Bloxel is a flexible, lean, and fast voxel engine written in C# with the XNA framework.  It can be used for a plethora of games, including RPGs, shooters, and sandboxes. 

Bloxel supports both cubic "blocky" terrain and smooth terrain.  The engine utilizes BEPU physics for smooth terrain and its own lightning-fast AABB collision system for cubic terrain.

What games run on Bloxel?

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Blog RSS Feed Report abuse Latest News: Development Journal - June 17, 2013

About War of the Voxels with 0 comments by untitled on Jun 18th, 2013

Last week, I showed a "sphere" generated from dual contouring.

I'm pleased to now say that the new engine has advanced a lot, and is now capable of producing terrain!

Take a look:

As you can see, there are still some lighting artifacts, but the terrain itself seems to be properly generated.  The next step is probably adding functionality to modify the terrain, and after that, some level of detail code to possibly triple the render distance.

Well, that's it for this week!  Next week, expect to see a video (although I can't guarantee it) showing the ability to modify the terrain.

If you're looking for more frequent updates, check out the forums!  I generally post daily there about what I worked on for the day. 

Forum: Warofthevoxels.com

Games
Labyrinth

Labyrinth Labyrinth Indie

Updated 5 months ago Released Sep 1, 2012 Single Player Stealth

Labyrinth is a 3D horror game that takes place in a randomly generated maze filled with monsters. Escape the maze to win.

War of the Voxels

War of the Voxels War of the Voxels Indie

Updated 17 hours ago Released Apr 1, 2013 Multiplayer First Person Shooter

War of the Voxels is an upcoming free first person shooter. The world is completely destructible, and either randomly generated or custom-made maps can...

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supertrentyguy
supertrentyguy May 1 2013, 6:31pm says:

THIS IS AWESOME! Now even I can make a minecraft clone! Thank you! ^_^ I hope the mac version gets released the same time as windows... mac user.

+1 vote     reply to comment
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Guest Apr 7 2013, 12:15pm says:

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untitled
untitled Apr 8 2013, 6:55pm replied:

I fail to see your logic. Please do not reply again.

+2 votes     reply to comment
Cbeed
Cbeed Mar 18 2013, 1:56pm says:

You know that a voxel is the smallest unit, equivalent to a pixel, so there are no slopes in a voxel engine possible. This engine is a block-engine. Minecraft is not a voxel game. That's like calling a game where you have to move boxes around a pixel game.

+1 vote     reply to comment
untitled
untitled Apr 1 2013, 12:04am replied:

You know that there are colloquial definitions beyond the exact definition of a word, right? Colloquially speaking, a voxel is a minecraft-esque unit. By your logic, "3D engines" do not exist; instead they are "3D Projection Onto a 2D Plane Engines"

+1 vote     reply to comment
Cbeed
Cbeed Apr 1 2013, 6:38am replied:

You should not name you work colloquially, especially if are not foreign to game development. The definition of a voxel is, with exception the use in game journalism, very clear. Quoting wikipedia: "A voxel (volumetric pixel or Volumetric Picture Element) is a volume element, representing a value on a regular grid in three dimensional space. This is analogous to a pixel, which represents 2D image data in a bitmap (which is sometimes referred to as a pixmap)."
And besides the "smallest unit problem" rendering in a voxel engine shouldn't use polygons.

You don't show me why my logic is wrong, because a "3D engine" presents 3D-images and there is no problem with that.

+1 vote     reply to comment
untitled
untitled Apr 1 2013, 5:52pm replied:

A 3D engine does not present 3D-images. Unless monitor technology has substantially improved overnight, the last time I checked, games could only project 3D objects onto a 2D plane (the screen) instead of displaying a true 3D representation of the scene (which I believe is analogous the mainstay of your argument).

Instead, a 3D engine is a 3D engine because the objects are internally handled as 3D objects. Merely the rendering technique is not entirely 3D. The same is with all "voxel" engines. Perhaps they aren't *true* voxel engines, but they come pretty darn close and internally handle the data has voxels. Bloxel internally is a voxel engine, and it makes no difference if it has a rendering interface that renders the voxel data as polygons.

+1 vote     reply to comment
carlosgaaf
carlosgaaf Feb 16 2013, 5:22am says:

I will use this engine when it comes out, can you make zombie games in it?
"ZombieBlock"

+1 vote     reply to comment
untitled
untitled Feb 16 2013, 3:38pm replied:

All the engine is, well, an engine. It doesn't have any preset gameplay; all it does is manage and render a gameworld.

(So the answer is yes)

+1 vote     reply to comment
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