The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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Blog RSS Feed Post news Report abuse Latest News: Seclusion: Islesbury is Announced!

About Seclusion: Islesbury with 0 comments by Jokerme on Jan 16th, 2015

Bright morning light falls over Detective James Endel on his bed. He has no desire to leave this gentle silence, but sleeping is not what he needs. He wants peace of mind, a way to make the pain in his mind go away. With no other plausible option, he leaves his bed in a sunny September morning expecting a day like any other, but he is yet to realize that next a few days will take him to a journey from his nightmares.

Seclusion: Islesbury

I am very happy to share first screens of Seclusion: Islesbury. They are still very much work in progress and might change quite a bit, but I'm sure they'll be able to give you an idea of what I'm aiming for in this game.

Seclusion is a panoramic point and click adventure game that will take you to the mysterious town of Islesbury where you'll be looking to solve years old murders with in the light of new clues as Detective Jason Endel. While solving murders looks like the main objective of our protagonist, there a lot more to this journey then simply solving the secrets behind a few murders. Things are always worse than they seem to be in this world.

Seclusion: Islesbury

Please join us in this tale of darkness and despair. You can follow more development updates and details at Silent Game House website.

Seclusion: Islesbury

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Seclusion: Islesbury
Seclusion: Islesbury

Seclusion: Islesbury

Updated 5 months ago TBD Single Player Point and Click

Seclusion: Islesbury is a mystery/horror adventure game with a focus on creating a deep atmosphere and an absorbing journey. In this journey you will...

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UncelDolan
UncelDolan Jul 10 2012, 1:38am says:

This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

+1 vote     reply to comment
AgustinCordes Creator
AgustinCordes Jul 11 2012, 9:43am replied:

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

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Platforms
Windows, Mac, Linux
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Senscape
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Latest tweets from @senscape

@_bluntbitxh Most likely you *have* been waiting years :( But it’s coming, we’re working hard on the game and we’ll have news soon!

Jun 23 2015, 3:02pm

RT @demodulated: @Senscape @AgustinCordes That's fucking terrifying. I really can't wait to play your game. I'm so glad I Kickstarted it!

Jun 23 2015, 1:40pm

That moment was inspired by an actual photograph we saw during our research of abandoned asylums. Charming! T.co

Jun 23 2015, 1:27pm

Hello! Here's a screenshot of a decomposing cat who didn't survive the dust-laden subterranean corridors in Asylum. T.co

Jun 23 2015, 1:26pm

RT @AgustinCordes: A mysterious vintage recorder in Asylum, courtesy of @PabloForso. He went as far as simulating a wobbling tape head. htt…

Jun 19 2015, 4:48pm

RT @lazygamereviews: At Goodwill, found these. Looks like someone played it and was like "NOPE, giving these masks away!" @AgustinCordes ht…

Jun 14 2015, 3:54pm

RT @AgustinCordes: One of my dreams was to have Sir Christopher Lee voicing Michael Arthate in Scratches. I even got in touch with his mana…

Jun 11 2015, 8:05am

RT @AgustinCordes: They’re all gone now. Goodbye, Masters of Horror. T.co

Jun 11 2015, 7:55am

@nahkaz Not yet. We’re working on that but it might take a while longer. So sorry! :(

Jun 6 2015, 8:53pm

@rattower @DanielVavra Don’t forget about Serena! T.co

Jun 4 2015, 5:19pm

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