Unreal Development Kit
CommercialUDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and...
The OverSeer Engine is a heavily modified version of the Realm Crafter Engine. It has been rebuilt and designed to 'unleash' the power of DirectX7 graphics using various algorithms to render high quality Post Processing effects as well as shadows, dynamic lighting and Bump mapping.
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UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and...
WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
The announced next gen Source engine in the making. A set of Source 2 tools for building new environments will ship with Half-Life: Alyx, enabling any...
The online multiplayer RPG game engine Lugdunon. Engine runs natively on Mac/Linux/Windows and via HTML5 on other platforms
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
The Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which...
Fork of Xash3D engine that ported to many different platforms, such as Linux, *BSD, OS X, Haiku, Emscripten, Android and iOS. Allows play Half-Life out-of-the-box...
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only...
Bright Life is an upcoming 3D flora generation toolkit to allow indie game developers to create flourishing ecosystems instantly.
At the beginning of the development of Gothic 3, Piranha Bytes decided not to licence an existing engine, because none of those was able to render the...
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