Bloxel is a fast voxel engine written in C# with the XNA framework. It is currently under active development and will be released in late 2013.

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Development Journal - June 17, 2013
War of the Voxels

Development Journal - June 17, 2013

Jun 18, 2013 War of the Voxels 0 comments

Lots of good work on the new terrain engine this week!

Quick Update - June 10, 2013: Octrees and New Forums!
War of the Voxels

Quick Update - June 10, 2013: Octrees and New Forums!

Jun 10, 2013 War of the Voxels 0 comments

A new octree system is in the works for terrain! Also, we've upgraded our forums! Check there for more frequent development updates.

Development Journal - June 9, 2013
War of the Voxels

Development Journal - June 9, 2013

Jun 9, 2013 War of the Voxels 4 comments

Work has begun on the new engine! Take a look at this week's progress.

Development Journal - June 1, 2013
War of the Voxels

Development Journal - June 1, 2013

Jun 1, 2013 War of the Voxels 2 comments

War of the Voxels is due for a major makeover... read to find out!

New Lighting
War of the Voxels

New Lighting

May 27, 2013 War of the Voxels 5 comments

The lighting system in War of the Voxels has been drastically improved! Take a look at the lighting in action.

New Weapons to Come!
War of the Voxels

New Weapons to Come!

Apr 5, 2013 War of the Voxels 4 comments

We're expanding our weapons list. Check out this article for some images of what's to come!

Alpha 0.0.1 is out!
War of the Voxels

Alpha 0.0.1 is out!

Apr 2, 2013 War of the Voxels 8 comments

Alpha 0.0.1 is out! This new update brings a whole new look and feel to War of the Voxels, and we're very excited to let you play it.

Feature Freeze + Server Browser and Gamemodes!
War of the Voxels

Feature Freeze + Server Browser and Gamemodes!

Mar 17, 2013 War of the Voxels 0 comments

We're nearing release date! Read this post for a quick summary of what we've been working on this past week.

Gamemodes and Server Browser!
War of the Voxels

Gamemodes and Server Browser!

Mar 7, 2013 War of the Voxels 2 comments

I've been quite busy at work on gameplay and GUI for the past couple of days, mostly on gamemodes and GUI. Free-for-all is now completely implemented.

Development Update (February 26th, 2013)
War of the Voxels

Development Update (February 26th, 2013)

Feb 26, 2013 War of the Voxels 0 comments

A quick update on what's been added since the last update! Also contains status on playtester applications!

Network Security - Built in since day one.
War of the Voxels

Network Security - Built in since day one.

Feb 16, 2013 War of the Voxels 19 comments

Cheating is an inherent aspect of online gaming. As such, we've built in countermeasures ever since networking was added.

New Weapon Sounds and Effects!
War of the Voxels

New Weapon Sounds and Effects!

Feb 9, 2013 War of the Voxels 0 comments

Obviously, weapons are a key part of an FPS game. Here's an update on what we've done to the weapons.

We're looking for some playtesters!
War of the Voxels

We're looking for some playtesters!

Feb 8, 2013 War of the Voxels 3 comments

A good game needs good playtesters. Are you up to the challenge?

Player Physics Implemented!
War of the Voxels

Player Physics Implemented!

Feb 3, 2013 War of the Voxels 5 comments

The player now recognizes the slopes of the terrain!

Platforms
Windows, Mac, Linux, Metro, X360
Company
Always Alpha
Contact
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Licence
MIT
Release Date
TBD
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