The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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Seclusion: Islesbury is a mystery/horror adventure game with a focus on creating a deep atmosphere and an absorbing journey. In this journey you will explore various locations with countless mysteries to solve while trying to stay out of the madness that surrounds the town.

Is it really possible to solve a decade old murder case? Is it really safe to wonder on these streets? Is there anyone to help you in this town? Find it out for yourself!

Seclusion: Islesbury is now available for voting on Steam Greenlight and needs your support!

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Seclusion: Islesbury is Announced!
Seclusion: Islesbury

Seclusion: Islesbury is Announced!

Seclusion: Islesbury

Welcome to a world of mystery and despair. Will you be able to live through this lonely journey?

Serena Released

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Dagon Goes Open Source


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Asylum Kickstarter Is Live

Asylum Kickstarter Is Live


Senscape are looking to fund the final stages of development of their highly anticipated and bone-chilling horror adventure Asylum.

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Seclusion: Islesbury

Seclusion: Islesbury

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Seclusion: Islesbury is a mystery/horror adventure game with a focus on creating a deep atmosphere and an absorbing journey. In this journey you will...




How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband...

Scratches: Directors Cut

Scratches: Directors Cut

Point and Click

In Scratches you take the role of horror writer Michael Arthate during his stay inside an old Victorian mansion in a quest to investigate an unsolved...



Point and Click

Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless hallways... Asylum is a chilling journey through the...


This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

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AgustinCordes Creator

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

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Latest tweets from @senscape

RT @eaze2011: @Senscape This was one house in horror games that had me both scared and made me want to live in it. It's like the perfect insane getaway.

Aug 16 2017

And while we're savoring this nostalgic moment, a reminder that your patience will be rewarded and Asylum will be a…

Aug 16 2017

Blast from the past! Enjoy these early and promotional screenshots of Scratches. Such great memories!

Aug 16 2017

RT @AgustinCordes: Seriously folks, I vow to release Asylum before our presidents destroy this planet. In fact, its release may signal the end of the world.

Aug 4 2017

RT @AgustinCordes: Casually found in my mailbox this blast from the past (2005 to be specific). An early look at the scariest place in…

Aug 2 2017

Curses! We realize we had posted that video already. Shame on us... Feel free to spank us.

Jul 7 2017

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