War of the Voxels is an upcoming free first person shooter. The world is completely destructible, and either randomly generated or custom-made maps can be loaded.
The player now recognizes the slopes of the terrain!
Posted by untitled on Feb 3rd, 2013
Previously, the player utilized an AABB (axis-aligned bounding-box) collision system, because before smooth terrain was added, AABB was lightning fast for block collision testing. Unforunately, this meant that the player's Y-coordinate was always snapped to integer coordinates when on the ground, so the player would basically still be walking on 1x1x1 blocks. However, now things have changed, and War of the Voxels now uses BEPU for all of its physics. This means that the physics now properly model the terrain! Yay!
Check out this demonstration of the physics!