Iron Cube 
Updated 6 months ago
TBD
Multiplayer
Car Combat
Multiplayer tank battle in destroyable voxel world.
Glow
modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.
License: free and pro version with extended features.
Site: glow3d.com, twitter: @glow3d_engine
Features:
Awards:
About Glow with 0 comments by yak32 on Feb 22nd, 2013

I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands.
Prototype is based on the Glow engine and uses voxel engine, which was made for Iron Cube game. Smooth mesh generation was additionally written, which is based on Surface Nets (sort of modification of Matching Cubes)
Intel Perceptual Computing SDK and Creative* Interactive Gesture Camera Developer Kit are used for hand-based interface. I received camera just one day before deadline, so had only one day to integrate it to the engine. And surprisingly it was done just in few hours - SDK has special util library, which make it easy to use camera's features.
SDK reports about several types of commonly used gestures like victory (V) , "Thumbs signal" etc and reports about exact 3D positions of every finger. Also it reports about hand state (open, close) and position.
Only restricted gestures and manipulations are supported currently in Mercury project, but I hope to make it as easy as in real sculpting. Camera provides enough precision to make it.
Multiplayer tank battle in destroyable voxel world.
Cooperative family-oriented 3d adventure game with comedy elements.
Latest tweets from @glow3d_engine
nVidia NSight is interesting app. It's 3d version, but failed to capture graphics frame in OpenGL - you are using client side vertex arrays!
May 14 2013, 1:06am
My Oculus Rift is just arrived. Waiting evening to check it out
May 14 2013, 12:36am
@LeetCode thanks btw great resource
Apr 10 2013, 3:34am
@LeetCode Hi, leetcode site is not available periodically.(south korea) last 2 days.
Apr 8 2013, 10:05pm
New post: New voxel based lighting T.co
Mar 29 2013, 8:18am
New post: First prize winner of Intel Perceptual Computing Challenge! T.co
Mar 27 2013, 8:52pm
@_ChrisRojas_ i think about something wearable on fingers, to have feedback
Mar 8 2013, 6:25am
New post: Better video of Mercury prototype. T.co
Mar 5 2013, 9:39am
New post: Why Android is better T.co
Feb 28 2013, 7:00am
New post: T.co
Feb 22 2013, 4:32am
Nice looking Engine Yak32! How's the progress coming along with it?
thanks!
Actually remaining is last 5% - most hard thing for every project - polishing and closing all bugs. I just can't release unfinished thing.
Currently I am developing Iron Cube game, based on the engine and ported engine to Android and Google NACL. Iron Cube will be available on Android very soon.
where can i download it? went to the site and can't find it. can it do 3rd person games (using it to make a series of games (Guard Squad) what is the difference between the free versions and the other ones.
what can it import: 3ds, MD5, FBX
what can the node editor do? can you make a game with out a single line of code and
can you put a plugin for Visual Basic script please.....
import: 3ds, obj, fbx currently
script: lua script
yes, it's possible to make game without line of native code, but you need script, it's simple. I will think about VBscript support, possible by Mono.
Download will be available soon.
Another question, does Glow3d use fbx, or dae, what are the model/animation capabilities of the engine
It parses fbx, obj and 3ds formats currently. Skeleton animation can be opened from fbx, node animations can be loaded from fbx or created in the editor.
When is this engine going to be released? Is it free, open source or do you have to pay?
we planned to release alpha version at May, but it slightly delayed. 3 options will be available: free version, professional with small fee and full.
hey very impressive engine you have made there are only very much particles (amostspheric) yet when you move around, as in the first video you can see the background particles move also wich is a bit irritating to the eyes, hope you will fix this with antialiasing ?, buffering ? post blabla effects ? nice work though
thanks! particles at the beginning of video Deadly light? Maybe video rendering issue or anti aliasing... anyway it's from old tech demo, 2 years old. We're preparing new videos with new effects and it will be available soon.