% of the in-game text is… in game!
  • All locations and object done as far as the logic and gameplay go. Currently under an intense testing.
  • 3 soundtracks from Liz already in the game.
  • Added most of mock-up sound effects.
  • Tutorial completed!
  • Both endings implemented. Now you can actually play the game to its very end (or another one!)
  • Few first special effects added to the game. Transitions between screens, added the navigation system.
  • Intense bug hunting on a daily basis!
  • First testing sessions commenced!

Liz Katrin

Liz Katrin working on music for mAIn COMPetition...

What remains to be done:

  • Test, test, and test again.
  • Complete the Options screen and implement various options.
  • Complete the Start Screen.
  • Add rest of the special effects.
  • Make final sound effects.
  • Add final graphics.
  • Announce the release date.


Say hello to MouSE droid from the game!

How can I help with your game?

Glad you’ve asked! Currently, we need voluntarily testers willing to play the prototype, possibly recording the session and give us a detailed report about the session and any found bugs.

If you’re interested in testing, please contact us. Write at: or find us at or

Lunar Shuriken

Thanks for reading and please follow the game! mAIn COMPetition


mAIn COMPetition game: dev diary month summary
mAIn COMPetition

mAIn COMPetition game: dev diary month summary

mAIn COMPetition 3 comments

A summary of dev diaries from last month working on our first game mAIn COMPetition

Summer 2018 Update!
Space Pirate

Summer 2018 Update!

Space Pirate

I have been working constantly on the game and would like to give you an update. Get an overview and try the start of the game (first 2 levels) with all...

New arcade game by comic artist. Gameplay trailer

New arcade game by comic artist. Gameplay trailer


Howdy! I've made new levels and tested the game with different gamers. Please have a look at the new gameplay trailer! I work really hard to make it happen...

Autumn Update
Space Pirate

Autumn Update

Space Pirate 3 comments

Hôla Space Pirateros! i am making very good progress and adding a lot new content to the game. It is important for me to have a new feature or element...

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mAIn COMPetition

mAIn COMPetition

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An old-school point-and-click sci-fi mystery adventure game set in a futuristic building. mAIn COMPetition is a first official game made by Lunar Shuriken...

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A hand-drawn puzzle game where the buttons are part of the world itself.

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Talk to Strangers is a short game of everyday survival. Survive door to door conversations ranging from bizarre to mundane (in this order) while trying...

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Only 30 seconds to escape! Will you find the way? Beware of traps!


oh, so it's like scratch?

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Does this engine really have no coding on it? At all? I actually prefer to code things rather than use drag and drop and preset properties.

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