This project, ioquake3 (or ioq3 for short,) aims to build upon id Software’s Quake 3 source code release. The source code was released on August 20, 2005 under the GPLv2. Since then, we have been cleaning up, fixing bugs, and adding features.

Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.

Here are some of the great improvements that the ioquake3 engine brings you:

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound

    quality. Especially on the Windows Vista Operating System.

  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
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The good old [PAD]DAY is back, but this time we start with meeting on every 1st Sunday of the month at 7:00 pm CET on Hectic’s FunServer (78.46.188.33:27961). The first [PAD]DAY this year already took place January 7th an was a huge success. All together 37 players joined the server in the evening. Adri{HUN} captured and edited a video with fresh footage from the first [PAD]DAY of 2018. A big thanks for putting this together!

The next [PAD]DAY will take place 4th of February, 07:00 pm CET! See you there!



TremNS2 is featured in March Mod Madness 2017!
Natural Selection 2

TremNS2 is featured in March Mod Madness 2017!

TremNS2

TremNS2, an NS2 mod that features Tremulous alike gameplay is featued in the NS2 Mod Tournement in March of 2017.

We’re Updating ioquake3’s Graphics Renderer

We’re Updating ioquake3’s Graphics Renderer

News

Our OpenGL 2 renderer will be the default starting this November. You can skip the rest of this post or read on for why we’re making this change, a...

Alpha 40 released!
Unvanquished

Alpha 40 released!

Unvanquished

Here's what's new in our fortieth monthly alpha release. Beta is on the horizon!

Maps of Unvanquished
Unvanquished

Maps of Unvanquished

Unvanquished 1 comment

Unvanquished ships with its own stock set of ten maps. This article presents an overview of our current collection of maps, as well as how we've improved...

Add game Games
World of Padman

World of Padman

First Person Shooter

From the earliest PadMaps came the mod PadWorld, followed by the next colourful evolution, the World of Padman. Developed and headed by cartoonist and...

Urban Terror

Urban Terror

First Person Shooter

Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore...

Tremulous

Tremulous

First Person Shooter

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans...

ZEQ2 Lite

ZEQ2 Lite

Tactical Shooter

ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ...

Diary - When past speaks

Diary - When past speaks

Adventure

Diary - When past speaks an adventure horror game.

Smokin' Guns

Smokin' Guns

First Person Shooter

Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3...

B.O.N.D

B.O.N.D

Fighting

Welcome to the B.O.N.D page! This game will feature 4 fantastic Anime series, and combine them in an all out battle ! The fights will take place with...

Comments  (0 - 10 of 12)
dumpydoodaa
dumpydoodaa

The link goes to the unvanquished game.
Where is the link for ioquake3?

Reply Good karma Bad karma+2 votes
Indloon
Indloon

Great engine "fix"/tweak project.
However SDL makes it very difficult/nearly impossible to implement OpenGL 4.2 on ioquake3 rendering code.

Reply Good karma Bad karma+1 vote
Guest
Guest

have you seen rend2?

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FiredFox3
FiredFox3

Moddb.com

Как включить это?

Reply Good karma Bad karma+1 vote
FiredFox3
FiredFox3

+ ioquake3 engine game - OpenArena )

Reply Good karma Bad karma+1 vote
mxtomek
mxtomek

And where is Urban Terror_

Reply Good karma Bad karma+2 votes
MCvirus
MCvirus

but how to download there is no sign of download written

Reply Good karma Bad karma+2 votes
asvigny
asvigny

I think you have to own Quake 3.

Reply Good karma Bad karma0 votes
fier_
fier_

The download for the engine is on the website. It is open source, so you do not need to own Quake III.

Reply Good karma Bad karma+1 vote
TimeDoctor Creator
TimeDoctor

you need to own Quake 3 if you wish to play Quake 3: Arena or Team Arena, if you wish to play a standalone game based on this engine you do not need to own Quake 3.

Reply Good karma+1 vote
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Platforms
Windows, Mac, Linux
Company
ioquake
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Homepage
Ioquake3.org
Licence
GPL
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Community Rating

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9.1

61 votes submitted.

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Highest Rated (3 agree) 10/10

Does exactly what it should. Runs much better than the version from ID on linux, plays nicely with compiz and pulse audio and didn't break anything. What else could you ask for?

Oct 18 2011 by Pi1grim

Twitter

Latest tweets from @ioquake3

Github.com OpenGL2: Misc fixes and cleanup Fix two constants in GLSL shaders. Remove f suffix from float and fix int to flo...

Jul 21 2018

Github.com OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL ES is only required to support unsi...

Jul 21 2018

Github.com Don't check fixed function GL extensions when using shader pipeline GL_TEXTURE_UNITS_ARB is not part of OpenGL E...

Jul 21 2018

Github.com Load OpenGL ES 2.0 function procs Load functions procs supported by OpenGL ES 2.0, though there is not a compati...

Jul 21 2018

Github.com Don't load non-core GL functions for OpenGL 3.2 core context Also declare the GL functions in tr_local.h so ther...

Jul 21 2018

Github.com OpenGL1: Use RE_UploadCinematic() instead of duplicate code Already done in opengl2 renderer.

Jul 21 2018

Github.com Don't upload 8 bit grayscale images as 16 bit luminance Using more color bits than the source image provides sho...

Jul 21 2018

Github.com Fix renderer not clearing some GL extension variables at vid_restart If renderer is compiled into client (USE_RE...

Jul 21 2018

Github.com Remove unused renderer_buffer variable

Jul 21 2018

RT @iodoom3: dhewm3 has a new homepage! Dhewm3.org

Jul 17 2018

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