Ethanon Engine is a free 2D game development tool focused on the recent video cards for hardware acceleration and shader effects. It may be used to develop any style of game, such as top-down view RPG's, side scrollers and shoot'em up games. The main goal of this engine is to provide high-quality lighting, shadow and particle effects with an easy to use visual interface and a simple and direct scripting system.

EE is entirely based on 2D sprites. It uses pixel shaders to perform the normal map based lighting and supports any kind of map construction (e.g.: isometric, orthogonal or hexagonal) because it's based on arbitrarily positioned entities instead of fixed tiles.

To control the game flow and handle its events, Ethanon Engine uses AngelScript for scripts, which brings a familiar C++ syntax to the code. The integration with the scripting language is pretty simple and easy to understand. Many features are included in the scripting system, such as full entity manipulation, save and load games with one instruction, video playback support, and more.

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We've had this story for some odd years now, and it feels like it's only now becoming a reality, yet still so far. I'm calling it "The Cold Start". Not only is the story being told is a very different medium, but it's being told from the other side of the war, from the Legion's point of view.
Welcome to the 6th project. Its a little vague and disassociated, but it almost fits nicely.

The story begins with Alec and Logan, two brothers caught up in a virtually never ending war. Their time has already been very limited: They are both very sick with an infestation called the Shroud.
They both end up under General Dreh's command as part of the Legion. It's a meager start, but that's how most things begin.

Recently we've begun development as a 2D project (As opposed to an FPS).
The move to 2D was a necessary one, with limits on time and manpower. Nevertheless, mock-ups and story seem to be filtering through nicely. With any luck we'll see something piece together, character by character, and hopefully some more color.

I'm excited to see all the things that have come together so far, even if it means having to give up on other dreams, for the time being.

With that note, I'm very motivated to make this dream a reality. Digital Reality. That's a thing right?

- Sine nomine

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Otter. May 11 2011 says:

This engine looks pretty nice. I seen that game being developed on it on the website and the lighting looks really good. If the creators add that physics engine it would be truly spot-on. Wish I would know C/C++ might try it myself :D

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Released 2010
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