Elite's Conflict Mod v1.2 Demo #2! This is the most up-to-date version and this download is also available through the Steam Workshop! Please enjoy and thank you for all of the support and help. Happy 4th of July, 2019! We look forward to working on v1.3 moving forward. As well, we are recruiting, be sure to message anyone on our team if you are interested. :)
Thank you all and enjoy Elite's Conflict Mod! This download is also available through the Steam Workshop!
Elite's Conflict Mod v1.2 Demo #2! This is the most up-to-date version. Please enjoy and thank you for all of the support and help.
A changelog is posted below:
ECM v1.2 Demo #2 (07.04.2019 Release):
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- Updated News for mod on menu screen
- Fixed Imperial Star Destroyer I-class hardpoints exploding issue
- Fixed galactic quest menu descriptions for Rebel Alliance and Galactic Empire
- Updated camera FOV
- Unlocked Imperial Star Destroyer I-class (is now buildable)
- Updated mod credits in game
- Deleted random files from downloaded mod folder
- Updated main menu map
- Added new Coruscant and Hoth alternates for the Training Protocol GC to allow for increased population and credit income as well as the ability to construct planet specific units
- Removed old Imperial Star Destroyer I-class model and texture
- Updated Steam, Mod DB, and Discord pages and information
- Added numbers to GC list in GC menu
- Reworked all GC maps with proper starting units and planets
- Adjusted multiplayer maps to new GC's
- New "Population System" update, planets now fall under 5 new categories of base population value (Capital[100], Industrialized[70], Civilized[50], Colonial[25], and Barren[10])
- Renamed Experimental Arena GC to Galactic Holomap and updated description
- Updated Training Protocol GC description
- Removed The Rebellion Era GC and replaced with Humble Beginnings GC as #7 on list instead of #3
- Edited description of Genesis of an Empire GC
- Edited description of Origins of the Rebellion GC
- Slight adjustments to Home World Conflict GC description
- Overhauled Ruler of the Galaxy GC with new description, more starting units and starting planets for each faction
- Corrected an issue where multiplayer GCs had incorrect numbers on their listings
- Slightly upgraded Tartan I-class Patrol Cruiser, increasing shielding and strength of Power to Weapons ability
- Fixed Victory I-class Star Destroyer unit ability
- Imperial II-class Star Destroyers now show a few front hardpoints for realism and increased unit strength
Again, thank you to everyone who has supported us through reviews, feedback, and interest. You are what keeps us going!
HEROIC Studios
Are all the ships in the images in this release? Fantastic to see a new version waiting now to get home to download it.
StrikerUSA
Not every single one, we thought it would be better to slowly add them into the mod in a balanced and meaningful way. However, every release will feature more of these ships.
Is there one in particular you are looking forward to for the next version?
{HEROIC}Elite
Pretty much all of Doci's models. Love the ISD-2 and that Arquitens especially.
Looks like you got all the ones I’ve been looking forward to for a while. Did notice the Victory 2 is missing some of the main turrets on the left side. Just an FYI I can fix that myself.
Nice, but i don't see it on workshop.
Patch note....?
how did you fix the turrets for the victory 2 SD?
I love this demo! Here is the problems that I found:
- The Star Destroyer MKI have octuple laser turrets instead double
- The Acclamator is not buildiable in Skirmish
- Some imperial ships have the hardpoints or the no destroyable turrets but not the turrets and the complete no destroyable turret line. For example the Victory Star Destroyer
- The field commander's corvette is on fire, literally
- It's hard to kill some soldiers either with a AT-AT
- On of the Tartan cruisers have the vanilla skin
Please I beg you make a gog version of the mod or half of the people playing the game will be doomed to never enjoy this great mod! Thank you for making this mod!
is this a pacth?