The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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About Serena with 0 comments by TKAzA on Feb 13th, 2014

About the Game

How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena.
Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization... 

This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games. Rallying to support the venerable genre and its passionate community, these developers have brought together a grim and highly detailed horror story in what is the largest, possibly even the first, game project of its kind.

Talents include crew from renowned indie companies SenscapeCBE SoftwareInfamous QuestsDigital Media WorkshopGuys from Andromeda, and many more.

Serena IngameSerena Ingame

Features

  • A (twisted) love letter to the adventure game community 
  • Over 40 contributors provided their wit and talents 
  • Extremely depressive mood, and a bit of fear here and there 
  • A haunting story that will challenge your intellect (and temerity) 
  • Amazing voice acting by legendary adventure game designer Josh Mandel 
  • More awesome acting by popular video producer Pushing Up Roses 
  • Yet another overwhelmingly astonishing surprise cameo by an ex-designer from Sierra! 
  • Did we mention the gut-wrenching atmosphere?

Reviews

“A dark, gruesome adventure game, portraying loss and misery” 
Rock, Paper, Shotgun 

“A piece of adventure gaming history” 
True PC Gaming 

“One of the few actually touching horror games I have ever played” 
IndieGames

Windows Standalone (Read EULA)
Serena

Mac OSX Standalone (Read EULA)
Serena for Mac OS X



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Games
Asylum

Asylum Asylum Indie

Updated 1 year ago TBD Single Player Point and Click

Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless hallways... Asylum is a chilling journey through the...

Scratches: Directors Cut

Scratches: Directors Cut Scratches: Directors Cut

Updated 8 months ago Released Mar 7, 2006 Single Player Point and Click

In Scratches you take the role of horror writer Michael Arthate during his stay inside an old Victorian mansion in a quest to investigate an unsolved...

Serena

Serena Serena Indie

Updated 5 months ago Released Jan 29, 2014 Single Player Adventure

How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband...

Post comment Comments
UncelDolan
UncelDolan Jul 10 2012, 1:38am says:

This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

+1 vote     reply to comment
AgustinCordes
AgustinCordes Jul 11 2012, 9:43am replied:

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

+1 vote     reply to comment
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Platforms
Windows, Mac, Linux
Company
Senscape
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Official Page
Senscape.net
Licence
Proprietary
Release Date
TBD
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Latest tweets from @senscape

In Necromantia confidimus; non mortem timemus. Octobris in revelatione. #UnspeakableAdventure #screenshotsaturday T.co

Jul 26 2014, 10:45am

@IQ_Adventures @CBEsoftware @AndromedaGuys @POStudios @doncabrera @redeyesofnight Witth pleasure, dear friends!!

Jul 25 2014, 6:16pm

RT @AgustinCordes: - Send Kickstarter update with tons of goodies: CHECK - Test glorious new build of Asylum: CHECK ’tis a good Friday. Da…

Jul 25 2014, 6:10pm

RT @AgustinCordes: It’s coming: #UnspeakableAdventure. Follow the @Senscape team: @PabloForso @franciscotufro @Estirdalin @anihyde T

Jul 24 2014, 4:33pm

RT @AgustinCordes: Crazy productive day at @Senscape. So many cool things going on… so many minds that will be blown.

Jul 23 2014, 5:10pm

RT @Estirdalin: I can now tell you guys officially, that I have joined the @Senscape team of horrors to work on #UnspeakableAdventure! How …

Jul 16 2014, 4:35pm

@omelianm Gracias, Oscar! Sí, tenemos planes de traducir Serena al castellano, y aún estamos trabajando en Asylum. Saldrá en Steam :)

Jul 15 2014, 6:24pm

RT @AgustinCordes: In Necromantia Confidimus. cc @Estirdalin #UnspeakableAdventure T.co

Jul 15 2014, 2:08pm

RT @franciscotufro: Volumetric fog in Asylum T.co #gamedev #indiedev #indiegame #AsylumGame

Jul 14 2014, 3:11pm

RT @MattGrandis: Well, @AgustinCordes, I for one am glad Argentina is better at making adventure games than playing football. #senscape2014

Jul 13 2014, 6:45pm

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