The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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Blog RSS Feed Report abuse Latest News: Seclusion: Islesbury is Announced!

About Seclusion: Islesbury with 0 comments by Jokerme on Jan 16th, 2015

Bright morning light falls over Detective James Endel on his bed. He has no desire to leave this gentle silence, but sleeping is not what he needs. He wants peace of mind, a way to make the pain in his mind go away. With no other plausible option, he leaves his bed in a sunny September morning expecting a day like any other, but he is yet to realize that next a few days will take him to a journey from his nightmares.

Seclusion: Islesbury

I am very happy to share first screens of Seclusion: Islesbury. They are still very much work in progress and might change quite a bit, but I'm sure they'll be able to give you an idea of what I'm aiming for in this game.

Seclusion is a panoramic point and click adventure game that will take you to the mysterious town of Islesbury where you'll be looking to solve years old murders with in the light of new clues as Detective Jason Endel. While solving murders looks like the main objective of our protagonist, there a lot more to this journey then simply solving the secrets behind a few murders. Things are always worse than they seem to be in this world.

Seclusion: Islesbury

Please join us in this tale of darkness and despair. You can follow more development updates and details at Silent Game House website.

Seclusion: Islesbury

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Seclusion: Islesbury

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Updated 3 months ago TBD Single Player Point and Click

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UncelDolan
UncelDolan Jul 10 2012, 1:38am says:

This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

+1 vote     reply to comment
AgustinCordes Creator
AgustinCordes Jul 11 2012, 9:43am replied:

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

+1 vote   reply to comment
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@djshauny1 Yes, that's right, we had to move to Unity to implement the features we needed for the game.

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