modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.

License: free and pro version with extended features.
Site:, twitter: @glow3d_engine


  • Rendering: Deferred shading, HDR, linear space rendering, shadow maps, cascaded shadow maps, bump+specular+self-illuminating materials. Reflective-refractive water, cubemap or dynamic sky.
  • Physics: Havok, ODE, PhysX, physics based particles.
  • AI: Lua Scripts, dynamic navigation meshes (Recast), hierarchical state machines.
  • Concurrency: Scalable multi-threading. All major modules are independent and can be executed in parallel, more cores - more performance.
  • Networking: Client-Server + client side physics, delta-compression + bit compression.
  • Nature: Clipmaps for landscapes, grass (with wind), trees with billboard optimization.
  • Sound: 3D sound positioning, spatialisation and attenuation, streaming with OGG.
  • UI: Scriptable 3d UI -buttons, combos, lists, panels, collapsed areas etc.
  • Data: Several data sources available - File system, Web, Zip-archives.
  • Memory - memory leak tracking, report for every module, garbage collector for major consumers.
  • Editor: WYSIWYG, easy to use editor, with Undo-Redo, drag and drop assets from explorer, property editor, assets manager.
  • Modularity: every module of engine (physics, audio, navigation etc) is independent and can be dropped.
  • A lot more, please refer to


  • Intel Perceptual Computing Challenge 2013 First prize winner.
  • Intel Level Up 2009 1st in "Best Game Optimized for Intel® Graphics" category, 2nd in "Best Threaded Game" category.
  • Intel Game Demo 2008, Judge’s Choice Award-1st prize, 5th in "Best threaded" category.

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Soldier face Lion screens from Deadly Light demo
Blog RSS Feed Post news Report abuse Latest News: Project Mercury

0 comments by yak32 on Feb 22nd, 2013

I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands.

Prototype is based on the Glow engine and uses voxel engine, which was made for Iron Cube game. Smooth mesh generation was additionally written, which is based on Surface Nets (sort of modification of Matching Cubes)

Intel Perceptual Computing SDK and Creative* Interactive Gesture Camera Developer Kit are used for hand-based interface. I received camera just one day before deadline, so had only one day to integrate it to the engine. And surprisingly it was done just in few hours - SDK has special util library, which make it easy to use camera's features.

SDK reports about several types of commonly used gestures like victory (V) , "Thumbs signal" etc and reports about exact 3D positions of every finger. Also it reports about hand state (open, close) and position.

Only restricted gestures and manipulations are supported currently in Mercury project, but I hope to make it as easy as in real sculpting. Camera provides enough precision to make it.

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Iron Cube
Iron Cube

Iron Cube

Updated 1 year ago TBD Multiplayer Car Combat

Multiplayer tank battle in destructible voxel world. Site:

Little Zombie Susie
Little Zombie Susie

Little Zombie Susie

Updated 5 years ago TBD Single & Multiplayer Adventure

Cooperative family-oriented 3d adventure game with comedy elements.

Post comment Comments  (30 - 33 of 33)
bioswat Aug 1 2010, 9:15am says:

Dont know why but i thiought that the map on the screens are from l4d 2:D

+2 votes     reply to comment
Cyahnidde Aug 2 2010, 5:39pm replied:

Yeah, I can't get over that! It's awesome though.

+2 votes     reply to comment
yak32 Creator
yak32 Aug 1 2010, 10:07pm replied:

I like this comparison :)

+2 votes   reply to comment
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