Based off of the Gadget3D engine for Game Maker the Paradigm Engine aims to not only port it to Flash, but to improve on many of the features and make it fully Wii compatible.

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About Paradigm Engine with 0 comments by kmarvell125 on Jul 25th, 2008

I'm sorry to say that active dev of this project has stopped. The main reason is it gets tiring going back and forth testing the engine. But also there is a 3d engine available for the Wii much more advanced than this one. If you plan on developing 3D homebrew for the Wii then please use and support the Revolution Engine.

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WiiChat

WiiChat WiiChat Indie

Updated 6 years ago TBD MMO Adventure

WiiChat tech and code demo for the Paradigm Engine.

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Sputmint
Sputmint May 11 2009, 8:50pm says:

:( this doesn't work for beans on my wii!

+1 vote     reply to comment
Wraiyth
Wraiyth Jan 13 2008, 11:47pm says:

Sweet, I'm a bit interested in Wii development (both using the Wiimote on the PC and also stuff on the Wii console). I'll be keeping an eye on this :)

+1 vote     reply to comment
kmarvell125
kmarvell125 Jan 14 2008, 2:27am replied:

Just tested it on the Wii. It gets great speed but for some reason the key mapping on the Wii is not right. I'm gonna work on it after I get some sleep and upload a new copy of build 3.

+1 vote     reply to comment
kmarvell125
kmarvell125 Jan 14 2008, 1:46am replied:

If you want to try it out I have a compiled version ready at (http://vicious1988.newsit.es/SynDev/wii/3d.html). Wii controls are listed below the game. PC controls are space for gas and arrow keys for pitch and yaw/roll.

If the arwing doesn't show up after loading then you will have to refresh, apparently I lowered the preload loop too much. I'm also sorry about the ads on the site, they weren't there when I signed up.

+1 vote     reply to comment
INtense!
INtense! Jan 12 2008, 12:40pm says:

very cool if this becomes an easy to use effective development engine for the wii. You should promote that fact!

+2 votes     reply to comment
kmarvell125
kmarvell125 Jan 12 2008, 1:39pm replied:

It ran fairly well on the Wii in build 2. At the time I did the last test, during the development of build 2, I only got 12 FPS whereas the PC would go as high as 22. I'm sure the stats will be different with build 3 when I complete it (currently 35-45 range w/ 1 arwing).

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Platforms
Windows, Mac, Linux, Wii
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Licence
Proprietary
Release Date
Released Sep 26, 2007
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