Glow

modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.

License: free and pro version with extended features.
Site: glow3d.com, twitter: @glow3d_engine


Features:

  • Rendering: Deferred shading, HDR, linear space rendering, shadow maps, cascaded shadow maps, bump+specular+self-illuminating materials. Reflective-refractive water, cubemap or dynamic sky.
  • Physics: Havok, ODE, PhysX, physics based particles.
  • AI: Lua Scripts, dynamic navigation meshes (Recast), hierarchical state machines.
  • Concurrency: Scalable multi-threading. All major modules are independent and can be executed in parallel, more cores - more performance.
  • Networking: Client-Server + client side physics, delta-compression + bit compression.
  • Nature: Clipmaps for landscapes, grass (with wind), trees with billboard optimization.
  • Sound: 3D sound positioning, spatialisation and attenuation, streaming with OGG.
  • UI: Scriptable 3d UI -buttons, combos, lists, panels, collapsed areas etc.
  • Data: Several data sources available - File system, Web, Zip-archives.
  • Memory - memory leak tracking, report for every module, garbage collector for major consumers.
  • Editor: WYSIWYG, easy to use editor, with Undo-Redo, drag and drop assets from explorer, property editor, assets manager.
  • Modularity: every module of engine (physics, audio, navigation etc) is independent and can be dropped.
  • A lot more, please refer to glow3d.com.


Awards:

  • Intel Perceptual Computing Challenge 2013 First prize winner.
  • Intel Level Up 2009 1st in "Best Game Optimized for Intel® Graphics" category, 2nd in "Best Threaded Game" category.
  • Intel Game Demo 2008, Judge’s Choice Award-1st prize, 5th in "Best threaded" category.

Image RSS Feed Latest Screens
Soldier face Lion screens from Deadly Light demo
Blog RSS Feed Post news Report abuse Latest News: Project Mercury

0 comments by yak32 on Feb 22nd, 2013

I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands.

Prototype is based on the Glow engine and uses voxel engine, which was made for Iron Cube game. Smooth mesh generation was additionally written, which is based on Surface Nets (sort of modification of Matching Cubes)

Intel Perceptual Computing SDK and Creative* Interactive Gesture Camera Developer Kit are used for hand-based interface. I received camera just one day before deadline, so had only one day to integrate it to the engine. And surprisingly it was done just in few hours - SDK has special util library, which make it easy to use camera's features.

SDK reports about several types of commonly used gestures like victory (V) , "Thumbs signal" etc and reports about exact 3D positions of every finger. Also it reports about hand state (open, close) and position.

Only restricted gestures and manipulations are supported currently in Mercury project, but I hope to make it as easy as in real sculpting. Camera provides enough precision to make it.

Media RSS Feed Latest Video
Add game Games
Iron Cube
Iron Cube

Iron Cube

Updated 1 year ago TBD Multiplayer Car Combat

Multiplayer tank battle in destructible voxel world. Site: www.ironcube.net

Little Zombie Susie
Little Zombie Susie

Little Zombie Susie

Updated 5 years ago TBD Single & Multiplayer Adventure

Cooperative family-oriented 3d adventure game with comedy elements.

Post comment Comments  (0 - 10 of 33)
Landman
Landman Apr 14 2013, 5:16pm says:

Nice looking Engine Yak32! How's the progress coming along with it?

+1 vote     reply to comment
yak32 Creator
yak32 Apr 19 2013, 4:11am replied:

thanks!
Actually remaining is last 5% - most hard thing for every project - polishing and closing all bugs. I just can't release unfinished thing.

Currently I am developing Iron Cube game, based on the engine and ported engine to Android and Google NACL. Iron Cube will be available on Android very soon.

+1 vote   reply to comment
Moviemake
Moviemake Feb 11 2012, 10:53am says:

where can i download it? went to the site and can't find it. can it do 3rd person games (using it to make a series of games (Guard Squad) what is the difference between the free versions and the other ones.
what can it import: 3ds, MD5, FBX
what can the node editor do? can you make a game with out a single line of code and

can you put a plugin for Visual Basic script please.....

+2 votes     reply to comment
yak32 Creator
yak32 Feb 26 2012, 11:20pm replied:

import: 3ds, obj, fbx currently
script: lua script
yes, it's possible to make game without line of native code, but you need script, it's simple. I will think about VBscript support, possible by Mono.
Download will be available soon.

+2 votes   reply to comment
Zarko
Zarko Jun 19 2011, 10:04pm says:

Another question, does Glow3d use fbx, or dae, what are the model/animation capabilities of the engine

+2 votes     reply to comment
yak32 Creator
yak32 Jun 21 2011, 11:05am replied:

It parses fbx, obj and 3ds formats currently. Skeleton animation can be opened from fbx, node animations can be loaded from fbx or created in the editor.

+2 votes   reply to comment
Zarko
Zarko Jun 5 2011, 9:58pm says:

When is this engine going to be released? Is it free, open source or do you have to pay?

+2 votes     reply to comment
yak32 Creator
yak32 Jun 15 2011, 12:33am replied:

we planned to release alpha version at May, but it slightly delayed. 3 options will be available: free version, professional with small fee and full.

+2 votes   reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Apr 5 2011, 4:27am says:

hey very impressive engine you have made there are only very much particles (amostspheric) yet when you move around, as in the first video you can see the background particles move also wich is a bit irritating to the eyes, hope you will fix this with antialiasing ?, buffering ? post blabla effects ? nice work though

+2 votes     reply to comment
yak32 Creator
yak32 Apr 5 2011, 9:48am replied:

thanks! particles at the beginning of video Deadly light? Maybe video rendering issue or anti aliasing... anyway it's from old tech demo, 2 years old. We're preparing new videos with new effects and it will be available soon.

+2 votes   reply to comment
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Platforms
Windows, Android
Company
Glow team
Contact
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Official Page
Glow3d.com
Licence
Commercial
Release Date
TBD
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Latest tweets from @glow3d_engine

RT @Learn_Things: When you forget that gravity exists T.co

Jul 20 2015, 11:05pm

RT @JonOlick: Ever wonder what would a programming language based on Arnold Schwarzenegger quotes would look like? look no further https://

Jul 13 2015, 11:03pm

I finally integrated @nvidia ShadowWorks - shadows middleware. #screenshotsaturday #indiedev #gamedev #glow3d T.co

Jul 10 2015, 12:39pm

one more voxel scene in Glow editor. #voxels #glow3d T.co

Jul 1 2015, 11:38am

I am playing with free voxel models and scenes.. looks cute. #glow3d #indiedev T.co

Jul 1 2015, 11:15am

cool online compiler with disassembler T.co

Jun 30 2015, 4:00am

RT @matiasgoldberg: People get amazed at Interstellar's tesseract. And I was like "someone forgot to turn off clamp texture mode" T.

Jun 8 2015, 7:54am

integration of nvidia hbao+ to glow engine T.co via @YouTube #glow #hbao #indiedev #indiegamedev

Jun 6 2015, 12:24pm

I spent 2 hours today on integrating nVidia HBAO+ Looks good, performance should be tested although. #glow #HBAO+ T.co

Jun 5 2015, 12:27pm

@uulltthhrr I received 50 quality animations for free, it's good news

Jun 2 2015, 3:08am

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