The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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Bright morning light falls over Detective James Endel on his bed. He has no desire to leave this gentle silence, but sleeping is not what he needs. He wants peace of mind, a way to make the pain in his mind go away. With no other plausible option, he leaves his bed in a sunny September morning expecting a day like any other, but he is yet to realize that next a few days will take him to a journey from his nightmares.

Seclusion: Islesbury

I am very happy to share first screens of Seclusion: Islesbury. They are still very much work in progress and might change quite a bit, but I'm sure they'll be able to give you an idea of what I'm aiming for in this game.

Seclusion is a panoramic point and click adventure game that will take you to the mysterious town of Islesbury where you'll be looking to solve years old murders with in the light of new clues as Detective Jason Endel. While solving murders looks like the main objective of our protagonist, there a lot more to this journey then simply solving the secrets behind a few murders. Things are always worse than they seem to be in this world.

Seclusion: Islesbury

Please join us in this tale of darkness and despair. You can follow more development updates and details at Silent Game House website.

Seclusion: Islesbury

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Every Thing You Always Wanted To Know About Asylum And Weren’t Afraid To Ask Every Day (FAQ)

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Seclusion: Islesbury

Seclusion: Islesbury

Point and Click

Seclusion: Islesbury is a mystery/horror adventure game with a focus on creating a deep atmosphere and an absorbing journey. In this journey you will...

Serena

Serena

Adventure

How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband...

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Scratches: Directors Cut

Point and Click

In Scratches you take the role of horror writer Michael Arthate during his stay inside an old Victorian mansion in a quest to investigate an unsolved...

Asylum

Asylum

Point and Click

Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless hallways... Asylum is a chilling journey through the...

Comments
UncelDolan
UncelDolan

This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

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AgustinCordes Creator
AgustinCordes

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

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Windows, Mac, Linux
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Senscape
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Latest tweets from @senscape

RT @AgustinCordes: I was fortunate to play a demo of Seclusion by @SilentGameHouse developed with our Dagon engine. Very exciting! T.co

Jun 28 2016

RT @AgustinCordes: If you’re an Asylum backer with access to our Trello boards, we added plenty of new stuff to see and discuss!

Jun 10 2016

RT @AgustinCordes: SUCCESS T.co

May 23 2016

RT @AgustinCordes: The Lovecraftian connection in Asylum is subtle, but it's there. Knowledgeable fans will be especially rewarded by some narrative elements.

May 5 2016

Asylum featured in @BDisgusting's most anticipated Lovecraftian horror games! Fhtagn! Bloody-disgusting.com T.co

May 5 2016

RT @AgustinCordes: One of our very best sequences in Asylum (no spoilers). Super tense and nasty. Yum! T.co

Apr 27 2016

Hello Senscape! I have an interesting question. I saw t… — You have a keen eye! Yes, the statue does move. It does… L.ask.fm

Apr 24 2016

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