The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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Seclusion: Islesbury is a mystery/horror adventure game with a focus on creating a deep atmosphere and an absorbing journey. In this journey you will explore various locations with countless mysteries to solve while trying to stay out of the madness that surrounds the town.

Is it really possible to solve a decade old murder case? Is it really safe to wonder on these streets? Is there anyone to help you in this town? Find it out for yourself!

Seclusion: Islesbury is now available for voting on Steam Greenlight and needs your support!

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Seclusion: Islesbury is Announced!
Seclusion: Islesbury

Seclusion: Islesbury is Announced!

Seclusion: Islesbury

Welcome to a world of mystery and despair. Will you be able to live through this lonely journey?

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Dagon Goes Open Source


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Asylum Kickstarter Is Live

Asylum Kickstarter Is Live


Senscape are looking to fund the final stages of development of their highly anticipated and bone-chilling horror adventure Asylum.

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Seclusion: Islesbury

Seclusion: Islesbury

Point and Click

Seclusion: Islesbury is a mystery/horror adventure game with a focus on creating a deep atmosphere and an absorbing journey. In this journey you will...




How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband...

Scratches: Directors Cut

Scratches: Directors Cut

Point and Click

In Scratches you take the role of horror writer Michael Arthate during his stay inside an old Victorian mansion in a quest to investigate an unsolved...



Point and Click

Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless hallways... Asylum is a chilling journey through the...


This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

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AgustinCordes Creator

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

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Latest tweets from @senscape

RT @AgustinCordes: I’m happy to report that the unlikely missing link between Scratches and ASYLUM —the educational adventure Risk Pro…

8hours ago

RT @AgustinCordes: The Scratches Steam page is back online and you can leave a review! (though not buy the game)…

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RT @AgustinCordes: We’ve just launched a Fan Fiction Workshop in our Discord, encouraging people to write stories about ASYLUM. You wo…

Jul 13 2018

RT @AgustinCordes: A dear fan of Scratches invited me to her wedding and of course I had to accept.

Jun 25 2018

RT @AgustinCordes: Also, @Senscape is the ONLY curator that recommends IHNMAIMS, Bad Mojo, and Eternam. Just sayin'.…

Jun 22 2018

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