The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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Blog RSS Feed Report abuse Latest News: Seclusion: Islesbury is Announced!

About Seclusion: Islesbury with 0 comments by Jokerme on Jan 16th, 2015

Bright morning light falls over Detective James Endel on his bed. He has no desire to leave this gentle silence, but sleeping is not what he needs. He wants peace of mind, a way to make the pain in his mind go away. With no other plausible option, he leaves his bed in a sunny September morning expecting a day like any other, but he is yet to realize that next a few days will take him to a journey from his nightmares.

Seclusion: Islesbury

I am very happy to share first screens of Seclusion: Islesbury. They are still very much work in progress and might change quite a bit, but I'm sure they'll be able to give you an idea of what I'm aiming for in this game.

Seclusion is a panoramic point and click adventure game that will take you to the mysterious town of Islesbury where you'll be looking to solve years old murders with in the light of new clues as Detective Jason Endel. While solving murders looks like the main objective of our protagonist, there a lot more to this journey then simply solving the secrets behind a few murders. Things are always worse than they seem to be in this world.

Seclusion: Islesbury

Please join us in this tale of darkness and despair. You can follow more development updates and details at Silent Game House website.

Seclusion: Islesbury

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Seclusion: Islesbury

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Updated 1 month ago TBD Single Player Point and Click

Seclusion: Islesbury is a mystery/horror adventure game with a focus on creating a deep atmosphere and an absorbing journey. In this journey you will...

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UncelDolan
UncelDolan Jul 10 2012, 1:38am says:

This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

+1 vote     reply to comment
AgustinCordes Creator
AgustinCordes Jul 11 2012, 9:43am replied:

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

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Senscape
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@kylemcsolid Not yet, but we'll have news about this soon :)

Feb 18 2015, 1:59pm

RT @CsThielen: Some thoughts on the game Serena T.co #Serena @AgustinCordes @ben_304 @Estirdalin @Laney_Berry @Urania_Or

Feb 10 2015, 1:17pm

@JustAdventure Thank you, stay tuned for the actual preview. And glad to hear she’s enjoying the game :)

Feb 10 2015, 12:55pm

@JustAdventure Please, can you repost the article once we send a proper preview version? There’s still a lot of content missing.

Feb 10 2015, 12:50pm

@JustAdventure As we told Karla, the alpha build wasn’t meant for previewing!

Feb 10 2015, 12:50pm

RT @JoshoMandel: First pass at a #Cthulu balloon mask. @AgustinCordes, you asked for it! T.co

Feb 10 2015, 11:55am

We are aware that Scratches has disappeared from Steam, GOG and other sites. Its publishing contract expires this year. Stay tuned for news.

Feb 5 2015, 10:24am

@amedeus The contract with the current publisher is expiring, however we just learned about this. We’ll look into it. Thanks for telling us!

Feb 4 2015, 7:54pm

@thickguru Glad you’re enjoying it, and thank you for your patience. Stay tuned for plenty of updates!

Jan 31 2015, 5:51pm

RT @thickguru: @Senscape Loving the creepy soundtrack to Asylum ! Can't wait to play more. Been excited to play this for ages ! #Asylum #Ha

Jan 31 2015, 5:51pm

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