Bloxel is a fast voxel engine written in C# with the XNA framework. It is currently under active development and will be released in early 2013.
Lots of good work on the new terrain engine this week!
A new octree system is in the works for terrain! Also, we've upgraded our forums! Check there for more frequent development updates.
Work has begun on the new engine! Take a look at this week's progress.
War of the Voxels is due for a major makeover... read to find out!
The lighting system in War of the Voxels has been drastically improved! Take a look at the lighting in action.
We're expanding our weapons list. Check out this article for some images of what's to come!
Alpha 0.0.1 is out! This new update brings a whole new look and feel to War of the Voxels, and we're very excited to let you play it.
We're nearing release date! Read this post for a quick summary of what we've been working on this past week.
I've been quite busy at work on gameplay and GUI for the past couple of days, mostly on gamemodes and GUI. Free-for-all is now completely implemented.
A quick update on what's been added since the last update! Also contains status on playtester applications!
Cheating is an inherent aspect of online gaming. As such, we've built in countermeasures ever since networking was added.
Obviously, weapons are a key part of an FPS game. Here's an update on what we've done to the weapons.
A good game needs good playtesters. Are you up to the challenge?
The player now recognizes the slopes of the terrain!