The App Game Kit solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all handled by AGK. If you're a fan of our Dark Basic range of products then you will love the AGK. With its easy to code syntax, combined with a fast and reliable gaming engine, creating game apps across multiple devices is now a cinch. You can also code in C++ and call our library of commands. So AGK will suit both hobbyist and professional developer. AGK supports Windows, Mac, iOS, Android (2.3+), MeeGo, Bada and Playbook. Future platforms are planned as we further develop the product. At only $59 it's a very competitive engine.

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Project boot sequence! start to current.
Eat Drink Slay

Project boot sequence! start to current.

Mar 15, 2014 Eat Drink Slay 2 comments

Follow the history of this project from first test codes and current state.

Selling out!
[bwee] : blocks with eyes

Selling out!

Dec 7, 2013 [bwee] : blocks with eyes 0 comments

New version with some additional features and minor tweaks.

AudioBrush - Beta placements available.

AudioBrush - Beta placements available.

May 14, 2013 AudioBrush 0 comments

AudioBrush is now open to a limited number of those lucky people that want in. To find out more information on how to become a tester visit this the AudioBrush...

Windows, Mac, Web, Mobile, iPhone, iPad, Android
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Released Aug 15, 2011
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