Welcome to Andrew Vanbeck and Cliff Mellangårds little game project!

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This texture will be included in the upcoming release of our next alpha demo on indidb.
Van and I love the chaos engine on Atari ste/stfm and amiga so we wanted at least one of the dungeon textures to have that theme with enemies to go with it.
The next demo will be released as soon as the characters are finished.
So I cant say when ?????

That wall looks flexural?????

That wall looks flexural?????

News

This update shows some of the updates to our game engine. They will be in the next alpha demo release coming soon.

Eat Drink Slay goes ninja on you.

Eat Drink Slay goes ninja on you.

News

Vans latest Japanese style artwork for the next alpha release. Iam giving our game some love again after my 3d printer builds :)

Project boot sequence! start to current.

Project boot sequence! start to current.

News 2 comments

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Alpha 2 release.

Alpha 2 release.

Full Version

We released our current state of the game as a alpha demo.

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29_games
29_games

Hi to both of you.

Just had a quick go of alpha 2, side set is a really welcome addition as are the nun-chucks, which are a desperately under represented weapon in video games.

You say you're doing an android version, when will this be (let me guess, when you get around to it) and are you going to be using wretched on-screen joysticks or do you have something more cunning up your sleeve?

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Team_Space_Kitten Creator
Team_Space_Kitten

I also want to recommend another indi game I noticed after we had developed eat drink slay for a while.
Its called delver and with the new art pack so does it look amazing.
Play.google.com

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Team_Space_Kitten Creator
Team_Space_Kitten

Who can say no to nun-chucks :)

The largest pain to plan a android / ios release is that app game kit basic that we use are still in beta stages and constantly change.
So with a large game like this so do we find our self fixing working code to work with fixes they do to agk many times.

Van and I hope that we will be able to release it to ios/android this year.

But the bottle neck is also that iam unemployed and cant make a living on making small games like this.
And I can get forced to take a job at a distance to where I live for peanuts,to get payed from the unemployment agency here in Sweden.
We have talked about to try to get the game funded somehow so we can work more on it?

But I hope we have it on both ios and goggles stores this year.

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Ryis
Ryis

Im going to be playing this game on my livestream for my Indie Game Tuesday, I am happy to say that i have chose your game. By the time you read this its most likely over but you can see it at Hitbox.tv

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Team_Space_Kitten Creator
Team_Space_Kitten

Thanks :)
And I missed it !
Is it recorded somewhere?

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RiverVassi
RiverVassi

Looks pretty cool, don't see why not allot of people are watching this game.

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Team_Space_Kitten Creator
Team_Space_Kitten

We are happy if one is watching :)
Van and I do games because we love it and not for popularity ;)
The state of the game is also pretty early so we will hopefully gain some people on the way.

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RiverVassi
RiverVassi

How far do you think you'll take this game? Because it seems like it has allot of potential.

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Team_Space_Kitten Creator
Team_Space_Kitten

We really don't know?
Van and I hope to earn a few bucks later on with the android and ios releases.
But the pricing will be extremely low or only for content with in app purchases.
Both van and I do this on and off for fun so the dev time will probably be long :)
Iam a tech geek and currently build my first 3d printer at the same time also.
And the goverment are a pain in the butt when you are unemployed in Sweden :)
They can at any time force me to work as a dish washer at some burger joint 30 miles from home if I want the money support.
So that will also inflict wath happens to the game :)

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