Crytek has posted the first 2 official screenshots of the Sandbox 3 editor on Crymod:
The full screen images can be viewed here.
CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.
this engine looks amazing!!!! Cant wait
OMG. Looks like they've added a bit of accessibility to learn it.
i hope dx11 is in by then, I cant wait to play around with the dx11 exclusive tech
Godlike.
Very interesting.
wht in the heaven is 'sandbox' ?
Sandbox refers to an editor where you can do pretty much anything I think... I'm not really a modder myself.
The Cryengine developer pipeline has two stages. First is preparing your assets such as 3D models and textures. That part is done in outside programs like 3ds Max and Photoshop. The second stage is assembling the assets into a game level. That is done in the Sandbox Editor program. The Editor runs on the same game engine as the final game does. So things look like they will in the final version, and you can drop a character into the scene at any time in game mode and test how things are working. Crytek calls this "what you see is what you play".
Besides showing you what the level looks like in final form, there are tons of windows you can open for specialized purposes, and helpers that are invisible in the game, like an "area trigger" that starts an action when you enter the area.
What's the scripting language with CryEngine 3 ?
The scripting languages are Lua and C++ for CryEngine 3
Most scripting is usually done using the visual "Flowgraph" system that can be compared to UnrealEd's "Kismet". AI and entity behaviour is defined in Lua.
While you'll have access to some C++ code and headers, still C++ isn't a scripting language :P
Yes sorry, thank you for correcting my mistake :)
I had not heard about the CryEngine 3 having a visual flowgraph system ...I would be interested to see that.
CE2 has it.
XML is also used for some of the other bits and pieces.
Awesome! Thanks Duruk, you are my hero ^^