Making games for the iPhone, iPhone4, iPod touch, and iPad is now a fast, fun, and straightforward process using Torque's tools for game development. The unparalleled 2D editor has been extended to bring more iOS control and features to your fingertips with less coding required.

Students, designers, and indies can jump start their development with easy and powerful technology used by thousands of developers. Advanced developers can accelerate their development with this feature rich development environment.
Your iTorque 2D license provides the following features specific to the iPhone, iPhone 4, iPod touch, and iPad:

Universal App Support

  • WYSIWYG 2D editor at iPhone, iPhone 4, iPod touch, and iPad screen resolutions
  • Create a single level that runs on all devices
  • Standard and high resolution (retina) support
  • Automatic loading of art and game objects on a per-device basis. Tailor your level to the hardware you are targeting

Multi-Touch System Support

  • Intuitive and robust multi-touch scripting
  • Per-object and global touch reaction in only a few lines of code
  • Object dragging enabled from inside the editor with just a single click

Enhanced motion control system

  • Gyroscope fully exposed
  • Accelerometer support, featuring gravity and device acceleration metrics
  • Create simple motion control behaviors using only a few lines of code, expose to editor for designer friendly support

Game Center Support

  • Manage achievements, scores, player tracking, and leader boards through simple script commands
  • Fully hooked up to iTunes connect and ready to be integrated with other Game Kit features

Up to date compatibility

  • iTorque 2D 1.5 works on both OS X Snow Leopard and Lion
  • Tested for compatibility with latest Xcode 4 and iOS 5 SDK

Demos Covering the Powerful Features of iTorque 2D

  • Dozens of high quality sample sprites and levels
  • Modular code that can be used in your own projects
  • Examples of level loading, motion controls, multi-touch, simple AI, advanced behaviors, and more

You can prototype your iOS game on PC or Mac, then optimize it for deployment to the iPhone, iPhone4, iPod touch or iPad. A Mac is required to perform optimization, device deployment and objective C coding, but you can still code your game play scripts and C++ on Windows or OS X.

iTorque 2D v1.5 includes the full source to integrate any other commercial middleware and customized expansions also includes the many features and a similar tool chain provided by Torque 2D.

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Sep 18 2013, 12:36pm

RT @Nogrash: @GarageGames Hi, can you retweet our indie game? Thank you!

May 9 2013, 4:29pm

Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy.

May 9 2013, 1:49pm

View the VR Aurora Borealis from Canada and Sweden with Torque 3D and Oculus Rift #VegasTech #GameDev @Oculus3D

Apr 18 2013, 12:48pm

Torque 3D MIT and Oculus Rift #GameDev Thanks! @Oculus3D

Apr 11 2013, 7:51pm

Torque 3D MIT coming to Android and iOS???

Apr 5 2013, 3:59pm

@adammcdonald Rest assured this is the very early beginning...not the end.

Feb 27 2013, 2:04pm

Please support our friends @mgtgames who recently launched a Kickstarter campaign to port T2D to Android

Feb 27 2013, 11:31am

Torque 2D MIT is now available on GitHub! #GameDev #IndieGames

Feb 5 2013, 6:02pm

Be a part of something big. Join the Torque 2D MIT Open Source Committee

Feb 4 2013, 7:58pm

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iPhone, iPad
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Released Sep 2011
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