PLEASE DOWNLOAD THE IMPROVED LAUNCHER ADDON BEFORE USING! (see link in description) This is the Official Mod Release of Command & Conquer Tiberian Dawn Redux Version 1.3. This version improves and stabilizes the graphics and gameplay of the previous Mod Versions while adding over 40 all new Skirmish/Multiplayer Maps and several new units and buildings in a never before seen level of detail in the C&C Generals Zero Hour SAGE 3D Game Engine! SPECIAL NOTE: If you have any previous versions of this Mod you must uninstall and delete them before installing Mod Version 1.3! ALSO MAKE SURE YOU ARE PATCHED TO ZERO HOUR VERSION 1.04
MAKE SURE TO REMOVE PREVIOUS VERSIONS OF THIS MOD AND ANY OTHER MOD THAT MAY CAUSE A CONFLICT! ALSO MAKE SURE TO DOWNLOAD THE IMPROVED LAUNCHER IN THE ADDONS SECTION!
This is the Official Mod Release of Command & Conquer Tiberian Dawn Redux Version 1.3. This version improves and stabilizes the graphics and gameplay of the previous Mod Versions while adding over 40 all new Skirmish/Multiplayer Maps and several new units and buildings in a never before seen level of detail in the C&C Generals Zero Hour SAGE 3D Game Engine!
SPECIAL NOTE: If you have any previous versions of this Mod you must uninstall and delete them before installing Mod Version 1.3! ALSO MAKE SURE YOU ARE PATCHED TO ZERO HOUR VERSION 1.04
Remember the original Command & Conquer? Remember all the units,
characters and themes from the game? Remember the gritty feeling
of RTS Warfare? Remember Tiberium?
Well, that classic game from the early 90's that spawned over a dozen titles
and revolutionized the RTS Gaming World has been reincarnated in the advanced
3D RTS World of the C&C Generals SAGE 3D Game Engine and looks better than ever!
All the classic units and themes are back, the original videos and music are all here too.
As a special bonus, several of the GDI and Nod missions have been recreated in the best detail
possible. More missions will become available once they are completed! However, you can dish it
out in a skirmish or multiplayer game to your hearts content, as this Mod does work in both modes!
This Mod also explores the "special" units and features that the first Command & Conquer shown
in the cinematics, but not in detail in-game. This includes the evolution of the subfactions
spawned from GDI and Nod with experimental units and weapons that were being developed after the great battle where Kane was presumed dead.
SEE BELOW FOR FEATURES AND UPDATES:
VERSION 1.3 UPDATES:
This Mod uses never before seen visual effects with Pixel Shader 2.0
which includes Bloom Effects and detailed shadows, along with dynamic
fog and sunlight effects.
New terrain textures along with new high quality shrubbery, waterfalls, and various other
nature props create beautiful realistic natural scenes in the in-game maps.
New environmental hazards which include terrain obscuring fog, volcanoes with lava
that can destroy your forces if they get too close, and deadly Tiberian
based monsters such as Visceroids and Tiberium Ground Vein Monsters which can attack
your forces randomly.
Most of the maps, models, model skins, and particle effects have been totally
replaced or improved with stunning new details not seen in most C&C Generals Mods.
This includes fully 3D animating wheels and treads on vehicle models, enhanced shadowing,
enhanced sun/moon lighting effects, reflective water, dynamic fog and weather
effects, new terrain, bump mapped textures, and much much more!
Audio details have been improved with new sounds and effects.
The in-game user interface has been updated with new textures and also
includes new text fonts, team/player color selections, and mouse cursors.
Over 40 all new Skirmish/Multiplayer maps made by both our development team
and by various members of the C&C Community! This brings the grand total to
consist of over 120 Skirmish/Multiplayer maps!
The Basic Power Plant can now be directly upgraded to an Advanced Power Plant.
The Skirmish AI has been given a huge overhaul for all the playable sides with
more dynamic tactics and responses which include ambushing and retreating.
EASY AI: Builds only a few defenses, builds small strike forces and rushes bases
often with inadequate forces.
MEDIUM AI: Concentrates on heavy defenses and heavy weapon strikes while devising
several small ambush and harassment teams in a more coordinated manner.
HARD AI: Starts out as mostly a turtler and builds a considerable amount of defenses
around its base and around important areas of the map while assembling small strike
teams to guard these areas, It also likes to utilize Air Power and Superweapons frequently
(when available), and prefers to build up a large strike force that is designed to overrun
an enemy base easily.
In order to resolve AI issues with the Conyard built Tiberium Refinery that disabled the
Harvesters ability to automatically collect Tiberium and return it to the Refinery,
the Harvesters will no longer be automatically spawned to harvest Tiberium. There is now
a button available at the Refinery that you can click on to spawn the Harvester.
NOTE: If you forget to deploy the harvester you may receive an EVA notification about it.
Strangely enough, if you build a Tiberium Refinery using the MCV as a Dozer, the bug does
The Nod Black Hand has a new vehicle known simply as the "Microwave Tank".
This experimental vehicle shoots a powerful microwave beam that cooks infantry and it can
also disable vehicles and buildings while doing a small amount of damage to them.
GDI's Task Force Talon Special Forces Unit has a new base defense, the "Vulcan Turret".
This is a Beta to the Component Tower Vulcan Cannon Turret well known in Tiberian Sun.
It is useful for taking out infantry, light vehicles, and even aircraft.
Several other small graphical, coding, and scripting bugs from version 1.2 have been fixed,
while several Skirmish/Multiplayer maps and the 18 Singleplayer missions have also been improved.
SPECIAL NOTE: If you have not figured out how the Conyard System works you will have to click
on a button specifically labeled "Activate Conyard System" in the Conyard menu to activate it.
The deployment buttons are simply labeled "Deploy Conyard" (found in the MCV build menu) and
"Undeploy Conyard" (found in the Conyard build menu). Use caution however as you can
"suicide" your forces in a Skirmish/Multiplayer game by clicking "Undeploy Conyard"
with no other buildings constructed. Doing this will end the game in defeat for you!
This is a scripting issue that could not be resolved!
This past year has indeed been quite an amazing one! I personally have learned a lot with using the tools at my disposal and seeing how far I can push an old game engine while also recreating an even older game! Thank you everyone in the C&C Community for your continued support of this project! This is your reward!
For Tips and Troubleshooting issues with the Mod, please visit HERE for complete information.
Just as I had promised everyone in a ModDB News Article last January:
IN 2009 COMMAND & CONQUER TIBERIAN DAWN REDUX HAS RISEN AGAIN!
IN THE NAME OF KANE! PEACE THROUGH POWER!