Dice developed the new Frostbite DX Win32 engine from the ground up for DirectX 9 Battlefield: Bad Company according to Johan Andersson from Dice. Johan is a self-taught senior software engineer/architect in the central technology group at Dice. For the past years he has been working on the rendering and core engine systems for Battlefield.

DICE next-gen engine & framework

Built from the ground up for Xbox 360 and Playstation 3, Multi-core PCs with DirectX 9 Shader Model 3 & Direct3D 10 along with SM 4.0 and designed to be used in future DICE games. As time progresses advancements to the engine will continue.

Shading system backends

  • Multiple backends
    • DirectX 9 SM3 for PC & Xbox 360
    • High-level GPU communication on 360
    • Direct3D 10 for Windows Vista
    • libGCM for PlayStation 3

Key feature of shading system

  • Rich high-level states instead of low-level platform-dependent states
  • More flexible for both user and system

Editor, FrostED

Asset creation Levels, meshes, shaders, objects Fully separate and C#-based

Terrain Rendering System

  • Long view distance with true horizon
  • 32x32 km visible, 2x2 – 4x4 playable
  • Ground destruction
  • High detail up close
  • Very high detail in a distance
  • Low memory usage
  • Multiple high-res heightfield textures
  • Easy destruction of buildings
  • Fixed grid LOD with vertex texture fetch
  • Normals are calculated in the shader
  • Semi-procedural surface shaders
  • Allows dynamic compositing
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Battlefield Bad Company 2

Battlefield Bad Company 2 Battlefield Bad Company 2

Updated 3 weeks ago TBD Single & Multiplayer First Person Shooter

Battlefield Bad Company™ 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC - featuring best-in-class vehicular...

Battlefield: Bad Company

Battlefield: Bad Company Battlefield: Bad Company

Updated 1 year ago Released Jun 23, 2008 Single & Multiplayer First Person Shooter

Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the...

Comments  (0 - 10 of 12)
xonone
xonone Sep 4 2009, 8:53pm says:

eh this engine is alright. i dont see why EA cant make the games good tho. i mean there is bugs in BF:BC that EA knows about but isnt doing anything about it. i mean the engine itself is ok but i rather play this engine on a game that is perfect.

+1 vote     reply to comment
Vengefulnoob
Vengefulnoob Jun 28 2009, 8:17am says:

Is anyone interested in making a battlefield 1943 eastern front mod?

0 votes     reply to comment
bloodfest
bloodfest Nov 1 2008, 4:10pm says:

Great engine, but how can I use it?

+1 vote     reply to comment
MagnusMastah
MagnusMastah Feb 3 2009, 7:45pm replied:

So far, you can't. Hasn't been used for any PC games.

+1 vote     reply to comment
timstro59
timstro59 Jun 1 2009, 6:21am replied:

the new battlefield 1943 is coming out for pc this month and it uses the frostbit engine.

+1 vote     reply to comment
timstro59
timstro59 Jun 25 2009, 10:31am replied:

never mind.

its coming out for ps3 and xbox 360 this month.

its coming out for pc in november

+1 vote     reply to comment
Posessed
Posessed Sep 18 2008, 9:39am says:

I'm in love with this engine. The sound system is ingenious, the effects are spectacular and the deformable terrain is great.

+1 vote     reply to comment
XxRAVENHOLMxX
XxRAVENHOLMxX Aug 26 2008, 1:25am buried:

(buried)

Shit engine, always looks like you are zoomed in. Seriously, EA, get your shit together. Please dont fuck up BF3 with this half complete engine.

-9 votes     reply to comment
C.o.m.m.a.n.d.e.r
C.o.m.m.a.n.d.e.r Mar 29 2009, 11:28pm replied:

would be funny as hell to see this engine used in an mmorpg

+1 vote     reply to comment
Profanity-Incarnate
Profanity-Incarnate Jan 20 2009, 1:06pm replied:

go to hell.

+1 vote     reply to comment
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Platforms
PC, X360, PS3
Company
DICE
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Official Page
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Licence
Commercial
Release Date
Released Jun 26, 2008
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