The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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About Serena with 0 comments by TKAzA on Feb 13th, 2014

About the Game

How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena.
Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization...

This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games. Rallying to support the venerable genre and its passionate community, these developers have brought together a grim and highly detailed horror story in what is the largest, possibly even the first, game project of its kind.

Talents include crew from renowned indie companies Senscape, CBE Software, Infamous Quests, Digital Media Workshop, Guys from Andromeda, and many more.

Serena IngameSerena Ingame


  • A (twisted) love letter to the adventure game community
  • Over 40 contributors provided their wit and talents
  • Extremely depressive mood, and a bit of fear here and there
  • A haunting story that will challenge your intellect (and temerity)
  • Amazing voice acting by legendary adventure game designer Josh Mandel
  • More awesome acting by popular video producer Pushing Up Roses
  • Yet another overwhelmingly astonishing surprise cameo by an ex-designer from Sierra!
  • Did we mention the gut-wrenching atmosphere?


“A dark, gruesome adventure game, portraying loss and misery”
Rock, Paper, Shotgun

“A piece of adventure gaming history”
True PC Gaming

“One of the few actually touching horror games I have ever played”

Windows Standalone (Read EULA)

Mac OSX Standalone (Read EULA)
Serena for Mac OS X

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Serena Serena

Updated 10 months ago Released Jan 29, 2014 Single Player Adventure

How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband...

Scratches: Directors Cut

Scratches: Directors Cut Scratches: Directors Cut

Updated 1 year ago Released Mar 7, 2006 Single Player Point and Click

In Scratches you take the role of horror writer Michael Arthate during his stay inside an old Victorian mansion in a quest to investigate an unsolved...


Asylum Asylum

Updated 1 year ago TBD Single Player Point and Click

Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless hallways... Asylum is a chilling journey through the...

Post comment Comments
UncelDolan Jul 10 2012, 1:38am says:

This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

+1 vote     reply to comment
AgustinCordes Creator
AgustinCordes Jul 11 2012, 9:43am replied:

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

+1 vote   reply to comment
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RT @MorriganValnor: 'Tis the season to be excited about @Senscape asylum game.

Dec 20 2014, 11:13am

RT @AgustinCordes: WORDS. I love them, you love them, and today I tell you what it feels like writing words for Asylum:

Dec 19 2014, 7:24pm

RT @PabloForso: Doing some retouching on Julia, one of the Asylum characters originally modeled by my talented fellow Juan Caratino. http:/…

Dec 4 2014, 6:43pm

RT @AgustinCordes: Wanna hear more about our hotspot creation system in Asylum? Click here to read this update: htt…

Nov 28 2014, 6:45pm

RT @AgustinCordes: Our sophisticated hotspot creation system for Asylum is ready. Makes it super fast to create interactive elements! http:…

Nov 27 2014, 3:19pm

Thank you for your patience!! #HappyThanksgiving #Asylum

Nov 27 2014, 11:36am

@Digital_CHE Tenemos planeado traducirlo, así es.

Nov 27 2014, 11:35am

RT @djshauny1: @Senscape This game was the reason I built a gaming pc when asylum was announced. Cant wait :)

Nov 27 2014, 11:35am

We’ll be sharing news of Asylum soon. Yes, it’s coming along great, and yes, the wait will be TOTALLY worth it!

Nov 27 2014, 11:33am

RT @JoshoMandel: @Senscape So when the time comes, please tweet us pictures of your scars!

Nov 13 2014, 1:56pm

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