Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help on the forums, our community is very active.

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OMAPELI - Alpha demo v0.2.0
OMAPELI

OMAPELI - Alpha demo v0.2.0

OMAPELI

After 10 months of procrastination, the *infamous* OMAPELI game returns.

OMAPELI - Alpha demo is out!
OMAPELI

OMAPELI - Alpha demo is out!

OMAPELI

I released the first alpha demo for my indie game, OMAPELI. It is available for free at Itch.io.

New Forward Only release!
Forward Only

New Forward Only release!

Forward Only

A new Forward Only release just happened, making the game more active and improving balance!

Forward Only x SCP crossover!
Forward Only

Forward Only x SCP crossover!

Forward Only

In the newest release Forward Only meets SCP-4945!

Music comes to Forward Only!
Forward Only

Music comes to Forward Only!

Forward Only

Three music artists supported Forward Only with their music tracks!

Forward Only: release of love
Forward Only

Forward Only: release of love

Forward Only

New Forward Only release finishes the main scenario and adds St. Valentine's Day color filter!

Forward Only: New Year release!
Forward Only

Forward Only: New Year release!

Forward Only

A new Forward Only release brings some New Year spirit in addition to the common improvements!

Small release of Forward Only
Forward Only

Small release of Forward Only

Forward Only

The second beta release of the Forward Only game just happened!

Forward Only: The First Beta
Forward Only

Forward Only: The First Beta

Forward Only

The first beta build of the game is just released, as well as the first game trailer!

Panda3D Tutorial: Creating New Collision Types

Panda3D Tutorial: Creating New Collision Types

Client Side Coding Tutorial

A tutorial on making more collision types in Panda3D.

Starchild Captain Log: 2021/06/28
Starchild

Starchild Captain Log: 2021/06/28

Starchild

The game restoration is now at 37%. Want to know what changed?

Starchild Captain Log: 2021/06/04
Starchild

Starchild Captain Log: 2021/06/04

Starchild

The game restoration is now at 33%. Come in space adventurer, let us talk after two months of silence.

An Enchanted Sarcophagus
A Door to the Mists

An Enchanted Sarcophagus

A Door to the Mists

In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...

Entryway Signage
A Door to the Mists

Entryway Signage

A Door to the Mists

In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...

Half and Half
A Door to the Mists

Half and Half

A Door to the Mists

In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for...

A Crown for the Dead
A Door to the Mists

A Crown for the Dead

A Door to the Mists

In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...

A King's Rest
A Door to the Mists

A King's Rest

A Door to the Mists 1 comment

In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...

Broken Stone
A Door to the Mists

Broken Stone

A Door to the Mists

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

Starchild Captain Log: 21/03/31
Starchild

Starchild Captain Log: 21/03/31

Starchild

Although with quite some stuff, this is a small update after 3 months; before a bigger update in April.

Bright Walls
A Door to the Mists

Bright Walls

A Door to the Mists 1 comment

In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...

Several Stone Surfaces
A Door to the Mists

Several Stone Surfaces

A Door to the Mists

In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...

Passages
A Door to the Mists

Passages

A Door to the Mists

In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised...

Showing the Game
A Door to the Mists

Showing the Game

A Door to the Mists

In which a gameplay video is completed; publisher-pitches are sent; the new intro is completed; the cutscene -system and -editor sees a little work; and...

Clearly Seeing
A Door to the Mists

Clearly Seeing

A Door to the Mists

In which two new demo-versions are released; various minor changes and fixes are implemented; the player-light aesthetics see an update; a particular...

A Leap and a Hop
A Door to the Mists

A Leap and a Hop

A Door to the Mists

In which a new traversal section is made; the new demo-build is worked towards; some re-budgeting is done; a mist-effect is once again worked on--including...

Starchild Log: 21/01/09
Starchild

Starchild Log: 21/01/09

Starchild

This is a small update after 3 months, before a bigger update.

Tables and What's Upon Them
A Door to the Mists

Tables and What's Upon Them

A Door to the Mists

In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

Map-Making
A Door to the Mists

Map-Making

A Door to the Mists

In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

A Room with a View
A Door to the Mists

A Room with a View

A Door to the Mists

In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...

Adding a Bug
A Door to the Mists

Adding a Bug

A Door to the Mists

In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...