Bloxel is a flexible, lean, and fast voxel engine written in C# with the XNA framework. It can be used for a plethora of games, including RPGs, shooters, and sandboxes.
Bloxel supports both cubic "blocky" terrain and smooth terrain. The engine utilizes BEPU physics for smooth terrain and its own lightning-fast AABB collision system for cubic terrain.
What games run on Bloxel?
Last week, I showed a "sphere" generated from dual contouring.
I'm pleased to now say that the new engine has advanced a lot, and is now capable of producing terrain!
Take a look:
As you can see, there are still some lighting artifacts, but the terrain itself seems to be properly generated. The next step is probably adding functionality to modify the terrain, and after that, some level of detail code to possibly triple the render distance.
Well, that's it for this week! Next week, expect to see a video (although I can't guarantee it) showing the ability to modify the terrain.
If you're looking for more frequent updates, check out the forums! I generally post daily there about what I worked on for the day.
A new octree system is in the works for terrain! Also, we've upgraded our forums! Check there for more frequent development updates.
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