Glow - modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development. 

License: free and pro version with extended features.
Site: glow3d.com, twitter: @glow3d_engine

Features:

  • Rendering: Deferred shading, HDR, linear space rendering, shadow maps, cascaded shadow maps, bump+specular+self-illuminating materials. Reflective-refractive water, cubemap or dynamic sky.
  • Physics: Havok, ODE, PhysX, physics based particles.
  • AI: Lua Scripts, dynamic navigation meshes (Recast), hierarchical state machines.
  • Concurrency: Scalable multi-threading. All major modules are independent and can be executed in parallel, more cores - more performance. 
  • Networking: Client-Server + client side physics, delta-compression + bit compression.
  • Nature: Clipmaps for landscapes, grass (with wind), trees with billboard optimization.
  • Sound: 3D sound positioning, spatialisation and attenuation, streaming with OGG.
  • UI: Scriptable 3d UI -buttons, combos, lists, panels, collapsed areas etc.
  • Data: Several data sources available - File system, Web, Zip-archives.
  • Memory - memory leak tracking, report for every module, garbage collector for major consumers.
  • Editor:   WYSIWYG, easy to use editor, with Undo-Redo, drag and drop assets from explorer, property editor, assets manager.
  • Modularity: every module of engine (physics, audio, navigation etc) is independent and can be dropped. 
  • A lot more, please refer to glow3d.com.
Image RSS Feed Latest Screens
Soldier face Lion screens from Deadly Light demo
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About Glow with 1 comment by yak32 on Feb 7th, 2012

HDR is finally usable. Parameters of effects, like exposure, bloom threshold, color transformations of a frame, now editable and can be animated in the editor.


Atmospheric scattering - sky with dynamic day/night cycle, which is editable and can be animated in editor.

.


Dynamic water with Deferred Reflections. Deferred reflection allows relative cheap rendering of reflections in a scene using deferred lighting. Reflected attributes are written into G-Buffer and lighted by same lighting sources as main scene.


Dynamic screen-space ambient occlusion (SSAO). Effect is relative cheap and adds realism into scene. 


Exponential shadow maps
- simple trick, allows to render and blur shadows separately.Now engine renders smooth blurred shadows from several light sources easily.


Cinematic editor - way to animate scene parameters, like brightness, color shift, time of the day etc, and also transformation (position, rotation, scale) of objects and cameras in the editor. Multiple cameras also are allowable.


Lense flare effect for light sources.


Media RSS Feed Latest Video
Games
Little Zombie Susie

Little Zombie Susie Little Zombie Susie Indie

Updated 1 year ago TBD Single & Multiplayer Adventure

Cooperative family-oriented 3d adventure game with comedy elements.

Comments  (0 - 10 of 31)
Moviemake
Moviemake Feb 11 2012, 10:53am says:

where can i download it? went to the site and can't find it. can it do 3rd person games (using it to make a series of games (Guard Squad) what is the difference between the free versions and the other ones.
what can it import: 3ds, MD5, FBX
what can the node editor do? can you make a game with out a single line of code and

can you put a plugin for Visual Basic script please.....

+1 vote     reply to comment
yak32
yak32 Feb 26 2012, 11:20pm replied:

import: 3ds, obj, fbx currently
script: lua script
yes, it's possible to make game without line of native code, but you need script, it's simple. I will think about VBscript support, possible by Mono.
Download will be available soon.

+1 vote     reply to comment
Zarko
Zarko Jun 19 2011, 10:04pm says:

Another question, does Glow3d use fbx, or dae, what are the model/animation capabilities of the engine

+1 vote     reply to comment
yak32
yak32 Jun 21 2011, 11:05am replied:

It parses fbx, obj and 3ds formats currently. Skeleton animation can be opened from fbx, node animations can be loaded from fbx or created in the editor.

+1 vote     reply to comment
Zarko
Zarko Jun 5 2011, 9:58pm says:

When is this engine going to be released? Is it free, open source or do you have to pay?

+1 vote     reply to comment
yak32
yak32 Jun 15 2011, 12:33am replied:

we planned to release alpha version at May, but it slightly delayed. 3 options will be available: free version, professional with small fee and full.

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Apr 5 2011, 4:27am says:

hey very impressive engine you have made there are only very much particles (amostspheric) yet when you move around, as in the first video you can see the background particles move also wich is a bit irritating to the eyes, hope you will fix this with antialiasing ?, buffering ? post blabla effects ? nice work though

+1 vote     reply to comment
yak32
yak32 Apr 5 2011, 9:48am replied:

thanks! particles at the beginning of video Deadly light? Maybe video rendering issue or anti aliasing... anyway it's from old tech demo, 2 years old. We're preparing new videos with new effects and it will be available soon.

+1 vote     reply to comment
wilsonC
wilsonC Apr 5 2011, 4:04am says:

Hey this looks kinda cool! When will it be available?

+1 vote     reply to comment
yak32
yak32 Apr 5 2011, 9:37am replied:

We target to release alpha version at the next month (May). Mainly editor should be finished, fbx character animation and some rendering effects like ssao, reflections and soft particles.

+1 vote     reply to comment
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Platforms
Windows, Android
Company
Glow team
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Official Page
Glow3d.com
Licence
Commercial
Release Date
TBD
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