The Walled Garden is a platformer RPG set in a surrealistic Garden of Eden with procedurally generated trees which grow from a destructible environment which subdivides as it is destroyed.
Inspiration for TWG stems from video games such as; Super Mario Bros, Flashback, N+, Zelda & Super Metroid. With artwork inspired by Hayao Miyazaki, Zdzislaw Beksinski, Hieronymus Bosch, Salvidor Dali and many Esoteric Illustrations.
The game assimilates esoteric symbolism to video-game iconography via the appropriation of existing source materials. Essentially TWG is a interactive representation of the pictogram depicted on each tarot card.
There are particular animals in Eden that don't mind Atom riding on their back.
At the moment the current existing mounts are; Horse, Rooster, Swordfish
I'm planning to add a Gryphon as well, if you can think of any more mounts let me know.
Horse: Left and right motion (basic mount)
The original mount ; Will have to re-designed because the other two mounts are more interesting.
And the Rooster kind of makes the Horse obsolete.
Rooster: Nimble jumper with a secondary flutter jump
Swordfish: Water based mount, stabs enemies, jumps out of water, slides across the ground (can't change direction out of water)
Gryphon (WIP) : Aerial mount, flying - either Flappybird style or Hovering like a Shmup.
A lot has been worked on this month. I'm really trying to push for a demo to be released this month. The first chapter consists of Four elemental realms...
Wow I can't believe it's been two years since my last update. Just want to make it clear that this game is still being worked on. There was a bit of a...
Hey everybody, just keeping you all updated and letting you know that the expected release date for the real demo will be on December 21st, 2012. So please...
I released a new tech demo after noticing it wasn't working when you downloaded it from indieDB. In other news; You can also listen to the current soundtrack...
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This demo is about two years old. You can either try playing the demo, or switching throw rooms by pressing Q&E The plan is to release a stable demo...
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